Rob Carroll
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Rob Carroll Email & Phone Number

Fractional Product Management Consulting at Code Gray, Inc
Location: United States, United States, United States 27 work roles 1 school
1 work email found @wwrd.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Current company
Role
Fractional Product Management Consulting
Location
United States, United States, United States

Who is Rob Carroll? Overview

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Quick answer

Rob Carroll is listed as Fractional Product Management Consulting at Code Gray, Inc, based in United States, United States, United States. AeroLeads shows a work email signal at wwrd.com and a matched LinkedIn profile for Rob Carroll.

Rob Carroll previously worked as Chief Product Officer at Rubystone and Owner / Consultant at Code Gray, Llc. Rob Carroll holds B.S., Environmental Sciences from University Of Massachusetts Amherst.

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Email format at Code Gray, Inc

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{first}.{last}@wwrd.com
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Profile bio

About Rob Carroll

Seasoned, proactive project management professional well versed in operations management and process improvement. Proven track record of providing leadership and guidance to ensure that projects are completed on time, on budget and to the highest standards of quality. Expertise developing efficient processes, bringing alignment between departments, and leveraging technology to maximize productivity. Focused on prioritizing efficiency and accountability, and determining tools and strategies to grow revenue.

Listed skills include Game Development, Mobile Games, Video Games, Social Games, and 44 others.

Current workplace

Rob Carroll's current company

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Code Gray, Inc
Code Gray, Inc
Fractional Product Management Consulting
United States
AeroLeads page
27 roles · 27 years

Rob Carroll work experience

A career timeline built from the work history available for this profile.

Fractional Product Management Consulting

United States

Chief Product Officer

Current

Rubystone specializes in creating sweepstakes and social casino sites tailored specifically for the U.S. and Canadian markets. We make the industry’s most captivating gaming experiences.

Oct 2024 - Present

Owner / Consultant

Current

Code Gray is a gaming consulting firm. I have been working with clients over the past few years to help them with project management, design and business development.

Jun 2020 - Present

Gaming Advisor

Current

Los Angeles, US

Gaming is a huge part of the transmedia ecosystem and I look forward to being a part of their gaming initiative.

Sep 2024 - Present

Chief Gaming Officer

Los Angeles, US

Created transmedia gaming strategy.Managed relationships with gaming platforms like Roblox, UEFN and Unreal. Worked with brands to develop gaming solutions for various IP. Managed 6 person game development team.

Sep 2023 - Sep 2024

Senior Gaming Consultant

Singapore, Singapore, SG

Our goal is to help developers create new and robust experiences for their users. Our amazing team of economic and game design experts can help build a new design from the ground up, review your existing design to look for threats and improvements or help increase your monetization potential.

Mar 2023 - Apr 2024

Senior Project Management And Business Development Consulting

San Francisco, California, US

Served as technical liaison, supporting clients, management, sales, marketing, and quality assurance. Managed projects for high value clients to ensure customer delight Facilitated meetings between project stakeholders to discuss deliverables, schedules and conflicts.Sourced new clients, and created proposals for grant opportunities.Managed project.

Jun 2022 - Mar 2023

Chief Gaming Officer

Christchurch, Canterbury, NZ

Managed both internal and external development teams. Successfully launched the Binance Chain based Ruby Play Network and $RUBY token.Secured over $6 million in funding Created an active player community with over 12k users on Telegram and 30k on Twitter.

Apr 2021 - Jun 2022

Director Of User Acquisition And Monetization

San Diego, California, US

Implemented systems to identify the highest-ROI user acquisition channels through data review and A/B testing. Managed the development, planning and execution of monetization strategy.Created proposals for funding and grants.Grew the platform from 5k to 500k daily active users.

May 2019 - Jun 2020

Founder

Roc Applications

I founded ROC Applications as a consulting firm, working with app developers to help create strategies for their Project Managment, User Acquisition, Monetization and Metrics implementations. Clients:Wargaming, Unity Games, Venan Entertainment, MeeGenius, Core Media, Gameblyr, Rocketeer Games, Aegis Interactive, Mobile Posse, Playas Play, Uproar Studios.

Aug 2013 - Apr 2019

Senior Product Manager For Casino Games

Touch This Media

Developed the web/mobile platform for a casino-based fantasy sports gameCreated a new eSports vertical for casinos to deploy on their properties Worked with Caesars, Planet Hollywood, and the Rio to create business opportunities for TTM

Jul 2017 - Mar 2019

Vr Developer Evangelism And Outreach

Emeryville, CA, US

Worked with Facebook and Google VR platform teams to establish and grow relationships Promoted the company as a speaker and evangelist at worldwide industry conferences Improved core app loops to help developers increase user retention and monetization Created the company YouTube presence and made numerous reviews of client apps

Aug 2015 - Mar 2017

Executive Producer, World Of Tanks: Blitz For North America

Nicosia, CY

Acted as North American executive producer for WoT: BlitzProvided mobile app monetization consulting to senior Wargaming management

Apr 2014 - Mar 2015

Evangelist, User Acquisition And Monetization Consultant

San Francisco, US

Developed best practices for app launches, selected publishing candidates applying to the Unity Games Fund.

Oct 2013 - Jun 2014

Chief Mobile Officer

5Th Planet Games

Created and executed studios move to mobile. Managed production of all mobile games.Collaborated across multi-disciplinary teams with Agile development frameworks.

Nov 2012 - Oct 2013

Director Of Publishing

San Francisco, California, US

Worked with developers to integrate TapJoy's technology. Served as games evangelist responsible for onboarding new teams.Wrote presentations and white papers to help developers implement our technology.Created and managed the $5M Independent Publishing Program.

Sep 2009 - Nov 2012

Senior Product Manager

Hive7

Launched and managed 8 live titles with a user base of > 2M MAU

Sep 2008 - Sep 2009

Project Manager

San Francisco, California, US

Project manager on Dragon Wars, Vampire Wars, Special Forces, Street Racer and the virtual world, YoViile.

Jun 2008 - Sep 2008

Assistant Producer

San Francisco, CA, US

External producer for Star Wars: Elite Squadron video game across all platforms Worked directly with both internal and external development teams on all areas of game development Performed art and technical reviews with department leads and worked with developers to make changes Worked with external developers on milestone requirements

Feb 2008 - Jun 2008

Executive Producer

Sacramento, CA, US

Internal producer for a 10 person, cross-discipline game development team External producer 3rd party teams in the UK, US and Asia Created and maintained a $1,000,000 annual studio budget and yearly development plan Negotiated contracts for game production with overseas manufacturers Managed the entire development cycle for 14 titles and 8 expansions

Aug 2005 - Feb 2008

Freelance Game Designer

Critical Mass Interactive. Inc.

Created game design proposals following detailed project requirements for major publishers including: UbiSoft and Steve Jackson Games. Created detailed reviews for third party developer game designs. Based on the design and client requirements I would develop suggestions on ways to improve the current design.

Feb 2005 - Aug 2005

Film Producer

Amorgen Studios

Producer for an independent film project. Managed production staff. Maintained project schedule for pre-production tasks. Scouted and secured movie locations. Obtained permits and approvals for public and private shoot locations. Solicited funds and donations to cover production expenses.

Jan 2005 - Apr 2005

Producer

Managed a team of 10 internal developers and 6 external contractors Maintained accurate task schedule and ensured project deadlines were met Reported to senior management and investors with weekly project updates Created game design, content and back-story documents for the project

Jan 2003 - Feb 2005

Project Manager

Dallas, Texas, US

1999 - 2001 ~2 yrs
1 education record

Rob Carroll education

  • University Of Massachusetts Amherst
    University Of Massachusetts Amherst
    Environmental Sciences
FAQ

Frequently asked questions about Rob Carroll

Quick answers generated from the profile data available on this page.

What company does Rob Carroll work for?

Rob Carroll works for Code Gray, Inc.

What is Rob Carroll's role at Code Gray, Inc?

Rob Carroll is listed as Fractional Product Management Consulting at Code Gray, Inc.

What is Rob Carroll's email address?

AeroLeads has found 1 work email signal at @wwrd.com for Rob Carroll at Code Gray, Inc.

Where is Rob Carroll based?

Rob Carroll is based in United States, United States, United States while working with Code Gray, Inc.

What companies has Rob Carroll worked for?

Rob Carroll has worked for Code Gray, Inc, Rubystone, Code Gray, Llc, Iconic Arts, and Wolves Dao.

How can I contact Rob Carroll?

You can use AeroLeads to view verified contact signals for Rob Carroll at Code Gray, Inc, including work email, phone, and LinkedIn data when available.

What schools did Rob Carroll attend?

Rob Carroll holds B.S., Environmental Sciences from University Of Massachusetts Amherst.

What skills is Rob Carroll known for?

Rob Carroll is listed with skills including Game Development, Mobile Games, Video Games, Social Games, Game Design, Monetization, Mobile Devices, and Mobile Applications.

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