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Relevant Applications and Skills * QA project management and documentation, staffing plan, testing execution * Submissions and Release: Sony, Microsoft, Nintendo, Steam * Database Software (Jira, Dev Track, Test Rail, Dev Test, Filemaker Pro, Test Track Pro, Test Rail) * Microsoft Office 365 (Excel, Outlook, Word, SharePoint, Visio) * VCS Used: Git, SVN, Perforce * Script languages used: Lua, Python, C#, UE4 BlueprintsProject Credits: Submissions Manager:Dreadnought - PC, PS4RiME - PC, PS4, Xbox One, SwitchLead QA Analyst:Kingdoms of Amalur: Reckoning - PC, Xbox 360, PS3After Action - iOS, Android, WebTorque 2D(engine) - Windows, OSX, iOSTorque 3D(engine) - WindowsMicrosoft Digital Literacy - Web(IE, Chrome, Firefox, Safari)DevPro Course Content - Windows (7, 8, 10)Additional Design: (UI) Blacksite: Area 51 - Xbox 360, PS3, PCTechnical Standards Analyst(Sony, Microsoft, Nintendo Certification Testing and Consult): Blacksite: Area 51 - Xbox 360, PS3Area 51 PS2, XboxSpy Hunter - PS2, Xbox, Gameboy AdvanceSpy Hunter 2 - XboxShadow Hearts - PS2Gravity Games - Bike PS2Freaky Flyers - PS2, GameCubeRoadKill - PS2, Xbox, GameCubeThe Suffering - PS2, XboxPsi-Ops - PS2, XboxMortal Kombat 6 - PAL PS2Mortal Kombat: Shaolin Monks - PS2, XboxMortal Kombat V - GameCubeMidway Arcade Treasures 1, 2 and 3 - Xbox, PS2, GameCubeGauntlet Seven Sorrows - PS2, XboxGauntlet - Gameboy AdvanceNFL Blitz Pro - GameCubeBlitz 2002 and 2003 - GameCube, Gameboy AdvanceDefender - GameCube, Gameboy AdvanceRedCard Soccer - GameCubeNHL Hitz 2003 - GameCube, Gameboy AdvanceFreestyle Metal X - GameCubeEd Edd n Eddy - GameCubeRampage: Total Destruction - GameCube, PS2Happy Feet - GameCube, WiiAnt Bully - WiiBilly and Mandy - GameCubeArctic Thunder - XboxArmy Men Sarge's Heroes - DreamcastMidway's Greatest Arcade Hits 2 - DreamcastHoopz - Dreamcast
Studio Wildcard
View- Website:
- studiowildcard.com
- Employees:
- 80
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Lead Live Operations EngineerStudio Wildcard Oct 2023 - PresentSeattle, Washington, United States -
Product Owner / Lead Gameplay EngineerRocketry Games Llc Jul 2022 - Sep 2023Houston, Texas, United States- Manage continued product vision, design, and engineering efforts on a sequel to a free to play session based multiplayer game.- Perform migration of engine code from Unreal Engine 4.13 to 4.27 to prepare for prototyping of the sequel.- Rewrote the necessary pieces of the old code base for Unreal Engine 5.1 in C++ to accelerate towards a playable demo.- Engineering support for design and art, providing new gameplay classes and blueprint hooks for faster iteration during prototyping… Show more - Manage continued product vision, design, and engineering efforts on a sequel to a free to play session based multiplayer game.- Perform migration of engine code from Unreal Engine 4.13 to 4.27 to prepare for prototyping of the sequel.- Rewrote the necessary pieces of the old code base for Unreal Engine 5.1 in C++ to accelerate towards a playable demo.- Engineering support for design and art, providing new gameplay classes and blueprint hooks for faster iteration during prototyping while expanding on previous gameplay systems. Show less
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Submissions Manager/Qa ManagerSixfoot May 2016 - Jul 2022Houston, Texas Area- Manage internal QA team of 30 and external team of 32 for a live online free to play game on both PC and PlayStation®4 with regular releases.- Act as point of contact when communicating to Sony, Nintendo and Microsoft through all stages of submissions.- Coordinate and execute on all first party submissions from concept to final code, store asset and packaging asset submissions for PlayStation®4, Xbox One and Nintendo Switch. Projects include RiME and Dreadnought.- Manage… Show more - Manage internal QA team of 30 and external team of 32 for a live online free to play game on both PC and PlayStation®4 with regular releases.- Act as point of contact when communicating to Sony, Nintendo and Microsoft through all stages of submissions.- Coordinate and execute on all first party submissions from concept to final code, store asset and packaging asset submissions for PlayStation®4, Xbox One and Nintendo Switch. Projects include RiME and Dreadnought.- Manage compliance team to ensure our products follow Sony, Nintendo and Microsoft standards.- Manage code and store content releases on all first party console development portals.- Work alongside production and devops to diagnose issues in an online free to play game. Show less -
Submissions SpecialistDigital Age Quality Assurance Apr 2019 - Oct 2021- Provide support and advice for all matters regarding submission.- First party code, metadata and packaging submissions for a title on Playstation 4 and Xbox One. -
Qa LeadGarage Games Llc Aug 2012 - Feb 2016QA planning and execution for all projects including PC, Web, and mobile.Manage the Garage Games store front and provide vendor and customer support.Provide IT support for both offices.C# work on tools both internal and public facing.
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Quality Assurance Lead38 Studios Baltimore (Big Huge Games) May 2010 - May 2012Baltimore, MarylandProvide Leadership to a QA team of 15.Advise programming and design of Sony and Microsoft requirement related issues.Manage flow of bugs between QA and the development team.Create and maintain C# applications for build delivery to the QA team.Monitor changelists to identify risk areas and identify probable causes to new issues. -
Certification Qa LeadTurbine Oct 2009 - Apr 2010Provide certification support to the development team and QA.Created C# tools to assist with data presentation for diagnosing memory issues. -
Qa LeadBig Huge Games Oct 2008 - Mar 2009Management of Bug flow in our bug tracking database.Author applications in C# to assist in build note creation and employee training.Author automation test scripts in the Lua scripting language. Assign daily test tasks for the project to cover recent code changes. -
Lead Qa AnalystMidway Studios Austin Jun 2007 - Oct 2008* Provide daily and weekly reports on project status. * Identify areas to be tested on a next gen title including gameplay and editor testing. * Coordinate with the Tech team and Design team to ensure the appropriate information is conveyed and implemented into our test procedures. * Assist in database administration for all projects within the company using Dev Track. * Assist Technical Standards Engineer with consultation about first party requirment issues set by… Show more * Provide daily and weekly reports on project status. * Identify areas to be tested on a next gen title including gameplay and editor testing. * Coordinate with the Tech team and Design team to ensure the appropriate information is conveyed and implemented into our test procedures. * Assist in database administration for all projects within the company using Dev Track. * Assist Technical Standards Engineer with consultation about first party requirment issues set by Nintendo, Sony, and Microsoft. * Create and maintain debugging tools for quality assurance to assist in getting valuable information from the tested software. * Assist the Technical design team with workflow investigations. * Assist the design team in UI work on a next gen title. * Maintain knowledge of the Unreal III engine editor and content tools, including local modifications. * Maintain test maps used for checking functionality of new releases before pushing builds out to the team. Show less -
Designer/Scripter (Ui, Cinema)Midway Studios Austin Apr 2007 - Jan 2008* Provided UI layout and scripting support for a multi-platform next gen title using the Unreal 3 engine. (PS3, Xbox 360, PC) * Constructed in game cinemas using the Unreal 3 engine. (Kismet, Matinee) * Designed error detection system for Xbox 360 Live support and PS3 networking on an FPS title relying primarily on script. * Built Xbox 360 demo packages for submission to Microsoft. -
Technical Standards AnalystMidway Home Entertainment Aug 2001 - Jun 2007* Provided reports detailing problem areas and features to be implemented for compliance on up to 3 projects at a time. * Assisted programmers with saving structure and game menu workflow design to comply with console submission requirements. * Headed up the onsite Network testing effort of a 4 player online title for PS2 and Xbox. * Worked on 37 titles through submission across all major consoles. * Assisted the development team scripting cinema and UI on a next-gen… Show more * Provided reports detailing problem areas and features to be implemented for compliance on up to 3 projects at a time. * Assisted programmers with saving structure and game menu workflow design to comply with console submission requirements. * Headed up the onsite Network testing effort of a 4 player online title for PS2 and Xbox. * Worked on 37 titles through submission across all major consoles. * Assisted the development team scripting cinema and UI on a next-gen title using the Unreal Engine 3. * Built maps and script to test systems on an open world game using Unreal Engine 3. * Wrote early test plans to ensure compliance with milestone goals. Show less -
Data AnalystContinental Datagraphics Jun 1997 - Nov 1999* Analyzed 2 dimensional aircraft engineering to list parts in a 3 dimensional parts catalog. * Documented engineering errors as they were found. * Provided quality assurance for catalog changes made by the team.
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Senior Sales AssociateSoftware Etc May 1996 - Jun 1997* Supervised sales staff and managed daily operations. * Performed daily deposits and prepared reports for the store manager.
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Arcade Store ManagerNamco Cybertainment Apr 1994 - Jun 1996* Performed all managerial duties for an arcade.. * Prepared daily and weekly reports for payroll, income, loss prevention, and inventory. * Run promotions to increase business. * Keep up to date on arcade game trends and popularity of games within the area.
Raymond Mitchell Skills
Raymond Mitchell Education Details
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Itt Technical InstituteElectronic Engineering
Frequently Asked Questions about Raymond Mitchell
What company does Raymond Mitchell work for?
Raymond Mitchell works for Studio Wildcard
What is Raymond Mitchell's role at the current company?
Raymond Mitchell's current role is Game development professional with extensive experience in UE4/UE5 C++, QA Management, and console submissions..
What is Raymond Mitchell's email address?
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What is Raymond Mitchell's direct phone number?
Raymond Mitchell's direct phone number is +170224*****
What schools did Raymond Mitchell attend?
Raymond Mitchell attended Itt Technical Institute.
What are some of Raymond Mitchell's interests?
Raymond Mitchell has interest in Social Services, Education, Poverty Alleviation, Science And Technology, Human Rights.
What skills is Raymond Mitchell known for?
Raymond Mitchell has skills like Xbox 360, Ps3, Game Development, Video Games, Gameplay, Xbox, Console, Lua, Computer Games, Game Design, Quality Assurance, Perforce.
Who are Raymond Mitchell's colleagues?
Raymond Mitchell's colleagues are Michael Buettner, Aileen Paron, Armghan Idrees, Jonathan Richardson, Siberius Van Boa, Ashley Jo, Andy Chin.
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Raymond Mitchell
Charlotte, Nc3usbank.com, carolinashealthcare.org, wellsfargo.com -
Raymond M.
River Falls, Wi3iwkid.com, linkedin.com, digikey.com
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