3D Artist
Current-Modeled and textured characters and props from basic design prompt to final production asset in a stylized PBR artstyle for mobile hardware.-Acted as the point-of-contact for art outsource management with contractors and provided feedback and critique for needed revisions.-Worked on pipeline streamlining from pre-production, production and post-launch support for live updates and season passes.-Responsible for creating the style guide, workflow and process documentation for the 3D art team. These docs have been used for training, style consistency and technical reference.