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I'm an award winning artist who has worked as an Art Director, Art Lead, Founder, and Principle 3D Artist.I care deeply about the culture of the studio that I work within and I find that the best experiences and games are crafted by strong collaborations with highly skilled creatives. I'm passionate about computer graphics rendering, game development, solving problems, and working with great people.My strengths lie in the following area's...- Creating fast, efficient art pipelines for console, mobile and PC game development.- Lighting production to enhance story and evoke strong emotion.- A holistic approach to visual look development including materials, lighting, post processing and effects.- I'm at home building full interactive games and experiences in both Unity(C#) and Unreal (C++, Blueprint)
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Senior Technical ArtistMetaRedmond, Wa, Us -
Art Director / Principal ArtistOuro Interactive May 2023 - PresentAustin, Texas, UsI am currently working as a Art Director / Principal Artist at Ouro Interactive. We're working to build first class game experiences for the Horizon Worlds platform. Ouro Interactive is responsible for creating Super Rumble for Horizon Worlds. -
Art Lead / Prototyper, Reality LabsMeta Sep 2020 - PresentMenlo Park, Ca, UsI am currently working in a Design Research group developing AR/VR prototype and demo experiences.My work spans multiple disciplines including engineering, prototyping, design and visualization using the latest 3D art and rendering techniques. We develop experiences using popular game engines (Unity/Unreal) as well as proprietary in-house engines. -
Founder, Art DirectorImpulse Gear, Inc. Dec 2014 - Jul 2020San Francisco, California, Us -
Senior 3D ArtistKixeye Jul 2014 - Mar 2015Victoria, British Columbia, CaMy time as a Senior Artist at KIXEYE was spent on the War Commander: Rogue Assault project. I implemented art and tech pipelines, created tools, wrote and optimized shaders, and more. -
3D ArtistKixeye Aug 2012 - Jul 2014Victoria, British Columbia, CaWhile working as a 3D Artist at KIXEYE I created art for multiple different games including Battle Pirates, War Commander, War Commander: Rogue Assault, Vega Conflict, Backyard Monsters: Mobile, an unannounced Unity project, and 2 unannounced UE4 projects. I built art pipelines for many of these projects and consistently assisted to drive creative style. -
Environment ArtistInstitute For Creative Technology May 2010 - Aug 2012I worked as an environment artist for multiple projects including Virtual Patient, Gunslinger, INOTS, and more. Throughout my time at the ICT I created content pipelines, developed character skin/eye shaders, created and lit multiple environments. The ICT gave me a great opportunity to help develop software to support our military professionals with issues such as PTSD.
Randy Nolta Skills
Randy Nolta Education Details
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Ferris State UniversityDigital Animation And Game Design -
Jenison High School
Frequently Asked Questions about Randy Nolta
What company does Randy Nolta work for?
Randy Nolta works for Meta
What is Randy Nolta's role at the current company?
Randy Nolta's current role is Senior Technical Artist.
What is Randy Nolta's email address?
Randy Nolta's email address is xn****@****ail.com
What is Randy Nolta's direct phone number?
Randy Nolta's direct phone number is +141543*****
What schools did Randy Nolta attend?
Randy Nolta attended Ferris State University, Jenison High School.
What skills is Randy Nolta known for?
Randy Nolta has skills like Maya, Zbrush, Photoshop, 3d Studio Max, Texturing, Photography, Unreal Engine 3, Unity3d, Modeling, Level Design, Computer Animation, Environment Art.
Who are Randy Nolta's colleagues?
Randy Nolta's colleagues are Protick Bhowmick, Jonah L., Melinda Hoag, Adul Rehman, Karina Dearwood, Trenton Condrin, Sindhu Bhargavi.
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