Razvan Luta Email and Phone Number
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Lead Tech Artist (coming from a 3D Art background ) with 12+ years of experience in video games and interactive experiences. Top skills include: • JavaScript, Python, C++, C#, Lua, etc - tools and automation experience• Strong environment, character and prop modeling, texturing (with material definition) and lighting skills (including efficient UVing, etc)• Experience in creating current/next-gen (AAA) environments as well as stylized looks• Comfortable in all major software packages: 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Painter, 3D Coat, nDo, dDo, Substance Designer, XNormal, Crazy Bump, Unity, UE4 and other 3rd party plug-ins. • Experience on a variety of platforms from web to mobile and from PC to consoles. • Experience with VFX creation and setup (including performance optimization) for Unity (using both 2D sprite setups and Unity's Shuriken Particle System)• Extensive mobile development and optimization experience • Strong technical skills and ability to learn coupled with strong communication skills• Strong organizational skills, project progress tracking, asset development and (source) version control (experience Git / SVN / Perforce) Specialties: • Python Maya/Photoshop tool development• Unity project profiling for Memory, GPU and CPU• Pipeline setup for 2D/3D assets including: MEL, Python Scripting (in Maya) for rigs and engine export.• Hard Surface/ Organic 3D modeling / Sculpting and optimization for different platforms, texture creation (hand painted and/or photo-sourced), difference maps (displacement, bump), full current gen cycle (diffuse, normal, spec, roughness, gloss, etc), shader design, rendering/ lighting methods (including FG, GI, AO).• Environments, Vehicles, Weapons, Props, Characters - HP/LP modeling, texturing, rigging and engine implementation (professional experience with UDK, Unity 3D, Flash) for 2D and 3D web games (Flash and HTML5), mobile games (iOS, Android) and console games (PC, Xbox 360, PS3, Xbox One, PS4).Email: razvan.luta@gmail.comLinkedIn: http://www.linkedin.com/in/razlutaPhone: +1 773 603 9985
Unity
View- Website:
- unity3d.com
- Employees:
- 6952
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UnitySan Francisco, Ca, Us -
Manager, Engineering And Technical ArtUnity Apr 2022 - PresentSan Francisco, Us• Technical Art Manager in Accelerate Solutions Games - Services• Technical Art Manager in Games & Emerging Technologies• Technical Art and Engineering Manager in Unity Studios Productions -
Senior/Lead Technical Art ConsultantUnity Feb 2020 - Apr 2022San Francisco, Us• company website: https://unity.com/• tasks include: provide on-site and remote support to Unity Technologies customers on how to build features, Unity Engine best practices, pipeline support, technical writing, performance profiling (memory, GPU, CPU), tutorials and all things tech art; build tooling, demos, features and solutions.• was Technical Art Lead on a couple of customer engagements / projects -
Senior Developer Relations Technical ArtistUnity Mar 2019 - Feb 2020San Francisco, Us• company website: https://unity.com/• tasks include: provide on-site and remote support to Unity Technologies customers on how to build features, Unity Engine best practices, pipeline support, technical writing, performance profiling (memory, GPU, CPU), tutorials and all things tech art; build tooling, demos, features and solutions. -
Business AdvisorCastle Black Studios Sep 2017 - PresentChennai, Tamil Nadu, In• company website: https://www.castleblackstudios.com/• tasks include: assisting CEO with video game development advice for the art and tech departments, game design and general best practices. -
Founder / OwnerKromvo Games Llc Mar 2015 - Present• company website: www.kromvogames.com• indie game development company of one person (myself)• working on: Dungeon Marauder: www.dungeonmarauder.com (PC, mobile)• shipped: two games on iOS -
Tech Artist (And 3D Art Generalist)Echtra Games Feb 2016 - Mar 2019San Francisco, Ca, Us• company website: https://www.echtragames.com/• working on Torchlight Frontiers (MMO-ARPG) / Torchlight 3 (ARPG)• tasks included: doing all kinds of technical art things (tool development, pipeline automation, animation DCC tools, character modeling DCC tools, rigging/skinning, outsource rigging/skinning management - lead rigging and skinning production efforts of hundreds of monsters, pets, NPCs, player characters and outfits/armor/wardrobe) -
Lead 3D Artist / Technical ArtistKixeye May 2015 - Feb 2016Victoria, British Columbia, Ca• company website: www.kixeye.com• working on undisclosed mobile Unity 3D title• tasks include: model / texture / rig / animate / render - characters / vehicles / buildings / VFX / MEL scripting / game integration / Unity setup/ etc• responsible for establishing art pipeline and quality bar• responsible for bringing new artists up to speed and helping them match the art style -
Senior 3D Artist / Technical ArtistKixeye May 2014 - May 2015Victoria, British Columbia, Ca• company website: www.kixeye.comOn War Commander:• primary production artist responsible for all art production on "War Commander", a live game (in Facebook's top played games of 2013)• primarily responsible for production on backgrounds, infantry and vehicles along with other elements of the 2D/3D pipeline• secondarily responsible for adding new content in the game and re-making old assets to bring up the quality bar • tasks include: model / texture / rig / animate / render - characters / vehicles / buildings / VFX / MEL scripting / game integration / others -
3D Artist (Generalist)Kixeye Jan 2013 - May 2014Victoria, British Columbia, Ca• company website: www.kixeye.comOn War Commander:• primary production artist responsible for all art production on "War Commander", a live game (in Facebook's top played games of 2013)• primarily responsible for production on backgrounds, infantry and vehicles along with other elements of the 2D/3D pipeline• secondarily responsible for adding new content in the game and re-making old assets to bring up the quality bar • tasks include: model / texture / rig / animate / render - characters / vehicles / buildings / VFX / MEL scripting / game integration / others -
Environment Artist (Intern)Lucasarts Jun 2012 - Dec 2012San Francisco, Ca, Us• company website: http://www.lucasarts.com/• titles worked on: an unannounced FPS console title.On Star Wars: First Assault• tasks include: environment hard surface and organic modeling and texturing, in engine look development / lighting, (outsource) prop mesh/texture cleanup and optimization, performance analysis and optimization on certain hardware -
Associate 3D ArtistCognitive Kid Jan 2011 - Jun 2012• company website: http://www.anselandclair.com/• titles worked on: Ansel and Clair: Little Green Island (iOS), Ansel and Clair: Triassic Dinosaurs (iOS), Ansel and Clair: Jurassic Dinosaurs (iOS), Ansel and Clair: Cretaceous Dinosaurs (iOS), Ansel and Clair: Ride with Paul Revere (iOS)• tasks include: modeling, rigging (ik/fk with blend) and texturing (stylized - hand painted) of humanoid / animal / mechanical characters, props and environments
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Contract 3D Artist (Contract / Freelance)Freelance Oct 2008 - Dec 2010• clients: Cognitive Kid, Dynamighty, Eudemonia, Filipinas Magazine TV Show, FreezeTag, Fuelcels. • tasks include: designing environment pieces modularity based on concept art / photographs, modeling organic and hard surface high poly assets, sculpting high resolution characters, creating complete FK / IK rigs with blending options for the feet and arms/ wings (humans, animals - horses, dinosaurs)
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Teaching Assistant / Student TutorArt Institute Of California - San Francisco Apr 2009 - Nov 2010• tutor students in basic and advanced concepts of 2D/3D lighting, modeling and texturing using Max, Maya, After Effects, ZBrush, Mudbox, 3D Coat, Photoshop• hold one-on-one and group sessions and lead Maya workshop for up to 10 students. Assist instructors in-class.
Razvan Luta Skills
Razvan Luta Education Details
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The Art InstitutesAnimation And Game Art
Frequently Asked Questions about Razvan Luta
What company does Razvan Luta work for?
Razvan Luta works for Unity
What is Razvan Luta's role at the current company?
Razvan Luta's current role is Manager, Engineering and Technical Art @ Unity Technologies.
What is Razvan Luta's email address?
Razvan Luta's email address is ra****@****ail.com
What is Razvan Luta's direct phone number?
Razvan Luta's direct phone number is 177360*****
What schools did Razvan Luta attend?
Razvan Luta attended The Art Institutes.
What are some of Razvan Luta's interests?
Razvan Luta has interest in Animation, Writing, Traveling, Soccer, 3d Modeling, Art, Games, Sculpting, Texturing, Film.
What skills is Razvan Luta known for?
Razvan Luta has skills like Texturing, Zbrush, Maya, Texture Painting, Unreal Engine 3, Video Games, 3d Modeling, Rigging, Asset Modeling, Animation, Environmental And Asset Modeling, Unity3d.
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