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Bryan Irwin Email & Phone Number

Unity3d, C#, React, 3D, Simulation at Streamfall Interactive
Location: Denver, Colorado, United States 11 work roles 5 schools
1 phone found area 832 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Direct phone (832) ***-****
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Current company
Role
Unity3d, C#, React, 3D, Simulation
Location
Denver, Colorado, United States

Who is Bryan Irwin? Overview

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Quick answer

Bryan Irwin is listed as Unity3d, C#, React, 3D, Simulation at Streamfall Interactive, based in Denver, Colorado, United States. AeroLeads shows phone signal with area code 832 and a matched LinkedIn profile for Bryan Irwin.

Bryan Irwin previously worked as Owner, Developer, Coder at Streamfall Interactive and Software Tools and Design Engineer at Ghost Productions Medical Animation And Surgical Vr. Bryan Irwin holds Graduate Of Technology, Technology Project Management from University Of Houston.

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Streamfall Interactive

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Profile bio

About Bryan Irwin

Former educator, current coder, planner, implementer, and Unity3d game developer since 2011. My professional life began with my teaching. I eventually found myself wanting to make more of an impact on students' lives when I realized that there were so many ways I could use video games to teach. So I started learning C++, C#, digital art. This lead me to application development, which I hope will take me further into the sort of educational software that I am excited about.Lyonsforge brought me to a more professional level, as I worked with an engineer to create the graphic sections of several business applications, some of which involved Unity3d. This involved using the Adobe Suite to create resolution specific 2d graphics to fit the needs of specific portables. I later built and edited software controls in WPF. Additionally, I created low poly 2d meshes which were used as icons in mapping software.For Indestructible Cannon, a sub-contractor for Sony, I made complete GUI systems using NGUI, created an on - screen reticle system, and AI / Boss battle choreography. I have built 3d characters from concept and fully rigged them, under contract.For FuelFX, I worked on truly amazing but mostly super secret things, ranging from oil field training to hospital navigation, to augmented reality tools and displays.Since, I’ve run a consultant company, building a variety of games and software for clients, including Schlumberger, Illusio, InkMage, and Dusk Games.I built Illusio's 3d application platform for iOS and they have since become funded. What a phenomenal concept!Skills:Unity3d (C#)React (JS)Test Driven Development (TDD)Augmented RealityUser Interface DevelopmentUnity3d ProgrammingEditor scriptingArchitectureBack-end codingBlender3dSoftware testing and debuggingAdobe SuiteDocumentationProject ScopingCurriculum DevelopmentTeachingSpecialties-TDD via Unit Testing-Resolving problems and not creating them-Rapid Prototyping-Planner and Implementer-Ability to create a motivating team atmosphere-Team Organization-Strong Drive for success of projects. -Technical Project Management-Ability to manage a product-Continuous Integration

Listed skills include Unity3D, Game Development, Video Games, C#, and 34 others.

Current workplace

Bryan Irwin's current company

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Streamfall Interactive
Streamfall Interactive
Unity3d, C#, React, 3D, Simulation
AeroLeads page
11 roles

Bryan Irwin work experience

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Owner, Developer, Coder

Current

Mobile

From concept ideation to final product, SFI brought several clients' ideas to reality. These projects centered around medicine and energy primarily, and meant managing myself and some contractors to build augmented reality tools.

May 2012 - Present

Software Tools And Design Engineer

This was an architectural and backend position. The team needed a base system by which consistency of complex behaviors could be synced over the a network with the precision required of surgery simulations. I contributed in some visual ways to the simulation as well. Built the feature for limiting the 'ghostly' nature of using surgical tools in VR such that the procedure's tools didn't simply pass through level and subject geometry, and instead smoothly passed over those virtual surfaces as if they have friction and mass.I also managed to accurately simulate the lines for a patient monitor.

Jun 2022 - Feb 2024

Multiplayer Networking Specialist

I was contracted to strategically problem solve some organizational issues in the code base in order to facilitate easier integration of multiplayer code. Built a very specific networked state machine to increase the team's development velocity.

May 2020 - Jun 2020

Software Engineer

Denver, Colorado, United States

My short stint with Dusk Games had me working with Dependency Injection and VFX. The project was Frostfall BR on the mobile stores.

Feb 2019 - Mar 2019

Developer

Greater Denver Area

Built this application as a MVP. The interesting thing about the tool is the application of OpenCV in intelligently managing transparency of images with the goal of applying a paper tattoo concept to the skin in a realistic way.

Jun 2017 - Jun 2018

Programmer / Developer

The iOS application for Illusio's Product was built concept to funding (and to completion soon).

Aug 2015 - Jul 2016

Lead Programmer, R&D

Houston, Texas Area

Jan 2013 - Oct 2014

Developer

Houston, Tx

UI Coding primarily, long, 16 hour days, and the occasional fun element like boss battle ai/design/code, culminating in Starship Troopers : Mobile Infantry on the mobile stores.

Jul 2012 - Oct 2012

Uix Developer / Graphics Developer

Lyonsforge Innovations

Katy, Tx

Used Unity3d to create a business application, Software testing using Visual Studio Team Systems, Created GUI using Visual Studio and Expression Blend, wired buttons and created functionality for many UI screens.

Nov 2010 - Apr 2012

Interactivity Developer

Thinksquirrel Software

Katy, Tx

Used Ragespline to create an awesome GUI system in Unity3d.Used available tools to create amazing levels!

Jul 2011 - Sep 2011

Teacher / Developer

Camp Katy Technology Education

Katy, Tx

Taught a different group of students every week a variety of skills involving game development. These skills involved 3d Modelling in Blender3d, FPS creation using FPS Creator, RPG team development using an RPG system that I built, and basic Unity3d Development.

Jun 2010 - Jul 2010
5 education records

Bryan Irwin education

Graduate Of Technology, Technology Project Management

University Of Houston

React Development Remote, Cross Platform Web Development

General Assembly

Concepts in React application development Working in Node and NPM JS/JSX concepts, such as arrow functions, nested components, props.

As, General, Information Science Track

Saint Johns Community College

Activities and Societies: Gaming and working a variety of part time jobs.

FAQ

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What company does Bryan Irwin work for?

Bryan Irwin works for Streamfall Interactive.

What is Bryan Irwin's role at Streamfall Interactive?

Bryan Irwin is listed as Unity3d, C#, React, 3D, Simulation at Streamfall Interactive.

What is Bryan Irwin's phone number?

AeroLeads has found 1 phone signal(s) with area code 832 for Bryan Irwin at Streamfall Interactive.

Where is Bryan Irwin based?

Bryan Irwin is based in Denver, Colorado, United States while working with Streamfall Interactive.

What companies has Bryan Irwin worked for?

Bryan Irwin has worked for Streamfall Interactive, Ghost Productions Medical Animation And Surgical Vr, Ghost Productions Medical Animation And Vr, Dusk Games, and Inkmage.

How can I contact Bryan Irwin?

You can use AeroLeads to view verified contact signals for Bryan Irwin at Streamfall Interactive, including work email, phone, and LinkedIn data when available.

What schools did Bryan Irwin attend?

Bryan Irwin holds Graduate Of Technology, Technology Project Management from University Of Houston.

What skills is Bryan Irwin known for?

Bryan Irwin is listed with skills including Unity3D, Game Development, Video Games, C#, 3D Modeling, Photoshop, Programming, and User Interface.

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