3D Environment Artist
CurrentAs a 3D Environment Artist at Surreal Elements, I specialize in creating detailed and immersive 3D environments for animation projects. My responsibilities include modeling, texturing, and lighting to bring complex environments to life, ensuring they align with the creative vision and technical requirements of each project. I work closely with the animation and technical teams to optimize assets for performance while maintaining high visual fidelity.I also collaborate with directors and designers to translate concept art into fully realized 3D spaces, balancing aesthetic appeal with functional design. My work involves using industry-standard tools like Blender, Maya, and Substance Painter to deliver high-quality environments that enhance the storytelling experience.