Riley Bixby

Riley Bixby Email and Phone Number

Technical Lead at Activision Blizzard @ Activision Blizzard
Riley Bixby's Location
Pflugerville, Texas, United States, United States
Riley Bixby's Contact Details

Riley Bixby work email

Riley Bixby personal email

n/a
About Riley Bixby

I am a lead programmer with about 18 years of software engineering experience. I specialize in C++ and object oriented programming, and have implemented features spanning many domains, including game development, statistical and business applications. I am looking for a job where I can improve my leadership skills while maintaining my technical abilities.

Riley Bixby's Current Company Details
Activision Blizzard

Activision Blizzard

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Technical Lead at Activision Blizzard
Riley Bixby Work Experience Details
  • Activision Blizzard
    Technical Lead
    Activision Blizzard Nov 2020 - Present
    Santa Monica, California, Us
    - Lead two teams of engineers in the development of back-end services related to publishing and foundational technologies for Blizzard's game platform.- Provided design and architectural consultation on large-scale technical projects undertaken by team engineers.- Hired, mentored and evaluated employees with a focus on improving their technical abilities and supporting independence in a remote-work environment.
  • Subvrsive
    Lead Software Engineer
    Subvrsive Apr 2020 - Oct 2020
    Austin, Tx, Us
    • Managed internal and external development teams during the production of several projects, ranging from small-scale mobile applications to large-scale web-based frameworks.• Provided initial scoping and estimation services to the production and sales teams on a daily basis.• Mentored a team of junior engineers to instill good practices, independence and a client-centric focus.
  • United Equipment Technologies
    Contract Software Engineer
    United Equipment Technologies Aug 2018 - Apr 2020
    - 16 years ago I wrote a fluid mixing engineering package for this company. I was contracted to re-write it because the original version did not work with Windows 10.- Recent features include an expression dependency graph for enhanced performance, custom reportgeneration via MS Office and PDF template documents, and an importer for vendor part data.
  • Outer Gate Studios, Llc
    Technical Lead
    Outer Gate Studios, Llc Jan 2016 - Apr 2020
    - Built a data driven C++ framework for 2D and 3D games from scratch. Its engine runs on several platforms including Windows, OSX, Android and iOS.- Collaborated with the design and production teams to spec, task and create all game systems.- Enabled content creation through the implementation of a robust set of editor tools.- Created, managed and maintained a secure distributed work environment to allow contribution by multiple remote employees.
  • Clearcorrect
    Senior Software Engineer
    Clearcorrect Mar 2017 - Aug 2018
    Round Rock, Texas, Us
    - Worked on a small team tasked with the test-driven creation and maintenance of applications used inthe processing of 3D scans and the production of data necessary to manufacture dental aligners.- Specific areas of focus included surface manipulation, reconstruction and simplification using CGAL,snapshot rendering of arch scans, and a conversion to the use of arbitrary precision arithmetic.
  • Spacetime
    Lead Programmer
    Spacetime Nov 2006 - Jan 2016
    - Built and led the programming team responsible for ongoing development of four massively multiplayer online games.- Consistently improved quarterly earnings through implementation of new gameplay features and by providing timely response to gathered metrics data.- Engineered and implemented numerous engine, gameplay, tool and commerce systems across six products on seven platforms (including Android and iOS).- Managed the release and update process for all live products through multiple vendors.- Provided 24-hour on-call programming support for live service failures.
  • Click Forensics
    Programmer
    Click Forensics Oct 2009 - Oct 2010
    Austin, Tx, Us
    - Wrote data analysis software to predict the value of high-volume search traffic using many metrics.- Reduced the execution time of score processing from days to minutes.
  • Blue Fang Games
    Programmer
    Blue Fang Games Nov 2008 - Apr 2009
    Us
    - Worked as part of a remote team to implement features, fix bugs and ensure compliance with lot checks on the Nintendo Wii title World of Zoo.
  • Ternary Software
    Software Engineer
    Ternary Software Oct 2004 - Jul 2006
    Exton, Pa, Us
    - Worked with multiple clients to create web-based applications as solutions to their business needs.- Developed a sandbox-style exploration game using Artificial Studios' Reality Engine.
  • Infina Visions Software
    Software Engineer
    Infina Visions Software Jul 2000 - Jul 2002
    - Created a software package and technical documentation to help engineers select parts for fluid mixing applications. This software is still in use by multiple clients today.- Provided international on-site training.

Riley Bixby Skills

Perl Android Ios Software Engineering Game Design Agile Methodologies C# Java Extreme Programming Game Development C++ Test Driven Development Video Games Databases Oop

Riley Bixby Education Details

  • Rensselaer Polytechnic Institute
    Rensselaer Polytechnic Institute
    Computer Science

Frequently Asked Questions about Riley Bixby

What company does Riley Bixby work for?

Riley Bixby works for Activision Blizzard

What is Riley Bixby's role at the current company?

Riley Bixby's current role is Technical Lead at Activision Blizzard.

What is Riley Bixby's email address?

Riley Bixby's email address is re****@****ard.com

What schools did Riley Bixby attend?

Riley Bixby attended Rensselaer Polytechnic Institute.

What skills is Riley Bixby known for?

Riley Bixby has skills like Perl, Android, Ios, Software Engineering, Game Design, Agile Methodologies, C#, Java, Extreme Programming, Game Development, C++, Test Driven Development.

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