As a Program Mangement specialist with degrees in Game Development, Animation, and English, I offer a unique combination of skills and experience for software and game production. I've worked as a producer, developer, and strategist for over a decade, managing, creating, and executing projects across various domains and platforms.Most recently, I was the Global Design Operations Manager and Chief of Staff for Design, Research, and Artistry at Unity Technologies, where I partnered with VP/Director level initiatives, executed design and leadership strategy, and supported internal and external products and partner engagements. I also authored and maintained multiple foundational resources, such as the Unity Design System, the Human Interface Guidelines, and the UX Copy Style Guide. I was also a key HR touchpoint for the organization and directly worked in the areas of technical program management, mediation, and design reviews.I am passionate about finding adaptive and EQ-informed solutions for any challenge, and I thrive in collaborative and diverse environments. I'm always eager to learn new skills and overcome new obstacles, and I value innovation, creativity, and quality in my work. I am looking for opportunities to leverage my expertise in UX and software production, and to contribute to impactful and exciting projects in the software and game industries.