I am a passionate software engineer specializing in game design and development using Unreal Engine and Blueprints. With extensive experience across mobile, PC, and PlayStation platforms, I have successfully created immersive multiplayer experiences and engaging narratives. My collaborative approach ensures that I work effectively with cross-functional teams to deliver high-quality games. I continuously seek to stay updated with industry trends and technologies, driving innovation in every project. My goal is to further my professional growth in the gaming industry while contributing to the success of each endeavor.
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Co-FounderInsane Game StudiosHavana, Cuba -
Game ProgrammerAstral Clocktower Studios Sep 2023 - PresentAt Astral Clocktower Studios, I specialize in video game development, with a key role in creating Kristala using cutting-edge technologies like Unreal Engine 5.Key contributions:- Programmed the main character within Unreal Engine 5 to ensure dynamic and engaging gameplay.- Collaborated with the animation team to achieve seamless animation integration.- Developed an integrated dialogue system to enhance the game's narrative depth.- Implemented NPCs with complex AI behaviors to enrich player interactions.- Led the design and implementation of traversal mechanics and new combat abilities.- Created user-friendly tools to facilitate feature integration with the design department. -
Co-FounderInsane Game Studios Mar 2023 - PresentMadrid, Community Of Madrid, SpainCo-Founder, Game Developer, Designer, and ProgrammerAs a co-founder of a small game development company, I am dedicated to transforming our creative vision into reality. I work closely with our team of artists and developers to design and program engaging games, ensuring that every aspect meets our rigorous quality standards. In my leadership role, I guide the team toward success while ensuring we achieve both our business and development objectives.Key responsibilities:- Co-founded the company and oversee the creative development process from conception to completion.- Collaborate closely with artists and developers to design and implement high-quality games.- Maintain a focus on quality assurance for all game elements.- Lead the team in achieving project milestones and business goals. -
Game DeveloperFusyona Oct 2022 - PresentCanadáFusyFox - Mission to MarsAs a video game programmer at Fusyona, I am working on FusyFox - Mission to Mars, an Unreal Engine 5 third-person multiplayer shooter set in an arena with integrated web3 features. This project poses exciting technical challenges that allow me to showcase my expertise in game development.Key responsibilities:- Develop and maintain the game's codebase to ensure seamless core functionality.- Optimize and scale the game for performance and stability.- Implement a modular system for weapons and character creation.- Design and develop the user interface.- Create a class-based skill system and integrate various weapon types and mechanics.- Collaborate closely with designers and artists to meet client expectations.- Contribute to the development of core gameplay mechanics, including arena combat and matchmaking systems. -
Co-Founder | Lead Programmer*Asterstudios Dec 2018 - PresentEstados UnidosA-VOIDA-VOID is a puzzle game designed for mobile platforms, featuring simple yet deeply engaging original mechanics. The game is set across 8 unique and colorful worlds, each introducing new mechanics as the player progresses. Difficulty ranges from easy to highly challenging, but players can rely on various power-ups to manipulate, bypass, or even hack their way past the guardians’ trials.Key contributions:- Led the development and implementation of the full game logic.- Managed character development and mechanics.- Created and implemented the enemy AI system.- Designed and developed the user interface.- Oversaw the full animation logic of the game.- Contributed to the creation of the original soundtrack. -
Lead ProgrammerZero Studios Jul 2020 - Nov 2024SpainDark Life ExcaliburDark Life Excalibur weaves a story with epic and fantastical elements, exploring the untold past of the Arthurian legend. This original narrative introduces new characters and an intense plot that keeps players engaged as they uncover why the sword’s blood-soaked history was hidden. I was responsible for character development, new mechanics design, and guiding the team to ensure code stability and optimization. The game was nominated in four categories at the 2021 PlayStation Talents Awards in Spain, winning Best Game for the Press and Game of the Year.Key contributions:- Implemented the complete game logic.- Designed and implemented the progression system.- Developed the inventory system and item interaction mechanics.- Led the implementation and refinement of the combat system.- Designed enemy AI, behavior patterns, and attack systems.- Managed the full animation logic.- Designed and developed the user interface.- Created the soundtrack and adaptive audio system.- Developed the quest system.- Led C++ code migration.- Performed testing, profiling, and optimization to enhance performance for PlayStation consoles and PC.
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Game DeveloperGoldfever.Io Nov 2020 - Aug 2023Gold Fever - The Promised LandGold Fever is a web3, free-to-play, survival RPG hybrid that leverages blockchain technology to create a decentralized economy around limited resources and various NFT items.Key contributions:- Implemented core systems for an RPG survival game with third-person shooter mechanics.- Developed logic for animations, AI behavior, and companion system functionality.- Designed a dynamic camera system that adapts to both the context and character states.- Built the inventory system and user interface.- Engineered character-environment interaction systems.- Supervised and coordinated the programming team.
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ProfessorUniversidad De La Habana Sep 2020 - Oct 2022Cuba- Professor in charge of courses related to Web applications development. Specifically the flows related to the front-end- Wordpress platforms deployments and development of institutional portals -
Software DeveloperProducciones Iris, Dirección Informatización Universidad De La Habana Sep 2013 - Oct 2022- Projects management In charge of project management and implementation of a development methodology software for the work of development teams.- Software engineerMember of the software development team for the computerization of university processes and maintenance and support of computer applicationsrelated to academic management. -
Software EngineerProducciones Iris, Dirección Informatización Universidad De La Habana Sep 2013 - Oct 2022
Rayner Bestard Díaz Skills
Rayner Bestard Díaz Education Details
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Ingeniería De Software
Frequently Asked Questions about Rayner Bestard Díaz
What company does Rayner Bestard Díaz work for?
Rayner Bestard Díaz works for Insane Game Studios
What is Rayner Bestard Díaz's role at the current company?
Rayner Bestard Díaz's current role is Co-Founder.
What schools did Rayner Bestard Díaz attend?
Rayner Bestard Díaz attended University Of Havana, Universidad De Las Ciencias Informáticas, Vocational High School Institute Of Exact Sciences Vladimir Ilich Lenin.
What are some of Rayner Bestard Díaz's interests?
Rayner Bestard Díaz has interest in Economic Empowerment, Politics, Education, Música, Science And Technology, Fotografía Digital, Arts And Culture.
What skills is Rayner Bestard Díaz known for?
Rayner Bestard Díaz has skills like C#, Css, Javascript, Html, Java, Postgresql, Photoshop, Netbeans, Grails, Software Development, Software Engineering, Android Development.
Who are Rayner Bestard Díaz's colleagues?
Rayner Bestard Díaz's colleagues are Alexios Vasilakis, James Gillanders, Bianca Rivera, Lisa Carmichael, Yury Betancourt Brito, Gabriel Dias, Kass Augustyniak.
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