Bryan Irwin

Bryan Irwin Email and Phone Number

Unity3d, C#, React, 3D, Simulation @ Streamfall Interactive
Bryan Irwin's Location
Denver, Colorado, United States, United States
Bryan Irwin's Contact Details

Bryan Irwin personal email

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About Bryan Irwin

Former educator, current coder, planner, implementer, and Unity3d game developer since 2011. My professional life began with my teaching. I eventually found myself wanting to make more of an impact on students' lives when I realized that there were so many ways I could use video games to teach. So I started learning C++, C#, digital art. This lead me to application development, which I hope will take me further into the sort of educational software that I am excited about.Lyonsforge brought me to a more professional level, as I worked with an engineer to create the graphic sections of several business applications, some of which involved Unity3d. This involved using the Adobe Suite to create resolution specific 2d graphics to fit the needs of specific portables. I later built and edited software controls in WPF. Additionally, I created low poly 2d meshes which were used as icons in mapping software.For Indestructible Cannon, a sub-contractor for Sony, I made complete GUI systems using NGUI, created an on - screen reticle system, and AI / Boss battle choreography. I have built 3d characters from concept and fully rigged them, under contract.For FuelFX, I worked on truly amazing but mostly super secret things, ranging from oil field training to hospital navigation, to augmented reality tools and displays.Since, I’ve run a consultant company, building a variety of games and software for clients, including Schlumberger, Illusio, InkMage, and Dusk Games.I built Illusio's 3d application platform for iOS and they have since become funded. What a phenomenal concept!Skills:Unity3d (C#)React (JS)Test Driven Development (TDD)Augmented RealityUser Interface DevelopmentUnity3d ProgrammingEditor scriptingArchitectureBack-end codingBlender3dSoftware testing and debuggingAdobe SuiteDocumentationProject ScopingCurriculum DevelopmentTeachingSpecialties-TDD via Unit Testing-Resolving problems and not creating them-Rapid Prototyping-Planner and Implementer-Ability to create a motivating team atmosphere-Team Organization-Strong Drive for success of projects. -Technical Project Management-Ability to manage a product-Continuous Integration

Bryan Irwin's Current Company Details
Streamfall Interactive

Streamfall Interactive

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Unity3d, C#, React, 3D, Simulation
Bryan Irwin Work Experience Details
  • Streamfall Interactive
    Owner, Developer, Coder
    Streamfall Interactive May 2012 - Present
    Mobile
    From concept ideation to final product, SFI brought several clients' ideas to reality. These projects centered around medicine and energy primarily, and meant managing myself and some contractors to build augmented reality tools.
  • Ghost Productions Medical Animation And Surgical Vr
    Software Tools And Design Engineer
    Ghost Productions Medical Animation And Surgical Vr Jun 2022 - Feb 2024
    This was an architectural and backend position. The team needed a base system by which consistency of complex behaviors could be synced over the a network with the precision required of surgery simulations. I contributed in some visual ways to the simulation as well. Built the feature for limiting the 'ghostly' nature of using surgical tools in VR such that the procedure's tools didn't simply pass through level and subject geometry, and instead smoothly passed over those virtual surfaces as if they have friction and mass.I also managed to accurately simulate the lines for a patient monitor.
  • Ghost Productions Medical Animation And Vr
    Multiplayer Networking Specialist
    Ghost Productions Medical Animation And Vr May 2020 - Jun 2020
    I was contracted to strategically problem solve some organizational issues in the code base in order to facilitate easier integration of multiplayer code. Built a very specific networked state machine to increase the team's development velocity.
  • Dusk Games
    Software Engineer
    Dusk Games Feb 2019 - Mar 2019
    Denver, Colorado, United States
    My short stint with Dusk Games had me working with Dependency Injection and VFX. The project was Frostfall BR on the mobile stores.
  • Inkmage
    Developer
    Inkmage Jun 2017 - Jun 2018
    Greater Denver Area
    Built this application as a MVP. The interesting thing about the tool is the application of OpenCV in intelligently managing transparency of images with the goal of applying a paper tattoo concept to the skin in a realistic way.
  • Illusio Imaging
    Programmer / Developer
    Illusio Imaging Aug 2015 - Jul 2016
    The iOS application for Illusio's Product was built concept to funding (and to completion soon).
  • Fuelfx
    Lead Programmer, R&D
    Fuelfx Jan 2013 - Oct 2014
    Houston, Texas Area
  • Indestructible Cannon
    Developer
    Indestructible Cannon Jul 2012 - Oct 2012
    Houston, Tx
    UI Coding primarily, long, 16 hour days, and the occasional fun element like boss battle ai/design/code, culminating in Starship Troopers : Mobile Infantry on the mobile stores.
  • Lyonsforge Innovations
    Uix Developer / Graphics Developer
    Lyonsforge Innovations Nov 2010 - Apr 2012
    Katy, Tx
    Used Unity3d to create a business application, Software testing using Visual Studio Team Systems, Created GUI using Visual Studio and Expression Blend, wired buttons and created functionality for many UI screens.
  • Thinksquirrel Software
    Interactivity Developer
    Thinksquirrel Software Jul 2011 - Sep 2011
    Katy, Tx
    Used Ragespline to create an awesome GUI system in Unity3d.Used available tools to create amazing levels!
  • Camp Katy Technology Education
    Teacher / Developer
    Camp Katy Technology Education Jun 2010 - Jul 2010
    Katy, Tx
    Taught a different group of students every week a variety of skills involving game development. These skills involved 3d Modelling in Blender3d, FPS creation using FPS Creator, RPG team development using an RPG system that I built, and basic Unity3d Development.

Bryan Irwin Skills

Unity3d Game Development Video Games C# 3d Modeling Photoshop Programming User Interface Visual Studio Game Design Web Development Game Programming Illustrator Mobile Applications Html User Experience Software Development Game Mechanics Javascript User Interface Design Css Adobe Creative Suite Dreamweaver Low Poly Modeling Flash Blender Windows Phone Monodevelop Maya Mobile Games Architecture Computer Animation Animation Modeling Ios Development Computer Games Storyboarding Zbrush

Bryan Irwin Education Details

Frequently Asked Questions about Bryan Irwin

What company does Bryan Irwin work for?

Bryan Irwin works for Streamfall Interactive

What is Bryan Irwin's role at the current company?

Bryan Irwin's current role is Unity3d, C#, React, 3D, Simulation.

What is Bryan Irwin's email address?

Bryan Irwin's email address is rb****@****ail.com

What is Bryan Irwin's direct phone number?

Bryan Irwin's direct phone number is 183231*****

What schools did Bryan Irwin attend?

Bryan Irwin attended University Of Houston, General Assembly, Houston Community College, University Of North Florida, Saint Johns Community College.

What are some of Bryan Irwin's interests?

Bryan Irwin has interest in Children, Economic Empowerment, Education, Environment, Science And Technology, Human Rights, Arts And Culture, Health.

What skills is Bryan Irwin known for?

Bryan Irwin has skills like Unity3d, Game Development, Video Games, C#, 3d Modeling, Photoshop, Programming, User Interface, Visual Studio, Game Design, Web Development, Game Programming.

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