Junior Software Engineer
CurrentAfter completing my scholarship, I joined the Digital Systems team full-time whilst continuing my studies as a Software Engineer at UTS. Building upon my projects during my internship and the knowledge gained in my investigations of Unreal Engine, I continued and completed my flight simulator using a combination of Varjo XR, Streamed Terrain Generation, Google's Protocol Buffers, MQTT and the Unreal Engine API.Currently, my responsibilities include:- On-boarding new Software Engineering and Mechatronic Engineers.- Corresponding with colleagues overseas for a globally-focused effort.- Creating and standardising documentation practices within our development environment.- Procedural ocean generation.- Accurate weather and celestial body rendering within a geographically accurate environment.