Robert D Hanna Email and Phone Number
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KEY SKILLS• Post Production: Film and Video Editor, Motion Graphics Artist, Music Production, 3D Artist• 3D Artist Modeler: Mesh Modeling (Organic/Hard Surface), Mudbox to Maya & 3DS Max Workflow, ZBrush, Hi to Low Poly, UV Layout Pro, Retopology, Texture Maps with Photoshop & Mudbox: Normal, Displacement, Bump, Specular, Cavity Maps, Shader Networks, Quixel NDO, DDO, Marvelous Designer, Make Human, MEL Scripting, Unreal Engine 4, Blueprint, Unity 3D• CG Generalist: Lighting, Global Illumination, V-Ray, Mental Ray, Virtual Reality, Augmented Reality Rendering Stereo 360, VFX: Particle & Fluid Dynamics, 3D Physics, Rayfire, DMM, Havok Tools, FumeFX, Pflow, VFX Artist• 3D Animator: Expertise with Maya and 3DS Max in all forms of Animation: Keyframe, Motion Capture, Blendshapes, Camera, Motion Builder• Rigger: Biped, Quadraped, Vehicle Rigging. FK/IK, Set Driven Key, Paint Weights Tool, Deformers, HumanIK, Maya to Unreal, Riggings Toolset (ART)• 2D Animator: Graphic Design, Logo Design, Motion Design, After Effects, Toon Boom, Adobe Edge, Flash• Illustrator: Anatomy Drawing, Photoshop, Illustrator, Set Design.• Web Design: HTML5, CSS3, JS, DreamWeaver, SQL DBAWORK EXPERIENCE3D Artist/Producer 2006 - present Prevalent Entertainment, Inc. – Los Angeles, CA• Head of Animation: For XST Inc, Graphics Soft Dev, OpenGL, UE4, NLP, Augmented Reality• Creator/Animator of the CG animated feature films LIFE’S A JUNGLE and THE PRODIGY now in successful worldwide distribution by Phase 4 Films. Managed every facet of production.• 3D Artist: CG Artistry, 3D Animation, Lighting, Rendering on Marvel’s Avengers Station• 3D Generalist: 3D Art and Animation at The Third Floor Productions on the film Brilliance & others• 3D Generalist: Modeling, Texturing Animation of virtual 3D re-enactments for DK Global, Inc. • Head of Animation: Modeling, animating, rigging for Fotocomics Productions on Previs Animation for the film WHITESHOE. Also 3D Artist on the final CG and VFX shots for the film
Prevalent Productions Llc (Prevalent Entertainment, Inc)
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Prevalent Productions Llc (Prevalent Entertainment, Inc)St. George, Ut, Us -
3D Artist, Animator, Multimedia ProducerPrevalent Productions Llc (Prevalent Entertainment, Inc) 2006 - PresentCreator of CG Animation for Immersive Feature Films, Television, Virtual Reality, Multimedia Apps: includes Producing, Writing, Directing, 3D Artistry & Animation. • Producer/Director/Animator of CG animated feature films LIFE’S A JUNGLE & THE PRODIGY now in successful worldwide distribution by Entertainment One.• 3D Artist: Modeling, Animation, Lighting, Rendering on Marvel’s Avengers Station• 3D Generalist: 3D Previz Art & Animation at The Third Floor Productions on feature films• Animation, Motion Graphics Producer for JAG Global Learning• 3D Stereoscopic 360 Virtual Reality filmmaker for HoneyVR• Head of Animation: For Fotocomics Productions for film WHITESHOE. 3D Artist on CG VFX shots for the film• Head of Animation: For XMG: Graphics, OpenGL, UE4, NLP, Augmented Reality• Animation Technology for Sony & Paramount Pictures on the blockbuster feature films: SPIDERMAN2, SPIDERMAN3, WAR OF THE WORLDS• 3D Generalist: 3D Artist, Animator, Rigger for ZCG, Inc. on 3D games• 3D Generalist: 3D Artist, Animator of virtual 3D re-enactments for DK Global, Inc• Senior Rigger of super heroes for Stan Lee Prod. & Vicon Studios on NHL Guardian Project• UI/UX Designer & 3D Artist for MASTER IDEAWORKS LLC, Elixer Bet LTD & Athgo Global, Inc.• Music Producer for film, television & multimedia applications in a 22 year publishing contract with the Universal Music Group• Graphic Design, Branding, Logo and Web Design, SQL DBA• Post Production: Film and Video Editorial, Motion Graphics, VFX, Compositing• Development & production in Virtual Reality and Augmented Reality for films and gamesSOFTWARE SKILLSMaya, 3DS Max, Mudbox, After Effects, V-Ray, Virtual Reality (VR) Stereo 360 rendering, Augmented Reality (AR), UV Layout, Advanced Skeleton, FumeFX, RayFire, Marvelous Designer, Substance Painter & Designer, Nuke, ProTools, Logic Audio, Reason, Avid, Final Cut Studio, Premiere, CSS3, HTML5, JS, Dreamweaver, Unreal Engine 4, Blueprints, Unity 3D -
Film And Television Music ProducerUniversal Music Group Sep 1996 - PresentSanta Monica, California, UsHundreds of film and television music cues placed annually through publishing agreement with the Universal Music Publishing Group. Additional Film Music Catalog release: The Music Q Gold Series from Prevalent Productions LLC. -
Multimedia Designer And ProducerXmg Inc Jun 2015 - PresentNew York, New York, UsDepartment Head: • Development of 3D technologies and Multimedia Content• OpenGL 3D Engine Platform• ASR, NLP• Augmented Reality (AR)• 3D Artist, Animator• SQL DBA -
Producer: Animation And Motion GraphicsJag Global Learning Apr 2015 - Jan 2018Washington, UsCreate and Produce 3D Art and Animation for government, education and corporate programs. Multimedia content presentations designed and produced for clients such as the Federal Highway Administration, National Highway Institute, Bristol-Myers Squibb, Pfizer, and Heidrick & Struggles. Projects complete. -
3D Artist And AnimatorBarbed Wire Fx Aug 2014 - Dec 2014Us3D Artist, Animator, 3D Storyboards for various clients including Ugly Brother Studio, Marvel Studios and MSI Co. Computers. Graphic Design, Virtual Reality and Augmented Reality. Created 3D Animation for the Marvels Avengers Station Exhibit now at the Treasure Island Resort, Las Vegas (formerly at Times Square NY) Projects complete. -
3D ArtistThe Third Floor, Inc. Sep 2014 - Sep 2014Los Angeles, California, Us3D Artist: 3D Art and Animation at The Third Floor Productions on the film Brilliance. Accurate to scale: Architectural modeling, texturing, set dressing, lighting of a major United States city scene. Project complete. -
3D GeneralistMarvel Studios Jun 2014 - Aug 2014Us3D Generalist: CG Artistry, Modeling, Texturing, 3D Animation, Lighting, Rendering on Marvel’s Avengers Station exhibit in Times Square New York (Now at Treasure Island Resort in Las Vegas). Virtual Reality and Augmented Reality. Project complete. -
3D Artist And Head Of Previs AnimationFotocomics Productions Dec 2012 - May 2013Burbank, Ca, Us3D Artist and Head of Previs Animation at Fotocomics Productions on the film "Whiteshoe". CG Artist on final VFX shots for the film. Film completed. -
Character Rigger And AnimatorZcg, Inc. 2010 - 20123D Artist, Modeler, rigger and animator on ZCG's third person shooter game. Project complete.
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Technical Character RiggerVicon Oct 2010 - Feb 2011Yarnton, Oxfordshire, GbNHL Guardians Project for Stan Lee Productions and Vicon Studios: Complex character setup and rigging for the Marvel comic super hero characters representing the teams for the National Hockey League . Project complete. -
Project ManagerWalt Disney Animation Studios 2006 - 2006Burbank, Ca, UsContracted to administer and implement the development of technologies that manage the entire production pipeline for 3D animated feature films from pre-production through post. These pipeline technologies implemented on the films in the TinkerBell series. Project complete. -
Feature Film Technology SpecialistDreamworks Animation 1997 - 2005Glendale, Ca, Us*Animation Technology Specialist for feature films animation and live action division of DreamWorks SKG. Worked on SHREK, SHREK2, MADAGASCAR, SHARK TALE, OVER THE HEDGE, KUNG FU PANDA and other films. * Provided technical support and training for Animators, Visual Development, Story Illustrators, Layout, Archiving, Story Development, Avid Editorial, Producers, and Directors. * Expertise with Maya Animation, Rigging, Previs Animatics and CG production workflow* SQL DBA and Filemaker Pro DBA for various departments. -
Engineering AdministratorHrl Laboratories, Llc Oct 1988 - Jun 1997Malibu, California, Us• DBA: SQL, INGRES, FoxPro, Paradox, DBase• Technical Admin for Engineering Dept, Project Management, Manpower Analysis & Planning, Engineering CAD. Laboratory design, demolition, and construction. Hughes Research Laboratories. • Liaison with Graphic Arts Department, Graphic Arts Design and Web Design using Photoshop, QuarkXPress, PageMaker, Premiere, Illustrator, Strata Studio Pro, CAD. Software Development, UI/UX. -
Engineering And Material Science ResearcherUcla Physics And Engineering Laboratories Jan 1984 - Sep 1987• Research Development Engineer: Project Manager using thin film deposition of atomic particles in vacuum systems, Plasma Particle Physics, Thermodynamics, Electromagnetism, Acoustics, Optics.
Robert D Hanna Skills
Robert D Hanna Education Details
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UclaPhysics -
De Anza CollegeDrafting And Science -
Fremont High SchoolHs Diploma
Frequently Asked Questions about Robert D Hanna
What company does Robert D Hanna work for?
Robert D Hanna works for Prevalent Productions Llc (Prevalent Entertainment, Inc)
What is Robert D Hanna's role at the current company?
Robert D Hanna's current role is Multimedia Producer.
What is Robert D Hanna's email address?
Robert D Hanna's email address is pr****@****bal.net
What schools did Robert D Hanna attend?
Robert D Hanna attended Ucla, De Anza College, Fremont High School.
What are some of Robert D Hanna's interests?
Robert D Hanna has interest in Poverty Alleviation, Health, Disaster And Humanitarian Relief, Economic Empowerment.
What skills is Robert D Hanna known for?
Robert D Hanna has skills like Maya, After Effects, 3d Studio Max, Mental Ray, Photoshop, Sound Design, Flash, Mudbox, Final Cut Studio, Premiere, Illustrator, Recording.
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