Ralph Morais

Ralph Morais Email and Phone Number

3D Artist | Game Designer | Graphic Designer
Ralph Morais's Location
Volta Redonda, Rio de Janeiro, Brazil, Brazil
About Ralph Morais

In my unwavering pursuit of spreading knowledge and crafting art, I've uncovered immense joy in actively shaping the world around me. With a teaching journey that commenced at the tender age of fifteen, my profound love for design has seamlessly transitioned from a mere career into the very essence of my identity. The unparalleled satisfaction derived from breathing life and enchantment into the universe fuels a perpetual desire to evolve professionally.My trajectory epitomizes an unyielding commitment to surpassing creative boundaries, seamlessly transforming conceptualizations into palpable realities. Whether immersed in the intricacies of game development, imparting knowledge through teaching, or bringing 3D models to life, I've found the apex of my passion and dedication in the realms of art and design.Eager to explore novel opportunities and contribute to groundbreaking projects in the dynamic spheres of design and development, I am poised to bring a unique blend of experience, innovation, and unwavering enthusiasm to any collaborative endeavor. Let's embark on the journey of creating something extraordinary together!

Ralph Morais's Current Company Details

3D Artist | Game Designer | Graphic Designer
Ralph Morais Work Experience Details
  • Instituto Educacional Radeane
    Steam Teacher
    Instituto Educacional Radeane Feb 2024 - Jun 2024
    Volta Redonda, Rio De Janeiro, Brasil
    As a dedicated STEAM (Science, Technology, Engineering, Arts, and Mathematics) Teacher at Instituto Educacional Radeane, I empower young minds aged 7 to 11 by implementing engaging and innovative STEAM curriculum modules. Through hands-on projects and collaborative learning, I foster a love for creativity and critical thinking, ensuring each student receives a holistic and inspiring educational experience. My commitment to cultivating curiosity and adapting to diverse learning styles reflects my passion for shaping the next generation's success.
  • Serpentine
    Unreal Developer
    Serpentine May 2022 - Jul 2023
    Londres, Inglaterra, Reino Unido
    I worked as an Unreal developer, where we brought to life the ideas of the artists involved in the project, we developed a game art inspired by the work of the giant artist Gabriel Massan, in collaboration with other artists. The game was entirely thought up by artists and producers and my job was to transform all this creational ephemerality into something palpable and playable, so that the public can enter and travel through the minds of these artists, not only as spectators, but as agents of transformation.
  • Grupo Royal Supermercados
    Social Media Analyst
    Grupo Royal Supermercados Oct 2021 - Dec 2021
    Volta Redonda, Rio De Janeiro, Brasil
    As role as a Digital Media Analyst encompassed the dynamic fusion of analyzing digital landscapes and strategically planning and crafting compelling content for social media channels. With a keen eye for trends and a passion for storytelling, I excelled in creating impactful content that resonated with diverse audiences. My focus on data-driven insights contributed to driving results and enhancing brand visibility.
  • Sete Léguas Filmes
    Lead Game Designer
    Sete Léguas Filmes May 2021 - Aug 2021
    Rio De Janeiro, Rio De Janeiro, Brasil
    As a pivotal member of the Iroko project, I spearheaded the development of an interactive environment exclusively featuring the artistic prowess of Gabriel Massan for the 2021 Immersive Favela Festival. In this innovative gaming experience, users embarked on a journey across islands, each harboring spheres of knowledge that seamlessly transported them into 360° video documentaries. Crafted by local artists, these documentaries provided a profound and immersive exploration of Brazilian communities.My role extended beyond conceptualization, as I meticulously designed and executed the entire gameplay, programming, and rule structures within the Unreal Engine 4. This technological marvel was seamlessly optimized for both Android and Windows platforms, ensuring a widespread and accessible immersive encounter for users. The Iroko project not only underscored my technical proficiency but also showcased my ability to merge creativity and technology to deliver a truly captivating experience at the intersection of art and digital innovation.
  • Microcamp
    Teacher
    Microcamp Jul 2016 - Mar 2021
    Volta Redonda, Rio De Janeiro, Brasil
    Game Design and Administrative Computing Professor | Graphic DesignerI played a pivotal role as a professor across various courses, including Game Design, Administrative Computing, Video Editing, Robotics, hardware and Graphic Design. My expertise encompasses a range of software tools, such as 3D Studio Max, Adobe Suite, Celtix, Mudbox, Unreal Engine, After Effects, and Premiere.Within the Moura Group context, I actively contributed to marketing strategies, crafting and designing visual content for the social media platforms of the group's schools, notably Achieve Volta Redonda, Achieve Resende, Achieve Barra Mansa, and Microcamp Volta Redonda. This involvement extended to the production of visual materials for platforms like Facebook, Instagram, and YouTube, reinforcing the digital presence and visual identity of these educational institutions. This experience not only showcases my technical proficiency but also underscores my ability to integrate teaching, design, and marketing skills to achieve strategic objectives.
  • Deckdisc
    Lead Game Designer
    Deckdisc Nov 2020 - Jan 2021
    Volta Redonda, Rio De Janeiro, Brasil
    Game Designer | Music Video Integration ProjectServed as the lead Game Designer for the development of the music video "Prêmio Nobel" by the artist Edgar. Spearheaded the comprehensive creation of gameplay elements, rules, programming, textures, and interface design for a first-person shooter-style game that laid the foundation for the "Prêmio Nobel" music video. Executed the entire project within the Unreal Engine 4, showcasing a mastery of this powerful game development platform. This role not only required a keen understanding of game design principles but also demanded a seamless fusion of creative vision and technical proficiency to deliver an immersive and visually stunning experience.
  • Universidade Anhembi Morumbi
    Professor
    Universidade Anhembi Morumbi Apr 2014 - Aug 2015
    São Paulo, São Paulo, Brasil
    Professor | Interior Design, Construction Drawing, and Building TechnologyIn my previous role, I served as a university professor, delivering instruction in technical courses specializing in Interior Design, Construction Drawing, and Building Technology. I led classes in Computer-Aided Design (Autodesk AutoCAD) and 3D Modeling, imparting essential knowledge to students and fostering a deep understanding of these foundational subjects. My student-centered approach and adept communication of complex concepts were instrumental in contributing to the academic and professional development of the students during my tenure.
  • 44 Toons
    3D Artist
    44 Toons Jan 2012 - Apr 2014
    São Paulo, Brasil
    3D Modeler | "GadgetGang in Outer Space" (2017)I had the privilege of contributing as a 3D Modeler to the Brazilian animated feature film "GadgetGang in Outer Space" released in 2017. Under the direction of Ale McHaddo and as part of the esteemed team at 44 Toons, I played a pivotal role in shaping the visual elements of the movie. My responsibilities included crafting intricate 3D models for characters, environments, and assets, contributing to the overall visual narrative.Working on this project not only honed my technical skills in 3D modeling but also provided a unique opportunity to collaborate with talented professionals in the animation industry. "GadgetGang in Outer Space" stands as a testament to our collective efforts, delivering an entertaining and visually engaging cinematic experience for audiences of all ages. Being credited in this production underscores my dedication and proficiency as a 3D modeler in the realm of animated filmmaking.
  • Oficina Cenográfica
    Art Department Assistant
    Oficina Cenográfica Aug 2011 - Jan 2012
    São Paulo, São Paulo, Brasil
    In my previous role, I contributed to the development of projects encompassing stands, kiosks, decor, and promotional or corporate events. Proficient in 3D Max, I translated concepts into visual designs. Additionally, I created graphic elements using CorelDraw, Photoshop, and Illustrator. This role allowed me to integrate technical skills with artistic abilities, contributing to the visual appeal of various projects.

Ralph Morais Skills

Modelagem 3d

Ralph Morais Education Details

Frequently Asked Questions about Ralph Morais

What is Ralph Morais's role at the current company?

Ralph Morais's current role is 3D Artist | Game Designer | Graphic Designer.

What schools did Ralph Morais attend?

Ralph Morais attended Anhanguera Educacional, Universidade Anhembi Morumbi.

What skills is Ralph Morais known for?

Ralph Morais has skills like Modelagem 3d.

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