I am striving to not only be an artist and a developer, but also a creator of immersive experiences that allow us to detach from reality and see ourselves from different perspectives.
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Founder - Xr DeveloperMindxr Jul 2022 - Presenthttps://mindxr.appMindXR uses extended reality and virtual reality to create challenges that enhance cognitive functions and train users with essential life skills and knowledge in a safe, attractive, and entertaining environment. For the next five years, I am responsible for making this brain-training startup one of the major players in the cognitive market. -
Virtual Production SpecialistIrib Dec 2022 - Dec 2023www.irib.irI played a key role in establishing Iran's first virtual production studio, taking on diverse responsibilities. My tasks encompassed research and development, configuring software and hardware for LED walls, designing workflows and pipelines, setting up switchboard and version control systems, creating 3D environments, providing virtual reality previews using Unreal Engine, leading the photogrammetry team, and optimizing scenes for a historic in-development TV show. -
Co-Founder - Vr DeveloperNeuroeon May 2020 - Jun 2022Using neuroscience and with the help of modern technologies of serious gaming, virtual reality (VR), and artificial intelligence (AI), you will have direct access to the most efficient brain training plan customized according to your needs, routines, and preferences. As a VR developer, my job was to make the virtual reality experience fully immersive. Unfortunately, The startup was illegally taken over by some co-founders, and as a result, NeuroEon failed. Although it was a bitter experience, it also provided great insight and vision, allowing me to see numerous opportunities for the future. So I have launched another startup in the field of cognitive gaming. -
Technical Artist - Weapon ArtistSourena Games Studio Feb 2020 - Mar 2021Raffles , Raffles , Sghttps://sourenagames.comAs a Technical Artist, I was focused on developing and documenting an optimized pipeline for the art contents, marking out the boundaries and limitations, and setting a non-linear workflow for the art team by creating some template scenes and materials for integrating props into the Unreal engine. as a Weapon Artist, I was focused on building fully modular and customizable weapons for an FPS game. -
Technical Artist - Art ConsultantTerraunity Dec 2018 - Jun 2020Vancouver, British Colombia, Cahttps://terraunity.comI was responsible for creating assets and optimizing the pipeline to integrate them into the Unity engine, defining technical limitations and examining requirements, and gathering references to extract information and study nature elements to remake them procedural and modular with consistent and unified feeling in the scene. -
Game ArtistExcir Feb 2015 - Feb 2020I am a 3D content developer and publisher in Unity Asset Store and Unreal Marketplace.Unreal: https://www.unrealengine.com/marketplace/profile/EXCIRUnity: https://assetstore.unity.com/publishers/18630Unity: https://assetstore.unity.com/publishers/3150 -
Founder - Art DirectorExcir Jan 2015 - Feb 2020 -
Gameplay Programmer - Ar DeveloperSimya Arts Sep 2016 - Jul 2019I started my development journey in Unreal Engine 4 with blueprints. I designed, prototyped, and deployed applications and a game title for iOS and Android. -
Creative DirectorSimya Arts Jun 2011 - Jan 2019Beyond the creative and art direction of our services and products, I occasionally lead a creative journey to infuse people with solid artistic motion and ideas and create new disruptive production methods. -
Founder - 3D ArtistSimya Arts Sep 2009 - Feb 2015Nearly a decade ago, I found a company and worked my way through advertising, graphics, and 3D visualization while focusing on paperwork contracts and hiring others for these roles to edit and improve the final product by myself. -
Technical ArtistEspris Pouyanama Feb 2016 - Jan 2017Was hired to develop production pipelines and technical documents and assist the art team in creating better and optimal workflows. -
Assistant ProfessorIran Game Development University Sep 2013 - May 2016As an educator, I was committed to extending my learning, refining my practices to stay updated in the field, and ensuring eligible education and methods for my students. Mentoring was one of my favorite experiences so far.
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Pipeline & Production ManagerEspris Studio Sep 2014 - Nov 2015I was promoted to review source documents and data, such as team notes, issues, and various document types, to develop pipelines and maintain the production process. -
3D ArtistEspris Studio Feb 2013 - Sep 2014My colleague hired me to create and edit some 3D assets and examine them in the Torque engine. -
3D ArtistTerraunity May 2013 - Oct 2015Vancouver, British Colombia, Cawww.terraunity.comAs a collaborator, I was focused on technical documentation, creating necessary art assets for the Unity engine, and providing artistic oversight and direction. -
Technical Translator - WriterDonyaye Bazi Nov 2012 - Sep 2013https://www.dbazi.comI was in a contract with "Donyaye Bazi" to translate "Andrew Gahan's Game Art Complete" (ISBN1317441516). I had the privilege to write articles about Art & Beauty and did a few reviews on "Limbo" for the magazine.
Behnam Razipour Skills
Behnam Razipour Education Details
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University Of Applied Science And TechnologyComputer Software Engineering
Frequently Asked Questions about Behnam Razipour
What company does Behnam Razipour work for?
Behnam Razipour works for Mindxr
What is Behnam Razipour's role at the current company?
Behnam Razipour's current role is Virtual Production Specialist, VR/XR Developer.
What schools did Behnam Razipour attend?
Behnam Razipour attended University Of Applied Science And Technology.
What skills is Behnam Razipour known for?
Behnam Razipour has skills like Maya, Game Design, Zbrush, Digital Sculpting, Project Management, Unreal Engine, Texturing, Game Development, 3d Modeling, Texture Painting, Translation, Architectural Design.
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