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Razvan Luta Email & Phone Number

Manager, Engineering and Technical Art @ Unity Technologies at Unity
Location: San Francisco, California, United States 14 work roles 1 school
1 work email found @unity3d.com 1 phone found area 773 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email r****@unity3d.com
Direct phone (773) ***-****
LinkedIn Profile matched
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Current company
Role
Manager, Engineering and Technical Art @ Unity Technologies
Location
San Francisco, California, United States
Company size

Who is Razvan Luta? Overview

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Quick answer

Razvan Luta is listed as Manager, Engineering and Technical Art @ Unity Technologies at Unity, a company with 6952 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at unity3d.com, phone signal with area code 773, and a matched LinkedIn profile for Razvan Luta.

Razvan Luta previously worked as Manager, Engineering and Technical Art at Unity and Senior/Lead Technical Art Consultant at Unity. Razvan Luta holds Bachelor Of Science, Media Arts, Animation And Game Art from The Art Institutes.

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Email format at Unity

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{first}.{last}@unity3d.com
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AeroLeads found 1 current-domain work email signal for Razvan Luta. Compare company email patterns before reaching out.

Profile bio

About Razvan Luta

Lead Tech Artist (coming from a 3D Art background ) with 12+ years of experience in video games and interactive experiences. Top skills include: • JavaScript, Python, C++, C#, Lua, etc - tools and automation experience• Strong environment, character and prop modeling, texturing (with material definition) and lighting skills (including efficient UVing, etc)• Experience in creating current/next-gen (AAA) environments as well as stylized looks• Comfortable in all major software packages: 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Painter, 3D Coat, nDo, dDo, Substance Designer, XNormal, Crazy Bump, Unity, UE4 and other 3rd party plug-ins. • Experience on a variety of platforms from web to mobile and from PC to consoles. • Experience with VFX creation and setup (including performance optimization) for Unity (using both 2D sprite setups and Unity's Shuriken Particle System)• Extensive mobile development and optimization experience • Strong technical skills and ability to learn coupled with strong communication skills• Strong organizational skills, project progress tracking, asset development and (source) version control (experience Git / SVN / Perforce) Specialties: • Python Maya/Photoshop tool development• Unity project profiling for Memory, GPU and CPU• Pipeline setup for 2D/3D assets including: MEL, Python Scripting (in Maya) for rigs and engine export.• Hard Surface/ Organic 3D modeling / Sculpting and optimization for different platforms, texture creation (hand painted and/or photo-sourced), difference maps (displacement, bump), full current gen cycle (diffuse, normal, spec, roughness, gloss, etc), shader design, rendering/ lighting methods (including FG, GI, AO).• Environments, Vehicles, Weapons, Props, Characters - HP/LP modeling, texturing, rigging and engine implementation (professional experience with UDK, Unity 3D, Flash) for 2D and 3D web games (Flash and HTML5), mobile games (iOS, Android) and console games (PC, Xbox 360, PS3, Xbox One, PS4).Email: razvan.luta@gmail.comLinkedIn: http://www.linkedin.com/in/razlutaPhone: +1 773 603 9985

Listed skills include Texturing, Zbrush, Maya, Texture Painting, and 46 others.

Current workplace

Razvan Luta's current company

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Unity
Unity
Manager, Engineering and Technical Art @ Unity Technologies
San Francisco, CA, US
Website
Employees
6952
AeroLeads page
14 roles

Razvan Luta work experience

A career timeline built from the work history available for this profile.

Role listed

San Francisco, CA, US

Manager, Engineering And Technical Art

Current

San Francisco, US

  • Technical Art Manager in Accelerate Solutions Games - Services
  • Technical Art Manager in Games & Emerging Technologies
  • Technical Art and Engineering Manager in Unity Studios Productions
Apr 2022 - Present

Senior/Lead Technical Art Consultant

San Francisco, US

  • company website: https://unity.com/
  • tasks include: provide on-site and remote support to Unity Technologies customers on how to build features, Unity Engine best practices, pipeline support, technical writing, performance profiling (memory, GPU, CPU).
  • was Technical Art Lead on a couple of customer engagements / projects
Feb 2020 - Apr 2022

Senior Developer Relations Technical Artist

San Francisco, US

  • company website: https://unity.com/
  • tasks include: provide on-site and remote support to Unity Technologies customers on how to build features, Unity Engine best practices, pipeline support, technical writing, performance profiling (memory, GPU, CPU).
Mar 2019 - Feb 2020

Business Advisor

Current

Chennai, Tamil Nadu, IN

  • company website: https://www.castleblackstudios.com/
  • tasks include: assisting CEO with video game development advice for the art and tech departments, game design and general best practices.
Sep 2017 - Present

Founder / Owner

Current
  • company website: www.kromvogames.com
  • indie game development company of one person (myself)
  • working on: Dungeon Marauder: www.dungeonmarauder.com (PC, mobile)
  • shipped: two games on iOS
Mar 2015 - Present

Tech Artist (And 3D Art Generalist)

San Francisco, CA, US

  • company website: https://www.echtragames.com/
  • working on Torchlight Frontiers (MMO-ARPG) / Torchlight 3 (ARPG)
  • tasks included: doing all kinds of technical art things (tool development, pipeline automation, animation DCC tools, character modeling DCC tools, rigging/skinning, outsource rigging/skinning management - lead rigging.
Feb 2016 - Mar 2019

Lead 3D Artist / Technical Artist

Victoria, British Columbia, CA

  • company website: www.kixeye.com
  • working on undisclosed mobile Unity 3D title
  • tasks include: model / texture / rig / animate / render - characters / vehicles / buildings / VFX / MEL scripting / game integration / Unity setup/ etc
  • responsible for establishing art pipeline and quality bar
  • responsible for bringing new artists up to speed and helping them match the art style
May 2015 - Feb 2016

Senior 3D Artist / Technical Artist

Victoria, British Columbia, CA

  • company website: www.kixeye.comOn War Commander:
  • primary production artist responsible for all art production on "War Commander"​, a live game (in Facebook's top played games of 2013)
  • primarily responsible for production on backgrounds, infantry and vehicles along with other elements of the 2D/3D pipeline
  • secondarily responsible for adding new content in the game and re-making old assets to bring up the quality bar
  • tasks include: model / texture / rig / animate / render - characters / vehicles / buildings / VFX / MEL scripting / game integration / others
May 2014 - May 2015

3D Artist (Generalist)

Victoria, British Columbia, CA

  • company website: www.kixeye.comOn War Commander:
  • primary production artist responsible for all art production on "War Commander", a live game (in Facebook's top played games of 2013)
  • primarily responsible for production on backgrounds, infantry and vehicles along with other elements of the 2D/3D pipeline
  • secondarily responsible for adding new content in the game and re-making old assets to bring up the quality bar
  • tasks include: model / texture / rig / animate / render - characters / vehicles / buildings / VFX / MEL scripting / game integration / others
Jan 2013 - May 2014

Environment Artist (Intern)

San Francisco, CA, US

  • company website: http://www.lucasarts.com/
  • titles worked on: an unannounced FPS console title.On Star Wars: First Assault
  • tasks include: environment hard surface and organic modeling and texturing, in engine look development / lighting, (outsource) prop mesh/texture cleanup and optimization, performance analysis and optimization on.
Jun 2012 - Dec 2012

Associate 3D Artist

Cognitive Kid
  • company website: http://www.anselandclair.com/
  • titles worked on: Ansel and Clair: Little Green Island (iOS), Ansel and Clair: Triassic Dinosaurs (iOS), Ansel and Clair: Jurassic Dinosaurs (iOS), Ansel and Clair: Cretaceous Dinosaurs (iOS), Ansel and Clair: Ride.
  • tasks include: modeling, rigging (ik/fk with blend) and texturing (stylized - hand painted) of humanoid / animal / mechanical characters, props and environments
Jan 2011 - Jun 2012

Contract 3D Artist (Contract / Freelance)

Freelance
  • clients: Cognitive Kid, Dynamighty, Eudemonia, Filipinas Magazine TV Show, FreezeTag, Fuelcels.
  • tasks include: designing environment pieces modularity based on concept art / photographs, modeling organic and hard surface high poly assets, sculpting high resolution characters, creating complete FK / IK rigs with.
Oct 2008 - Dec 2010

Teaching Assistant / Student Tutor

Art Institute Of California - San Francisco
  • tutor students in basic and advanced concepts of 2D/3D lighting, modeling and texturing using Max, Maya, After Effects, ZBrush, Mudbox, 3D Coat, Photoshop
  • hold one-on-one and group sessions and lead Maya workshop for up to 10 students. Assist instructors in-class.
Apr 2009 - Nov 2010
1 education record

Razvan Luta education

  • The Art Institutes
    The Art Institutes
    Animation And Game Art
FAQ

Frequently asked questions about Razvan Luta

Quick answers generated from the profile data available on this page.

What company does Razvan Luta work for?

Razvan Luta works for Unity.

What is Razvan Luta's role at Unity?

Razvan Luta is listed as Manager, Engineering and Technical Art @ Unity Technologies at Unity.

What is Razvan Luta's email address?

AeroLeads has found 1 work email signal at @unity3d.com for Razvan Luta at Unity.

What is Razvan Luta's phone number?

AeroLeads has found 1 phone signal(s) with area code 773 for Razvan Luta at Unity.

Where is Razvan Luta based?

Razvan Luta is based in San Francisco, California, United States while working with Unity.

What companies has Razvan Luta worked for?

Razvan Luta has worked for Unity, Castle Black Studios, Kromvo Games Llc, Echtra Games, and Kixeye.

How can I contact Razvan Luta?

You can use AeroLeads to view verified contact signals for Razvan Luta at Unity, including work email, phone, and LinkedIn data when available.

What schools did Razvan Luta attend?

Razvan Luta holds Bachelor Of Science, Media Arts, Animation And Game Art from The Art Institutes.

What skills is Razvan Luta known for?

Razvan Luta is listed with skills including Texturing, Zbrush, Maya, Texture Painting, Unreal Engine 3, Video Games, 3D Modeling, and Rigging.

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