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With over a decade of professional experience, my journey at Age of Learning has been defined by my commitment to pioneering engineering solutions that empower education. As VP of Engineering, I am deeply entrenched in the mission to revolutionize learning through technology. My core competencies include leading cross-functional teams, providing technical and career guidance, and incubating innovative technology projects. I am motivated by the challenge of aligning our engineering efforts with the company's values and goals, ensuring that we bring diverse perspectives and experiences to our team's endeavors.In my most recent role, I've led the mobile, web, and backend engineering efforts for projects like My Math Academy and My Reading Academy. I've been responsible for maintaining our department SDLC and KPIs, and vetting new technologies that keep us at the forefront of educational software.
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Founder And Chief Robot OverlordPangobitLas Vegas, Nv, Us -
Vp Of EngineeringAge Of Learning, Inc. Apr 2022 - PresentGlendale, Ca, UsDriving the development of Age of Learning's Schools Solutions suite, including My Math Academy, My Reading Academy (and My Reading Academy Español), and Educator Center. Leading a team of software engineers, QA analysts, and data engineers to deliver innovative educational products. -
Senior Director Of EngineeringAge Of Learning, Inc. Jul 2016 - Apr 2022Glendale, Ca, UsLeading mobile, web, and back end engineering, working on various parts of My Math Academy, My Reading Academy, ABCmouse English, and ReadingIQ. Maintaining team SDLC, providing technical and career guidance to various engineering teams across the company, vetting vendors and new technologies, and incubating technology projects. -
Solutions Architect, AbcmouseAge Of Learning, Inc. Mar 2015 - Jul 2016Glendale, Ca, UsLead a team that was in charge of handling planning and development of new and existing features, and integrating Unity into various parts of the business, and developing the associated pipelines and infrastructure from the ground up.Architected and supported the implementation of various ABCmouse Unity features in the existing native apps. -
Founder And EngineerDhb Studios Mar 2011 - Mar 2016Working on an independent title, as a designer and programmer. In charge of game play and systems programming as well as tools programming for a next gen engine.
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Unity Development LeadTwistory Entertainment Studios Jun 2014 - Mar 2015Worked on maintaining and expanding features on existing and upcoming games, includingBelle's War (iOS, Android) and Ouch! Couch (iOS, Android).Features worked on include: networking, Hydra integration, UX/UI implementation, game and technical design documentation, custom bundling/DLC system, continuous integration, and more. -
Software EngineerCloudesign Feb 2014 - Jun 2014Worked on interactive applications for the defense industry in Unity 3D (C#).
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Software EngineerBackcode May 2012 - Feb 2014Los Angeles, Ca, UsWorked on projects in Unity and C# for:-Qualcomm-IARPA-DARPA-Northrop Grumman-Lockheed Martin-Well-known comic book publisherand more. -
Technical ArtistMila Film Jan 2011 - Oct 2011-Helped with the development of Mila's non photo realistic rendering technique (NPR) -Modeling -Rigging props and environment objects.
Ray Barrera Skills
Ray Barrera Education Details
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The Art Institute Of California - HollywoodVisual And Game Programming
Frequently Asked Questions about Ray Barrera
What company does Ray Barrera work for?
Ray Barrera works for Pangobit
What is Ray Barrera's role at the current company?
Ray Barrera's current role is Founder and Chief Robot Overlord.
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What is Ray Barrera's direct phone number?
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What schools did Ray Barrera attend?
Ray Barrera attended The Art Institute Of California - Hollywood.
What are some of Ray Barrera's interests?
Ray Barrera has interest in Game Design, New Technology, Self Improvement, History.
What skills is Ray Barrera known for?
Ray Barrera has skills like Unity3d, Game Programming, Game Development, C#, Android, Python, Gameplay, Javascript, Perforce, Xcode, Rigging, Visual Studio.
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