Ramprasad Sampath

Ramprasad Sampath Email and Phone Number

Director of Engineering at Centroid LAB @ Centroid LAB
Ramprasad Sampath's Location
Los Angeles Metropolitan Area, United States, United States
Ramprasad Sampath's Contact Details

Ramprasad Sampath work email

Ramprasad Sampath personal email

About Ramprasad Sampath

1. Dynamic Simulation Software development.2. Computer Graphics and GPU software development.3. Computational Fluid Dynamics.4. Computer Vision/Image Processing.5. Machine Learning/Neural Networks.6. Data Driven Modeling2014 Awards - Academy of Motion Picture Arts and Sciences (Oscar) Scientific and Technical Achievement Awards for Rigid Body Simulation System for Destruction for various films.Specialties: Software Development (C++/Python)Computational PhysicsDynamic Data Driven Risk Analysis

Ramprasad Sampath's Current Company Details
Centroid LAB

Centroid Lab

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Director of Engineering at Centroid LAB
Ramprasad Sampath Work Experience Details
  • Centroid Lab
    Director Of Engineering
    Centroid Lab Feb 2022 - Present
    Los Angeles, Ca, Us
    Architected, Managed and DeployedAn Integrated Neutrino-AMReX framework for industry significant chemically reactive flows* Particle Based Simulation of Chemical Processes for use in Process Intensification/Bio-Fuels/Carbon Capture
  • Centroid Lab
    Chief Software Architect
    Centroid Lab Oct 2017 - Present
    Los Angeles, Ca, Us
    Architected/Developed and Successfully DeployedComputational Fluid Dynamics based Fire Protection Software FRI3D Software Development - FDS and CFAST based Simulation - Fire Safety Risk Analysis using Fire databases of Nuclear Power Plants.Chemical Reaction Simulation using Smoothed Particle Hydrodynamics (National Renewable Energy Laboratory)Dynamic Data Driven Machine Learning Platform for Risk Analysis for Engineering Applications.
  • Centroid Lab
    Technical Program Manager
    Centroid Lab Jul 2015 - Present
    Los Angeles, Ca, Us
    Architected/Developed and DeployedNeutrino Software www.neutrinodynamics.com
  • Centroid Lab
    Chief Software Architect
    Centroid Lab Jul 2013 - Present
    Los Angeles, Ca, Us
    ProjectsDigital Twin and Accident Scenario Progression and Visualization of a Nuclear Plant on the Oculus VR Platform Fire Simulation and Visualization using GPUs and FDSNeutrino Software * Coupling of 2D Shallow Water Equations with Smoothed Particle Hydrodynamics* Distributed Implicit Incompressible Pressure Solve for Smoothed Particle Hydrodyamics Systems.* Flooding analysis of a rain induced event at St Lucia Nuclear Power Plant.Idaho National Labs (2015)* Simulation and analysis of Lake Flooding of South Texas Nuclear Power Plant.US National Weather Service (Tsunami Hazards Mitigation Program) http://nws.weather.gov/nthmp/2015annualmeeting/index.htmlhttp://coastal.usc.edu/currents_workshop/agenda.html* Simulation and Benchmarking of Tsunami currents for the NTHMP Annual Workshop.** Steady flow simulation of currents around a submerged island in a coupled multiscale shallow water flow.** Comparison and Analysis of results of Smoothed Particle Hydrodynamics in the modeling and simulation of 2011 Tohoku tsunami near Hilo Harbor Hawaii.** 3D Fluid Simulation and Analysis of a solitary wave past a conical island in a Wave Basin.Idaho National Labs (US Dept of Energy) - www.inl.gov* Distributed Fluid Simulation and Coupling of Simulations for Risk Analysis for Nuclear Power Plants (US Dept of Energy and Nuclear Regulatory Commission)* Fluid Simulation of Fukushima Nuclear Reactor flooding (US Dept of Energy)* Fluid Simulation consultant (US Dept of Energy)Magnopus - www.magnopus.com* Augumented Reality based mobile applicationsAustralian Center for Moving Image Exhibition/DreamWorks - http://www.acmi.net.au/dreamworks.aspx* Interactive Ocean Simulator Reliance Media Works* Coupling of FFT based Ocean simulations with FLIP.* Efficient Caching of Fast Fourier Transform based Ocean Surface Heightfields and Implicit Surface Generation.* Anisotropic Surfacing of Particles as OpenVDB Volumes (OpenVDB/DreamWorks).
  • Scanline Vfx
    Simulation Research And Development Engineer
    Scanline Vfx Sep 2010 - Aug 2013
    Vancouver , British Columbia, Ca
    * Flowline Dynamic Simulation System R&D Software Developer.* Fluid Dynamics, Rigid/Deformable Body Dynamics Software Development. * Coupled simulations of Rigid Bodies and Fluids. * Several Feature enhancements and fixes/support for "Flowline" Simulation system. * Parallel/Multi Threaded meshing of Implicit Surfaces using Marching Cubes. * GPU based Signed Distance Field Generation. * PIC/FLIP Fluid solver with better boundary handling methods. * Better Implicit surface generation using anisotropic and isotropic kernels. * Simulation and fracture of dynamic deformable rigid bodies using Finite Element Method. * Tetrahedralization of surface meshes using adaptive octree based iso surface fitting. * Rigid Body coupling with Finite Element based Deforming bodies.
  • Digital Domain
    Sr Technical Director
    Digital Domain Apr 2007 - Aug 2010
    Los Angeles, Ca, Us
    Rigid Body simulations - Integrating Houdini with a customized version of the Rigid Body Solver "Bullet". - Modifying the Rigid Body Solver "Bullet" for a custom Constraint system for Glue/Fracture. - Laplacian Mesh Smoother Deformer in Maya using Explicit and Implicit Integration for nCloth meshes. - Various Plugins for filtering collision data.Software development for "GI Joe"Shader development - Development of an anisotropic cone sampling shader with an anisotropic poisson disk. - Rendering using Normal maps. - Normal Map filtering tools. - Importance sampling (using BRDF factorization). - Parallax mapping shaders for Bumps/Displacement based on Level sets of Texture maps. - Texture filtering using Ray Differentials. - Fast and Efficient Texture access algorithms for shader ops. - Custom Final Gathering implementation helper routines for Mental Ray.Nuke plugin development - Development of a display driver plugin for MentalRay in "Nuke" for viewing Mental Ray renders in progress. - Development of a normal map plugin and Normal Map filter algorithm implementation for "Nuke".Consulting for Fluid dynamics using RealFlow, particle based effects and Rigid body Simulations.Green Coordinates based cage binding plugin in Maya for lattice/Surface binding.Mean Value Coordinates based bind deformation plugin for Low Res to High Res binding for Rigid Body/Cloth Simulations.Smooth Deformer plugin for Maya using Implicit/Explicit Mesh Fairing
  • Sony Pictures Imageworks
    Sr Technical Director
    Sony Pictures Imageworks Dec 2005 - Apr 2007
    Vancouver, Bc, Ca
    * Dynamic Simulations of Amorphous Characters* Optical flow based scene reconstruction and rendering for 3D stereogrammetry * Depth based render of 3D stereograms for animated films * Development of the Stereo Graphics depth based reprojection pipeline.
  • Dreamworks Animation
    Sr Technical Director
    Dreamworks Animation Apr 2003 - Dec 2005
    Glendale, Ca, Us
    Development for cloth dynamics.Crowd Software Development Plugins for the Multi Mesh (Polygon) library Crowd Animation Software Development
  • Sony Pictures Imageworks
    Technical Director
    Sony Pictures Imageworks Jan 2003 - Mar 2003
    Vancouver, Bc, Ca
    · Hologram Shader and Rendering for The Matrix film Sequels
  • Sony Pictures Imageworks
    Technical Director
    Sony Pictures Imageworks Jan 2002 - Jan 2003
    Vancouver, Bc, Ca
    Eye shader effects for the sentinels for "The Matrix II & III" (RenderMan).Procedural Modelling of pipes in the tunnels for "The Matrix II & III" (C++/Maya).Laser Strobe Effects for "Matrix II. (RenderMan/Jig).Technical Director (Lighting/Look Development/FX Animation), Cinesite Visual Effects
  • Eastman Kodak Company
    Technical Director
    Eastman Kodak Company Jan 1999 - Dec 2001
    Rochester, New York, Us
    Effects/Smoke animation/rendering/shaders for "Proof of Life" (Maya/PRMan)Water spray effects/shaders for "Clockstoppers" (Maya/C++/PRMan)Look Development/Lighting/rendering snow storm(s) and associated terrains for "Red Planet" (Maya/PRMan)Look development/Lighting/Script/Software Development for Tongue shots in "X-Men"
  • Walt Disney Feature Animation
    Technical Director (Look Development/Software Engineer)
    Walt Disney Feature Animation Oct 1996 - Feb 1999
    Burbank, Ca, Us
    Shader development of characters Development of the 3D graphics rendering pipeline for production.
  • Swiss National Supercomputing Centre
    Software Developer
    Swiss National Supercomputing Centre Jul 1995 - Oct 1995
    Lugano, Ch
    · Porting of a parallel environment to support parallel programming with a workstation cluster. (C++/C using TCP/IP protocol for a network of Sun/Solaris 10 workstations)

Ramprasad Sampath Skills

Renderman Maya Nuke Visual Effects Computer Graphics Mel Python Mental Ray Lighting Animation Scripting Shaders Rendering Particle Software Development Houdini Look Development Texturing Fluid Simulation Dynamics Special Effects 3d Graphics Fluid Dynamics Fluids Realflow Finite Element Analysis Computational Physics Cfd Scientific Programming Computer Vision

Ramprasad Sampath Education Details

  • University Of South Carolina
    University Of South Carolina
    Computer Science
  • Birla Institute Of Technology And Science, Pilani
    Birla Institute Of Technology And Science, Pilani
    Computer Science

Frequently Asked Questions about Ramprasad Sampath

What company does Ramprasad Sampath work for?

Ramprasad Sampath works for Centroid Lab

What is Ramprasad Sampath's role at the current company?

Ramprasad Sampath's current role is Director of Engineering at Centroid LAB.

What is Ramprasad Sampath's email address?

Ramprasad Sampath's email address is ra****@****ail.com

What schools did Ramprasad Sampath attend?

Ramprasad Sampath attended University Of South Carolina, Birla Institute Of Technology And Science, Pilani.

What are some of Ramprasad Sampath's interests?

Ramprasad Sampath has interest in Education, Environment, Science And Technology, Human Rights, Arts And Culture.

What skills is Ramprasad Sampath known for?

Ramprasad Sampath has skills like Renderman, Maya, Nuke, Visual Effects, Computer Graphics, Mel, Python, Mental Ray, Lighting, Animation, Scripting, Shaders.

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