Randy Platt

Randy Platt Email and Phone Number

Software Developer at Progressive Leasing @ Progressive Leasing
draper, utah, united states
Randy Platt's Location
Draper, Utah, United States, United States
Randy Platt's Contact Details

Randy Platt personal email

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About Randy Platt

I am a software engineer with 32+ years of professional experience in the video game and software development industries. I have written code for many published titles and I’m fluent in several programming languages. I have worked on titles of various genres and I have extensive experience working with PCs and most of the popular consoles over the years.In addition, I am motivated and enthusiastic, and would appreciate the opportunity to contribute to your success.

Randy Platt's Current Company Details
Progressive Leasing

Progressive Leasing

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Software Developer at Progressive Leasing
draper, utah, united states
Website:
progleasing.com
Employees:
1050
Randy Platt Work Experience Details
  • Progressive Leasing
    Software Developer
    Progressive Leasing Feb 2015 - Present
    Draper, Ut
  • Biolucid
    Senior Engineer
    Biolucid Dec 2013 - Feb 2015
    Sarasota, Florida Area
  • Ea Salt Lake
    Software Engineer
    Ea Salt Lake Mar 2007 - Mar 2013
  • Electronic Arts Salt Lake
    Senior Software Engineer
    Electronic Arts Salt Lake Mar 2007 - Mar 2013
    Salt Lake City, Ut
    Did AI, gameplay and tools programming on 2 Hasbro “Littlest Pet Shop” titles for the Wii console. Used C++AI/Gameplay programming/Team Lead for “Sims 3 Pets” for the Wii, Xbox 360 and PS3 platforms. AI/Gameplay programming/Team Lead for “The Sims Medieval” for PC. Used C++ and C#AI/Gameplay programming for New Store Objects for The Sims 3 on EA’s online Sims 3 store. PC – Used C++ and C#
  • Kush Games
    Senior Software Engineer
    Kush Games Feb 2002 - Mar 2007
    Camarillo, Ca
    Senior software engineer on various 2K Sports titles. Did AI, game-flow and tools programming for NCAA College Basketball, NCAA Football, NHL Hockey and MLB Baseball games. Developed “career mode” for several of these games. Used C++.
  • Kodiak Interactive
    Senior Software Engineer
    Kodiak Interactive Feb 1998 - Nov 2002
    Greater Salt Lake City Area
    AI lead programmer on “Circus Maximus: Chariot Wars” for the Xbox and PS2 game consoles using C++. This is an ancient roman chariot racing/combat game. Created base classes for all AI aspects of the game including all rendered/animated objects. Created framework for the animation system used by all animated characters in the game. Made the chariot teams move around the track and interact with one another properly and integrated the physics code to make teams react properly during collisions and crashes. Wrote all code related to combat and combat reactions. This enabled complex player interactions that combined chariot racing and fighting into exciting, unique and entertaining game play. AI lead programmer for two 3D WCW Wresting games “WCW Mayhem” and “WCW Backstage Assault” for N64 and Playstation using C. All tasks involved in making the wrestlers act, react and interact with one another as well as synching the animations and making them react properly to collisions were mine. Wrote various tools using MFC and C++ used for setting up wrestler attributes and animations.
  • Plattsoft - Self Employed
    1991-1998 Producer/Lead Programmer/Designer
    Plattsoft - Self Employed 1991 - 1998
    Palmdale, Ca - Salt Lake City Area, Ut
    Lead and produced, designed and did all programming in C and assembly language for the “CDTV Sports: Football” game for the Amiga CD32 game console working directly with Commodore Business Machines. This was one of the first games to feature CD based streaming video sequences. Produced and processed those sequences and wrote my own streaming video driver.Lead position doing all programming and some graphics work on “Thomas the Tank Engine and Friends” for the Sega Genesis using C and assembly language.Lead programmer on two sub-games in “The Muppets CD Rom: Muppets Inside” using C. Did graphics, animation and sound programming. Written for Win95. Strong exposure to Windows programming environment and gained a very detailed knowledge of its multimedia extensions and APIs.Co-lead and did game graphics, front end, networking, modem connectivity, sound and music programming for the PC game: “NCAA Championship Basketball” using C and 8088 assembly language. This game ran on the DOS and Windows OSs.Did various programming tasks on the N64 version of “Bio-Freaks” using C. This is a 3D fighting game and my jobs included: optimizing the scheduler and graphics code, making the particle system function properly and various visual effects.
  • Cinemaware
    Senior Programmer/Lead Programmer/Designer
    Cinemaware 1987 - 1992
    Thousand Oaks, Ca
    Various programming tasks as a senior programmer on several games “Rocker Ranger”, “TV Sports: Football”, “Wings” in C and 68000 assembly language for the Atari ST and Amiga computers.Lead programmer on the Atari ST version of “Defender of the Crown”, the original Amiga version of “It Came From the Desert” and its sequel: “Antheads.”Built various tools programs used for graphics, data compression, audio and midi music development. Wrote low level graphics, sound and midi drivers for the Amiga using C and assembly language.
  • Wicat Systems, Inc.
    Applications Programmer – Wicat Systems, Inc. –
    Wicat Systems, Inc. 1984 - 1986
    Orem, Ut
    Programmed educational games and training software for the IBM PC and PC Jr. using Forth and assembly language.
  • Master Control Software
    Vice President Of Programming
    Master Control Software 1982 - 1984
    Greater Salt Lake City Area
    All programming for 2 published games “Pharaoh’s Pyramid” and “Tube Trooper” using 6502 assembly language for the Atari 8-bit family of computers.Created all graphics, sound effect and music used in the games.Heavily involved in all aspects of game design.Wrote various programming and graphics tools used in game production.

Randy Platt Skills

Game Development Xbox 360 Programming Perforce Ps3 Video Games Game Design Directx Gameplay C++ Wii C# Game Programming Agile Methodologies Software Engineering Scrum Gameplay Programming Social Games Visual Studio Integrity Console Animation

Frequently Asked Questions about Randy Platt

What company does Randy Platt work for?

Randy Platt works for Progressive Leasing

What is Randy Platt's role at the current company?

Randy Platt's current role is Software Developer at Progressive Leasing.

What is Randy Platt's email address?

Randy Platt's email address is ra****@****nce.com

What is Randy Platt's direct phone number?

Randy Platt's direct phone number is +180131*****

What skills is Randy Platt known for?

Randy Platt has skills like Game Development, Xbox 360, Programming, Perforce, Ps3, Video Games, Game Design, Directx, Gameplay, C++, Wii, C#.

Who are Randy Platt's colleagues?

Randy Platt's colleagues are Catherine Campbell, Cindy Gonzalez, Anna Duvall, John Mcgriff, Kyle Gohres, Brittany Z., Hunter Mickiewicz.

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