Senior Artist And Studio Lead
Austin, Texas, Us
Managed an asset creation studio which built a variety of 2D and 3D game assets for private clients and other game studios.- LOLapps: "RavenShire Castle" Facebook game (an addition to the world of RavenWood Fair.) Illustrated painterly orthographic props; directed a team of in-house and remote illustrators with varying degrees of experience; developed a pipeline to deliver the client-defined style; served as client contact.- Syfy Channel: "Monster Island" Facebook game by Sneaky Games. Managed a team of 9 artists to create all of the vector Minions, Bosses, Icons, Armor and Trophies within a strict 12 week time frame.- Sneaky Games: "Fantasy Kingdoms" Facebook game. Concepts, Illustration, and Animation of 2D and 3D game assets including creatures, buildings, crops, props, artifacts and relics with multiple states in Flash. Trained 6 other artists to achieve the style.- A Little Entertainment: "CruiseTime" Facebook game. Concepts and illustration for 2D vector Flash game. Managed a team of 4 artists over 3 months to create 25 ship environments, 112 snap in rooms, and 31 gift items.- JSA: "Baby So Beautiful" 3D Unity game. Created user interfaces including avatar creators and integrated stores. Designed prop, food, and clothing inventories and mini-games. Painted UVW map textures for props, clothes and environments. Created hundreds of original textile patterns and color schemes to leverage existing clothing models. Concepts and textures of dozens of themed nursery, kitchen and market rooms. Integrated 3D and 2D assets into detailed "town" splash page for website. Supported a team of 3D modelers, animators and programmers. - Fringe Games: War Haven, bringing problem assets up to the game standards.- Morphonix: BrainBall RoboLab illustration.- Stanaland Software, LLC: Virus Hunter/Zombie Virus Hunter all in game assets.- Other clients: Game Promoter, Medieval Bowling, Paper Cowboys, Hamster Puzzler, King's Table and Virtual Horse Ranch and many more.