Raymond Samson Email & Phone Number
@ubisoft.com
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Who is Raymond Samson? Overview
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Raymond Samson is listed as Chef d’Équipe Informatique and Team Lead at Ubisoft Quebec City, a company with 428 employees, based in Lévis, Quebec, Canada. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Raymond Samson.
Raymond Samson previously worked as Chef d’Équipe Informatique / Team Lead at Ubisoft Quebec City and Support Programmer at Ubisoft Quebec City. Raymond Samson holds Minor, Computer Sciences from Université Laval.
Email format at Ubisoft Quebec City
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AeroLeads found 1 current-domain work email signal for Raymond Samson. Compare company email patterns before reaching out.
About Raymond Samson
Raymond Samson is a Chef d’Équipe Informatique and Team Lead at Ubisoft Quebec City. He possess expertise in game development, java, visual studio, c++, agile methodologies and 18 more skills. He is proficient in English.
Listed skills include Game Development, Java, Visual Studio, C++, and 19 others.
Raymond Samson's current company
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Raymond Samson work experience
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Chef D’Équipe Informatique / Team Lead
CurrentChef d'équipe d'une équipe multidisciplinaire qui développe différents outils et services web. Ces services facilitent et optimisent la gestion de l’infrastructure mise à la disposition des équipes transverses et des productions de jeux chez Ubisoft (consoles de jeux, postes de travail, serveurs, Cloud (Openstack, AWS), Kubernetes).
Support Programmer
Part of a development team having the responsibility of offering private cloud infrastructure to Ubisoft international productions (as Assassin's Creed, Far Cry, Watch Dogs).Provide help and advice concerning the integration of the cloud in the production development processes.Act as a link between the productions and the Cloud development team.Program.
Audio Programmer
Part of a multiplatform game pipeline development team. Lead the audio components of the pipeline (tools, engine):- integrate the Nintendo 3DS audio engine to the pipeline,- integrate the Audiokinetic Wwise audio engine to the pipeline (engine and game editor),- update the Dare audio engine integration to the latest pipeline features- develop features to.
Generalist Programmer
Participate in the development of games on different platforms (XBox, Sony PSP, Nintendo DS/3DS, Nintendo Wii). UI, gameplay, network programming.Game Credits:2010 - Battle of the Giants: Mutant Insects (Nintendo DS)2009 - Battle of the Giants: Dragon (Nintendo DS)2009 - Battle of Giants: Dinosaurs Strike (Nintendo Wii)2008 - My Heath Coach: Stop smoking.
Programmer
Java development of an intranet solution for managing design changes, parts and put into production in the field of automotive engineering. The development team consists of 10 people. I participated in the development of the presentation layer (HTML, JSP, Struts) and the persistence layer (IBM Websphere, J2EE, EJB 2.0, DB2).Technical environement / tools.
Programmer
Developing "Flow Content Factory" user interfaces, a product management tool for catalogs printing. The client application ran under Windows and the server was developed entirely in Java (EJB and Mediagrif infrastructure).Technical environement / tools: Delphi 5 and 7, Eclipse, HTML/XML/XSL, Servlet/JSP, Starteam 5.0, Oracle 9i (PL/SQL Developer).
Programmer
Development of a search engine entirely in Java. The latter is now used on various websites of Mediagrif. It is used to find products within the site database. Very interesting experience in Java performance level since the response time should be at a minimum.Technical environement / tools: JBuilder, Oracle, HTML/XML/XSL, Servlet/JSP, Eclipse
Web Developer
Getting to know the basics of web development at the Nurun Toronto office for 3 months. Acquisition of experience in Java. Development of various web solutions according to the needs of development teams already in place.Technical environment / tools: IBM Visual Age for Java, HTML/XML/XSL, JavaScript, Servlet/JSP, Visual Basic 6.0, Lotus Notes R5, Lotus.
Programmer
Participation in the development and evolution of various tools used for software re-engineering (Recyc-Enterprise tools family). Development of the application architecture (Application Framework), the main features of re-engineering (semantic analysis, code conversion) and the Windows user interface.Technical environement / tools: C++, MFC, Oracle.
Raymond Samson education
Minor, Computer Sciences
Computer Science
Social Sciences
Frequently asked questions about Raymond Samson
Quick answers generated from the profile data available on this page.
What company does Raymond Samson work for?
Raymond Samson works for Ubisoft Quebec City.
What is Raymond Samson's role at Ubisoft Quebec City?
Raymond Samson is listed as Chef d’Équipe Informatique and Team Lead at Ubisoft Quebec City.
What is Raymond Samson's email address?
AeroLeads has found 1 work email signal at @ubisoft.com for Raymond Samson at Ubisoft Quebec City.
Where is Raymond Samson based?
Raymond Samson is based in Lévis, Quebec, Canada while working with Ubisoft Quebec City.
What companies has Raymond Samson worked for?
Raymond Samson has worked for Ubisoft Quebec City, Lgs - Une Société Ibm, Mediagrif Interactive Technologies Inc. / Flowsystems, Nurun Inc., and Informission / Nurun.
How can I contact Raymond Samson?
You can use AeroLeads to view verified contact signals for Raymond Samson at Ubisoft Quebec City, including work email, phone, and LinkedIn data when available.
What schools did Raymond Samson attend?
Raymond Samson holds Minor, Computer Sciences from Université Laval.
What skills is Raymond Samson known for?
Raymond Samson is listed with skills including Game Development, Java, Visual Studio, C++, Agile Methodologies, Scrum, Xbox 360, and Python.
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