Raphaël Robert-Bouchard
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Raphaël Robert-Bouchard Email & Phone Number

Game Designer at Tempete Studio
Location: Greater Poitiers Area, France, France 8 work roles 3 schools
1 work email found @hotmail.fr LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email r****@hotmail.fr
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Current company
Role
Game Designer
Location
Greater Poitiers Area, France, France

Who is Raphaël Robert-Bouchard? Overview

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Quick answer

Raphaël Robert-Bouchard is listed as Game Designer at Tempete Studio, based in Greater Poitiers Area, France, France. AeroLeads shows a work email signal at hotmail.fr and a matched LinkedIn profile for Raphaël Robert-Bouchard.

Raphaël Robert-Bouchard previously worked as Game Designer & Producer at Indépendant and Game designer & Producer at Indépendant. Raphaël Robert-Bouchard holds Master'S Degree, Game Design, Ux Design from Enjmin.

Company email context

Email format at Tempete Studio

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*@hotmail.fr
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AeroLeads found 1 current-domain work email signal for Raphaël Robert-Bouchard. Compare company email patterns before reaching out.

Profile bio

About Raphaël Robert-Bouchard

Games: in love with the Craft, fascinated by the Business, passionate about the Art.

Listed skills include User Experience, Playtesting, Game Development, Game Design, and 22 others.

Current workplace

Raphaël Robert-Bouchard's current company

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Tempete Studio
Tempete Studio
Game Designer
AeroLeads page
8 roles

Raphaël Robert-Bouchard work experience

A career timeline built from the work history available for this profile.

Game Designer

Current

Poitiers, Nouvelle-Aquitaine, France

As game designer I've rejoind the small indie team of Tempete Studio. As the sole game designer I have the responsability of the entirety of the blueprint for the game, from the high concept brainstorms to the very details of the level design and its implementation in the engine. I also must help on various other tasks such as the UX, the debugging or the.

Nov 2021 - Present

Game Designer & Producer

Indépendant

As a producer and game designer I joined a remote team working on a general culture cooperative game for mobile named UnDix!In that small 4 members team I had to handle many tasks, such as: the discussion with partners (we have the official support of the Wikimedia France association), team management, GDD writing, UX design, Economic design, tests and the.

Oct 2019 - Oct 2021

Game Designer & Producer

Indépendant

I worked as a producer an co-designer on Seasons New Dawn, a stand-alone project coming from the multi-awarded boardgame Seasons.Currently under negociation with Libellud. If you're curious, ask for the Print and play!

Jan 2019 - Feb 2021

Game Designer

Poitiers, France

Within the team of Libellud Digital, I worked as a Game Designer on a mobile adaptation of the 'Dixit' boardgame, as on a Collectible Card Game on cumputer which was a whole new IP.

May 2016 - Feb 2019

Game Designer And Researcher Intern

Paris

6 month internship in CNAM (the Center of Study and Research in the fields of Computer science and Communication), Paris. Creation of an indoor location-based game prototype using a low energy-consuming but inaccurate sensor protocol. It leads to a master thesis and a publication showing that this inaccuracy is not just a flaw but the edge of a new space.

May 2014 - Oct 2014

Game And Ux Designer

Enjmin

Angoulême, France

Started with a team met in school (ENJMIN), this multiplayer, cooperative and physical project called Little Furious became real and was the last game published on the Sifteo Cubes platform !This game also won the Technical prize in the MiGS 2013.

Oct 2012 - Apr 2014

Game Designer

CNAM Paris

Game Designer on “olympOS”, a serious game prototype teaching the player how Operating Systems and abstraction levels work in a computer. This game was commissioned by the Computer Science Museum in France.

Jul 2013 - Sep 2013

Game Designer Intern

I've been in this internship for OUAT Entertainment in order to create the game design and level design of "YoX", a game for the WiiWare platform. I was given the basic concept and I should design the rules and balance the game. This experience gave me the fundamentals of team-work, higly consolidated by my cursus at the ENJMIN afterward.YoX (which may be.

Aug 2008 - Sep 2008
3 education records

Raphaël Robert-Bouchard education

Master'S Degree, Game Design, Ux Design

Enjmin

The ENJMIN is the National School of Games and Interactive and Digital Medias in France, and one of the best school for teaching video.

Toefl Ibt, English, 101/120

Ets

The TOEFL (Test of English Foreign Language) is an English language proficiency test, certifying the ability of someone to both comprehend.

FAQ

Frequently asked questions about Raphaël Robert-Bouchard

Quick answers generated from the profile data available on this page.

What company does Raphaël Robert-Bouchard work for?

Raphaël Robert-Bouchard works for Tempete Studio.

What is Raphaël Robert-Bouchard's role at Tempete Studio?

Raphaël Robert-Bouchard is listed as Game Designer at Tempete Studio.

What is Raphaël Robert-Bouchard's email address?

AeroLeads has found 1 work email signal at @hotmail.fr for Raphaël Robert-Bouchard at Tempete Studio.

Where is Raphaël Robert-Bouchard based?

Raphaël Robert-Bouchard is based in Greater Poitiers Area, France, France while working with Tempete Studio.

What companies has Raphaël Robert-Bouchard worked for?

Raphaël Robert-Bouchard has worked for Tempete Studio, Indépendant, Libellud Digital, Cedric, Cnam, and Enjmin.

How can I contact Raphaël Robert-Bouchard?

You can use AeroLeads to view verified contact signals for Raphaël Robert-Bouchard at Tempete Studio, including work email, phone, and LinkedIn data when available.

What schools did Raphaël Robert-Bouchard attend?

Raphaël Robert-Bouchard holds Master'S Degree, Game Design, Ux Design from Enjmin.

What skills is Raphaël Robert-Bouchard known for?

Raphaël Robert-Bouchard is listed with skills including User Experience, Playtesting, Game Development, Game Design, Video Games, Psychology, Game Prototyping, and Questionnaire Design.

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