Ralph Egas
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Ralph Egas Email & Phone Number

CEO at abstraction at Abstraction Games B.V.
Location: Eindhoven, North Brabant, Netherlands 12 work roles 2 schools
1 work email found @abstractiongames.com 3 phones found area 168 and 140 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email r****@abstractiongames.com
Direct phone (168) ***-****
LinkedIn Profile matched
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Current company
Role
CEO at abstraction
Location
Eindhoven, North Brabant, Netherlands

Who is Ralph Egas? Overview

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Quick answer

Ralph Egas is listed as CEO at abstraction at Abstraction Games B.V., based in Eindhoven, North Brabant, Netherlands. AeroLeads shows a work email signal at abstractiongames.com, phone signal with area code 168, 140, and a matched LinkedIn profile for Ralph Egas.

Ralph Egas previously worked as CEO at Abstraction Games B.V. and Technical Director at Playlogic Game Factory. Ralph Egas holds Masters, Computer Science from Eindhoven University Of Technology.

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Email format at Abstraction Games B.V.

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{first}.{last}@abstractiongames.com
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Profile bio

About Ralph Egas

Co-Founder and CEO at abstraction.Video games have a particular set of essentials that come together to create an experience; from the idea to the storyboard, the technical elements, the engaging visuals, the execution and game play and more importantly, the right people to make it all happen. I consider it my job to facilitate and inspire to make amazing things happen.My passion for gaming started way back with the venerated Commodore 64 and Amiga consoles. I honed my programming skills in industry for many years but the desire for autonomy and creative freedom led me to establish abstraction in 2007 as a Sole Proprietor. Nowadays, we're a corporation with over 80 staff members.I’m not a typical CEO. I still oversee most of our projects to at least some extent, so that every project adheres to our core values, giving rise to creativity, pixel perfection and game-play excellence. We’re gamers making games for our peers, we know how important every detail needs to be.I’m proud to say that once abstraction had become the definitive porting studio in the video game industry and is trusted to deliver top-tier IP’s across multiple platforms, very quickly abstraction also became known as a solid development studio, co-developing original IP together with high profile partners like Funcom, Paradox, Mythical Games, BioWare and 343 Industries. With all the experience and wisdom gathered along the way, abstraction is now well-prepared and ready to build their own original game content.These day’s I leave much of the actual coding to the wonderfully talented abstraction team and besides being a guardian of our core values, I spend much of my time researching and envisioning new business opportunities, gaming concepts and technologies, so we can stay ahead of the curve.

Listed skills include Game Programming, Game Development, Video Games, C#, and 46 others.

Current workplace

Ralph Egas's current company

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Abstraction Games B.V.
Abstraction Games B.V.
CEO at abstraction
AeroLeads page
12 roles · 26 years

Ralph Egas work experience

A career timeline built from the work history available for this profile.

Ceo

Current

Valkenswaard, Nl

Founded Abstraction in 2007 as a Sole Proprietor and incorporated in 2011. We specialise in game conversions and on demand game development.

Sep 2007 - Present

Technical Director

Nl

Mostly strategy, involving technology decisions, foster technological innovation, pitching technology plans to the owner, Playlogic Games International N.V.

Jun 2007 - May 2009

Senior Lead Programmer

Nl

I have a set of studio wide technical responsibilities. To name a few here: recruitment of technical staff, providing Managing Director with advice governing buying hard- & software, restructuring working models (version control, code reviewing), monitoring competence and facilitating technical staff training, technical representative towards investors and publishers.

May 2005 - Jun 2007

Lead Programmer

Nl

I was put cold into a game project that had been in progress for a year. I did some work on a graphical particle system very rich on physical features, fast cubic spline integration techniques for C2 continuous camera movement and lots of other stuff that had to be done really quickly. Afterwards I rewrote a big part of graphical engine related stuff to get it better scalable and managable.After finishing this project I worked for half a year on some innovative technique for visualising fluid while staying clear from the well known but at that time pattented method.Finally I became Lead Programmer on a new project, where I mostly worked on some innovative technique to combine ultra realistic graphics with a low-end platform in a rather unorthodox way, trading some interaction. Besides working on this technology I led a team of over 5 programmers.

Feb 2003 - May 2005

Technical Director

Playlogic

Advising role informing head office about what technology to acquire, what technology to focus on and how to leverage technology to increase business opportunities.Also tried cultivating agile working methods in order for the teams to grow commitment, deliver in short iterations, gain flexibility and carry out improvements autonomously

2003 - May 2009

Technical Director

Playlogic Games Factory

Advising role informing head office about what technology to acquire, what technology to focus on and how to leverage technology to increase business opportunities.Also tried cultivating agile working methods in order for the teams to grow commitment, deliver in short iterations, gain flexibility and carry out improvements autonomously

2003 - May 2009

Technical Director Plgf

Playlogic International N.V.

Advising role informing head office about what technology to acquire, what technology to focus on and how to leverage technology to increase business opportunities.Also tried cultivating agile working methods in order for the teams to grow commitment, deliver in short iterations, gain flexibility and carry out improvements autonomously

2008 - 2009 ~1 yr

Technical Director

Playlogic Entertainment Inc.

Advising role informing head office about what technology to acquire, what technology to focus on and how to leverage technology to increase business opportunities.Also tried cultivating agile working methods in order for the teams to grow commitment, deliver in short iterations, gain flexibility and carry out improvements autonomously

2007 - 2009 ~2 yrs

Senior Software Developer

Davilex Games

While practising game programming since a kid, my professional carreer as a game programmer really took off here. I learned tons of new things about code and design here during the first three months in a professional environment. After that I mostly refined my skills involving communicating with designers, artists and product managers while doing some nifty graphics and generic game programming related coding.

2001 - Feb 2003

Lead Programmer

Davilex Holding Bv

Mostly busy introducing novel software architectures for new line of games we were working on

2001 - 2003 ~2 yrs

It Manager

Media Development Europe

Head of IT department.Worked with two other collegues on the company's internal CRM system, fully 3-tier component based using ASP, Sql Server 7, C++ ATL components and VBScript.I was responsible for architecture, version control and releasing / publishing / migrating and deployment, user training.

May 1998 - Feb 2001

Cto

Webtech

Me and a study collegue of mine started a company delivering custom web applications for small companies. Our clients were typically retailers, food suppliers, apothecaries, etc. The applications were mostly derivatives of order information systems.Eventhough I learned a lot in terms of B2B and client interviews as well as being an entrepreneur the venture never really took off. In retrorespect I guess we didn't know how to think big and form a liaison with designing and art, while small companies lost interest in small scale custom applications over the years that came following the dotCom hype. Still, we made some decent money as students.

Apr 1993 - Jul 1995
2 education records

Ralph Egas education

Masters, Computer Science

Eindhoven University Of Technology

Bachelors, Computer Science

Rotterdam University Of Applied Sciences
FAQ

Frequently asked questions about Ralph Egas

Quick answers generated from the profile data available on this page.

What company does Ralph Egas work for?

Ralph Egas works for Abstraction Games B.V..

What is Ralph Egas's role at Abstraction Games B.V.?

Ralph Egas is listed as CEO at abstraction at Abstraction Games B.V..

What is Ralph Egas's email address?

AeroLeads has found 1 work email signal at @abstractiongames.com for Ralph Egas at Abstraction Games B.V..

What is Ralph Egas's phone number?

AeroLeads has found 3 phone signal(s) with area code 168, 140 for Ralph Egas at Abstraction Games B.V..

Where is Ralph Egas based?

Ralph Egas is based in Eindhoven, North Brabant, Netherlands while working with Abstraction Games B.V..

What companies has Ralph Egas worked for?

Ralph Egas has worked for Abstraction Games B.V., Playlogic Game Factory, Playlogic, Playlogic Games Factory, and Playlogic International N.V..

How can I contact Ralph Egas?

You can use AeroLeads to view verified contact signals for Ralph Egas at Abstraction Games B.V., including work email, phone, and LinkedIn data when available.

What schools did Ralph Egas attend?

Ralph Egas holds Masters, Computer Science from Eindhoven University Of Technology.

What skills is Ralph Egas known for?

Ralph Egas is listed with skills including Game Programming, Game Development, Video Games, C#, Game Design, C++, Mobile Games, and Computer Games.

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