Over 25 years ago, I started my career in gaming by trading and selling virtual goods in MMORPGs like Everquest and Eve Online. I ended up becoming one of the first professional cyber athletes to make a living off gaming at the time which led to co-writing the first mainstream article on virtual goods sales with Los Angeles Times tech editor Ashley Dunn in 2000.With over 100 published articles, I became a top-read gaming journalist for my expertise in virtual goods/monetization and began assisting development studios world-wide in their development of game economies. Soon I was the go-to person in the field and by 2005 I began inventing economic modeling techniques to predict performance and balance these economies, safeguarding them from exploits and optimizing their performance in terms of revenue, retention and overall player engagement. These techniques ultimately became prerequisite to the development of blockchain-based games. In 2010, I wrote The Third Tier of Game Development, predicting the creation of a future metaverse, and identified that another prerequisite would be a strong authentication system. That future tech ended up being blockchain. My Metagame Design techniques were applied to several projects over the past decade, achieving higher success rates in Games as a Service (GAAS) with improved performance outcome and design time efficiency requiring only a fraction of the industry standard.1. Project Spark, Microsoft, 2013: Designed in 4 weeks onsite in Redmond, plus a year of remote work. Result: Commercial Success 2. World of Tanks Blitz, Wargaming, 2014: Designed in Minsk in 11 weeks. Result: Over a billion dollars in revenue.3. World of Warships, Wargaming, 2014: Designed in Saint Petersburg in 14 weeks. Result: Over a billion dollars in revenue.4. Gods Unchained, Immutable, 2020 (web3 game). Designed in Sydney in 3 weeks. Result: One of the most successful web3 games of all time.Best reasons to contact me:1. You want to build the Metaverse and you would like my help reducing the cost, lowering the risk, and lowering the deployment time. 2. You are attempting a large-scale Game as a Service, and would like me to direct the design of the Metagame. 3. You are a major media outlet and you want to interview me in any of the areas where I am a Subject Matter Expert (SME).4. You are a government or regulatory body and would like help protecting gaming consumers or drafting laws.5. You are attempting a Web 3 game or Web 2 to Web 3 bridge game and need help with the metagame and economy.
Listed skills include Game Design, Monetization, Virtual Economic Design, Monetization Design, and 26 others.