Simulation Research And Development Engineer
Vancouver , British Columbia, Ca
* Flowline Dynamic Simulation System R&D Software Developer.* Fluid Dynamics, Rigid/Deformable Body Dynamics Software Development. * Coupled simulations of Rigid Bodies and Fluids. * Several Feature enhancements and fixes/support for "Flowline" Simulation system. * Parallel/Multi Threaded meshing of Implicit Surfaces using Marching Cubes. * GPU based Signed Distance Field Generation. * PIC/FLIP Fluid solver with better boundary handling methods. * Better Implicit surface generation using anisotropic and isotropic kernels. * Simulation and fracture of dynamic deformable rigid bodies using Finite Element Method. * Tetrahedralization of surface meshes using adaptive octree based iso surface fitting. * Rigid Body coupling with Finite Element based Deforming bodies.