Randy Angle Email and Phone Number
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Randy Angle personal email
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In a career spanning more than 30 years and well over 100 video games, tabletop games and toys, Randy has worked on almost every platform and genre. He has lead successful teams with director or executive roles in game design, engineering, production, studio management, and on licensed games including: Star Trek, LEGO, Lord of the Rings, Dungeons & Dragons, Zorro, PAC-MAN, Dig Dug, Galaga, SpongeBob SquarePants, Spiderman, Deal or No Deal, 1 vs 100 and original games including: F.A.S.T., MiniTycoon Casino, FunChat, Babblix, Endless Adventures, Dragoons, Goblin Opera, Cosmic Opera. As an innovator in the Free-to-Play mobile and social games, passionate about indie studios, and accomplished public speaker, Randy mentors start-ups and teaches how to succeed in the videogame industry.Skills - Executive or Director level in: • Game Design • Software Engineering • Project Management (LEAN, Agile, SCRUM, Hybrid, SMAFF) • Free-to-Play & Virtual Economies • Storytelling & World Building • Start-ups & Biz Strategy • Entrepreneurship • Studio Management • Branding & Creative • Analytics • Multi-player & Social • Rapid PrototypingRandy's published articles, portfolio and commentary can be found on his personal blog at www.hoppsbusch.comPublic Speaking: • GDC • Game Design Conference • Game Developer Only Conference • Academy of Art • NeuroGaming • E3 • YetiZen • DiscoveryBeat • Play Conference - UC Berkeley/HAAS • DunDraCon • WonderCon • Clayton Valley High School Career Day
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Grand Poobah And Creative Director And ImagineerHoppsbuschConcord, Ca, Us
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Grand Poobah / Creative Director / ImagineerHoppsbusch Sep 1982 - PresentHoppsbusch - Phantasies & ImagineeringCreator of SMAFF (smaller, faster, funner) the rapid game dev hybrid-LEAN methodology including: COG, JUICE, Player Matrix, 'Done, Diddy, Done, Done', MFL, Wheel of Doom, Gamestorming, and Miyamoto Box.Indie game developer & designer of tabletop role-playing games (RPGs), video games, comics, and toys including:• Humans, Mutants & Alien Scum ™ • Ghostchasers & Graverobbers ™ • Bonk - Caveman Survival ™ • Goblin Opera ™ • Cosmic Opera ™ • Dragoons20 ™ • D20-bit Paper RPG ™ • Hoggville Hostage Crisis: a Groundhog Day Massacre ™ • Hoggville Hostage Crisis: a Fist Full of Schillings ™ • Hoggville Hostage Crisis: The Bald Strikes Back ™ • Hoggville Hostage Crisis: The Rites of Tubb ™ • Bantamwyrt ™• Tangle ™ • Wurstchestershire ™ • Endless Adventures ™ • Grymmspork ™ • Fink Tales ™ • Crossroads ™ www.hoppsbusch.com
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Committee MemberDundracon Feb 2016 - Present• Organizing and operating the Protospiel - prototype board games event at DunDraCon the best 4-day role-playing convention on the West Coast.• Speaking on various topics from GM Tips, Developing Computer Games, DIY RPGs, Game Design, Gaming Rogues, and Humor in RPGs
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Grand Poobah / Creative Director / ImagineerAka "Rangle'S Mysfits" Dec 2016 - PresentIndie game studio making games that are deeply engaging and handcrafted by passionate and talented developers and designers. With our happy clients, we make the magic happen. • Well over 50-years of game industry experience• Focused on 'Finding the FUN' - then 'Polishing the JUICE'• Rapid Dev with Iteration• Phased development that reduces risks and lowers costs• Social interaction that engages with friends• Line item budgets - prioritize your features and get what you pay for• Competitive rates - "Made in the USA"• Platforms: Android, iOS, Windows, VR and Console
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Adjunct ProfessorCañada College Jul 2018 - PresentRedwood City, Ca, UsDeveloped a 10 course curriculum for Game Design and Development for the college.Teaching:- Introduction to Video Game Design- History of Video Games- Game Design Fundamentals -
Senior Prototype EngineerCapital Games Aug 2018 - Dec 2018Sacramento, California, UsContract assignment to develop Unity3D prototypes for launching a new unannounced mobile title for EA/Capital Games. -
Imagineer / Creative DirectorRobot Sea Monster Games Jun 2016 - Dec 2016San Francisco, California, UsOversight, BizDev, Creative Direction and Game Design of multiple game projects on mobile and web for multiple clients.• Creative Direction - Oversaw design, UX, UI, style guides, art, animation, writing, and audio • BizDev - Generated New Clients through a Pipeline process• Bidding - Converted to client friendly line item budgets• Contracts - Full terms and conditions, work orders, change orders • Payments - Following through approvals to client payments• Game Design - Prepared dozens of GDDs and other design docs • Project Management - Sprint Planning, Trello Tasking, Stand-ups, Sprint Reviews • Deliverables Review - Presented deliverables and work with clients toward satisfaction• New Studio Process- Revised bidding process, sales process, billing process• New Studio Strategy - Helped create new business models and structures• Marketing - Participated in the social network and web presence for studio• Emerging Technology - Developed Holographic, VR and Blockchain expertise over several projectsProjects:• 3 Different Board Game Conversions to Mobile F2P Games• Celebrity Cartoon 3D Endless Runner• Popular Trading Card Combat Game• 2 VR/AR Games• 3 Game Designs for Social Challenge Games• Cross Product Competitive Analysis• Blockchain Utility App -
Chief Creative OfficerBandura Games Aug 2015 - Jun 2016Oversee the design, production and live-operations of cooperative mobile games to help create empathy for people across conflict zones.• Creative Direction• Game Design• Team Building• Development Project Management• Focus Testing• Invented unique friend discovery system used in gamer social networkProjects: • PartnerRun (coop endless runner - iOS)• RunZoo (coop endless runner - iOS/Android unreleased)• Successful IndieGoGo Campaign (https://www.indiegogo.com/projects/change-the-world-with-games-bandura-games-runzoo#/)• Ampersand (social discovery network for gamers with unique matching system) -
Game Design InstructorAcademy Of Art University Aug 2013 - Aug 2015San Francisco, Ca, UsTeaching and authoring courses in the Game Design & Development department: • GAM131 History of Games• GAM150 Game Design, Theory & Analysis• GAM215 Game Scripting in Unity3D• GAM310 Game Production (Mid-point & teamwork)• GAM350 & 410 Rapid Prototyping 1 & 2 (7 intense Game Jams a semester)• GAM483 Production Methods and Entrepreneurship• GAM498 Collaborative Projects: - - Design for Production- - Mobile Games- - Children's Therapy Games• GAM601 MS: Elements of Video Games• GAM801 MS: Directed Study -
Senior Partner / Co-FounderLuduslabs, Llc May 2012 - Oct 2014LudusLabs - the difference between a game and a success - Was founded by 3 game industry veterans to offer expert skills and services to developers, publishers, and investors. It was our mission to provide the best possible consulting advice and services to make our clients efforts in the gaming market profitable.LudusLabs provided consulting on: Game Design, Virality, Retention, Monetization, Game Economy, Business Strategy, Analytics, Guerilla Marketing, Game Development and Deployment, and Self-Publishing & Project Management Training.Consulted as Design Director for Flying Wisdom Studios - Game Design, Economy, F2P, IAP, UI, Level Ramp, RewardsConsulting Projects Included:• SimRaceway Game Design - Ignite Game Technologies• Mobile Game Concepts - Electronic Arts• Children's Game Design - Tall Chair/Mattel• Guest Instructor - Academy of Arts• Investor Consulting - Fantasy Hip Hop• Guest Speakers - Game Design Conference• SolForge & Street League - Analytics & TCG Game Design - Gary Games• Primal Beat Rhythm Game Design - LudusLabs & BackBeat• Game Fundraising - BBC Worldwide• TCG Game Design - Blue CPA/Concept Art House• Just Sing It - Anyone Game• SpongeBob Moves In - Flying Wisdom Studios/Nickelodeon• Atari Outlaw - Flying Wisdom Studios/Atari• Slinky Concepts - Nimbus Games• Mobile Industry Overview - Nihilistic• Whot!Party Analysis - nKanika• Studio Planning - Pyckl• Gamification - VoxEdu• Studio Planning - Dream Island• Happy Morgue Analysis - Curious Brain• Audio Recording - Focus AV• Star86 MMO Analysis - Star86.com• Game Pitches - Cognito Comics• Gamification Platform - Cosmic Cube• Online Training Materials - Michael Leip• Simple Socks Analysis - Simple Games -
Creative Director, MobileIwin, Inc. Apr 2011 - Dec 2011San Francisco, Ca, UsCreated a new division for mobile free-to-play games, specifically to develop new mobile social platforms (iOS/Android) and provide Free-to-Play games and social activities to the communities supporting the iWin brands and licenses. Helped design, secure brands and raise funding for two F2P mobile games.Projects:• Mobile Division Fund Raising via OpenFient/GREE• 1 vs 100 - iOS/Android• Deal or No Deal - iOS/Android -
Executive Producer Of GamesFunmobility Sep 2010 - Apr 2011San Ramon, Ca, UsLed the design, development and user experience of casual games and social entertainment for inclusion in FunMobility's line of social mobile entertainment products (iOS/Android).Designed and managed a multiplayer gaming system in HTML5, for FunChat - a mobile social community. Designing and launching over 7 social mini-games for 4 or 8 players and various activities for members of the FunChat community. Helped set the style and branding as well as focus on the product development.Projects:• Funchat - mobile social network with multiplayer HTML5 games:- - Flippii Game- - Duck Shot- - Hurdles- - (eye)Lotto- - Popper- - Gypsy- - Varmints- - Skeet -
Design DirectorSocial Gaming Network Jul 2009 - Sep 2010Culver City, California, UsDesign, development and operations of the mobile and social games, including the first original Free-to-Play (F2P) mobile games in the Apple App Store and Google Play, with promotional sales, tournaments, and online community.F.A.S.T. - Single Player Campaign, F2P conversion from Paid, F2P/ARM, Economy, Level Ramp, IAP, Promotional Stratigies, Social FeaturesMiniTycoon Casino - Game Design, Economy, UI, Original Concept, Social Features, F2P/ARM, Level RampProjects:• F.A.S.T. - Fleet Air Superiority Tactics - iOS/Android (original F2P app on iOS)• iBowl Deluxe• MiniTycoon Casino • THUG• Skies of Glory -
President/Creative DirectorPronto Games, Inc. Oct 2001 - Jun 2009Us• Founded and managed Pronto Games’ growth from a $240K yearly revenue company to a $3M+ yearly revenue company. • Creative Director, for 8 years, ensuring the quality of the products and design direction of the over 30 products developed by Pronto Games • Won Toy of the Year 2003 for the game division for Rescue Heroes PlayTV. • Created the SmaFF Project Management (Small Fast Fun) methodology – a scalable, iterative and agile styled methodology that allows projects to focus on customer features and quality while keeping projects on time and on budget.Projects:• D&D: Eye of the Beholder - GBA• Rescue Heroes PlayTV• NickToons Winner’s Cup Racing - PC• The Destiny of Zorro - Wii• PAC-MAN mobile - J2ME/BREW• Dig-Dug mobile - J2ME/BREW• Galaga mobile - J2ME/BREW• Babysitter - J2ME/BREW• Deal or No Deal - Plug-n-Play• 1 vs 100 - Plug-n-Play• Babblix - PC/Mac• Dress Shop Hop - PC/Mac• Real Estate Rush - PC/Mac• Ten Pin Alley• Thunder Alley• Spider-Man - Plug-n-Play• SpongeBob SquarePants - LeapPad• Dora the Explorer - Plug-n-Play• Thomas the Tank Engine - Plug-n-Play• Spogs Racing - Wii• Mortimer Beckett and the Secrets of Spook Manor - Wii• CLUE - hidden object - PC• Torque Engine for Wii -
Technical Director / Lead DesignerStormfront Studios May 1999 - Oct 2001Us• Instituted my project management philosophy and led a team resulting in the company making money with a first time client for the first time in company history on LEGO MyStyle (PC/Mac) as Lead Engineer and Lead Designer. • Interviewed candidates and hired over 80 positions for the $20M Lord of the Rings: The Two Towers (PS2/XBOX) project which was the largest project ever undertaken by Stormfront Studios. Ran the 30+ person engineering team as Technical Director. Proudly contributed to the design of the core systems that are still used in many action adventure games to this day. • Lectured on Effective Project Management System for Games at the premier industry event, Game Developers Conference for 4 years.Projects:• LEGO MyStyles - Preschool - PC/Mac• LEGO MyStyles - Kindergarten - PC/Mac• Bloodwake - Xbox (AI help)• Lord of the Rings: Two Towers - PS2/Xbox -
Lead Engineer/DesignerPsygnosis May 1997 - Feb 1999Gb• Helped grow the engineering department of the newly formed Psygnosis San Francisco, from 1 to over 20 people. • Learned the principles of methodologies contributing to the development of Effective Project Management System for Games. • Lead Engineer, training, mentorship, architecture, planning, tasking, schedulingProjects:• Reapers - PC multiplayer• Goblins - PC/PS1 -
Software Engineering ConsultantBluesky Software May 1997 - Jun 1997• Techical consultant and helped implement the PS1 versions of College Baseball and College Football
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Lead Engineer/DesignerSmoking Car Productions Nov 1995 - May 1997• Provided game design and programming on PS1 and Saturn versions of The Last Express. • Developed tools and compression technologies for the PC version of The Last Express.
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Lead Engineer/DesignerNorthstar Studios May 1994 - Oct 1995Virginia Beach, Virginia, Us• Lead Engineer and co-designer on the first PS1 game shown from a US company at the first E3 – Aftermath. • Was the first employee and helped hire over 50 other developers in the first independent game developer for PS1. • Worked closely with SCEA as it ramped up operations. -
Lead Designer/EngineerSpectrum Holobyte Sep 1991 - Feb 1994• Lead Designer and Engineer for 16-bit consoles• Specialties - Action RPGs, Puzzle Games• Quality AssuranceProjects:• Super Tetris - PC/Windows - Lead QA• Falcon 3.0 - PC - QA• Chess Maniac 5 Billion and 1 - PC/Mac - Voice Over• Top Gun - SNES unreleased - Lead Engineer• Star Trek: The Next Generation – Echoes From The Past (Sega Genesis) - Lead Design / Engineer• Star Trek: The Next Generation - Future's Past (SNES) - Lead Design
Randy Angle Skills
Randy Angle Education Details
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Diablo Valley CollegeComputer Software Engineering
Frequently Asked Questions about Randy Angle
What company does Randy Angle work for?
Randy Angle works for Hoppsbusch
What is Randy Angle's role at the current company?
Randy Angle's current role is Grand Poobah and Creative Director and Imagineer.
What is Randy Angle's email address?
Randy Angle's email address is ra****@****ail.com
What is Randy Angle's direct phone number?
Randy Angle's direct phone number is (415) 351*****
What schools did Randy Angle attend?
Randy Angle attended Diablo Valley College.
What are some of Randy Angle's interests?
Randy Angle has interest in Mobile, Video Editting, Social Media, Technology, Lean Startups, Public Speaking, Role Playing Games, Business, Collecting Toys, Comic Books.
What skills is Randy Angle known for?
Randy Angle has skills like Game Design, Mobile Games, Game Development, Casual Games, Video Games, Social Games, User Experience, Unity3d, Computer Games, Mobile Devices, Console, Start Ups.
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