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Rebecca Crose Email & Phone Number

Lead, Developer Programs at Roblox at Roblox
Location: San Francisco Bay Area, United States 5 work roles 3 schools
1 work email found @roblox.com 3 phones found area 508 and 312 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email r****@roblox.com
Direct phone (508) ***-****
LinkedIn Profile matched
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Current company
Role
Lead, Developer Programs at Roblox
Location
San Francisco Bay Area, United States
Company size

Who is Rebecca Crose? Overview

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Quick answer

Rebecca Crose is listed as Lead, Developer Programs at Roblox at Roblox, a with 2346 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at roblox.com, phone signal with area code 508, 312, and a matched LinkedIn profile for Rebecca Crose.

Rebecca Crose previously worked as Lead, Developer Programs at Roblox and Senior Program Manager at Roblox. Rebecca Crose holds Master Of Science, Video Game Production from University Of Central Florida.

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Email format at Roblox

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{first_initial}{last}@roblox.com
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Profile bio

About Rebecca Crose

As a team member I pride myself in as a person who can adapt & help in any situation. I am someone who wants to help the team as much as possible. I am there for each and every person on the team. The most important thing in developing is making sure everyone is happy & enjoying working together.

Listed skills include Scrum, Jira, Microsoft Excel, Adobe Design Programs, and 7 others.

Current workplace

Rebecca Crose's current company

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Roblox
Roblox
Lead, Developer Programs at Roblox
san mateo, california, united states
Website
Employees
2346
AeroLeads page
5 roles

Rebecca Crose work experience

A career timeline built from the work history available for this profile.

Lead, Developer Programs

Current

San Mateo, California, United States

• Built out a team of program managers• Manage, coach, and lead four direct reports• Oversee 7 programs (Accelerator, RDC, Bloxy, and more)• Created a budget for 2021 and 2021 for the 7 programs alongside tools that would be needed • Guide and mentor Roblox community developers regarding production and team management

Mar 2021 - Present

Senior Program Manager

San Mateo, California, United States

Roblox Developer Conference - Yearly conference for developers• Spearheaded the selection of speakers & content for 2019 & 2020 conference • Coordinated with Directors and VPs on feedback for all the presentations• Maintained roadmap and deadlines for presentations• Created the timing and schedule for the conference • Worked with marketing team alongside a vendor to execute the conference Accelerators - Internship program for developers to learn about game development • Expanded the program from occurring twice to three times a year• Grew program size from 20 to 50 developers• Implemented design and production best practices and lessons to educate the developers • Enrolled, interviewed candidates for the internship• Worked with Cultural Vistas on visas for international developers Product Integrations - Collaboration with product team and developers• Collaboration Editing - Selected and coordinated with 10 studios to try out a new product on live editing code • PlayFab - Worked with the product team to on-board over 20 studios to try out analytics and provided feedback Egg Hunt - Biggest live-ops event hosted by Roblox• Organized 50 individual games (over 100 developers) to add new content to their game for launch• Coordinated QA testing across all the games • Worked with art team to create over 50 avatar accessories Business Development - Collaborating with the Licensing / Business team • Stars - Streamlined the process of enrolling developers IP for toys by implementing electronic contracts, sign up process and reaching out• Amazon Merch Collaboration - Selected, enrolled, and documented the process of onboarding a developer to upload their own merchandise via the Roblox amazon store• Xbox - Collaborated with developers to implement Xbox compatibility to their game alongside working with Microsoft to feature their game• Google - Worked with Google to select games to implement an exclusive item that has special functionality

Jan 2019 - Mar 2021

Program Manager

San Mateo, California, United States

Live-Ops - Featuring games updates via an event page & social media• Coordinated with social media team to highlight selected games on Twitter and Instagram• Worked with an engineer on web page development to showcase games• Responsible for selection and coordinating with the developer for launchBranded Partnerships - Working with brands to create custom experiences on Roblox• Produced new and custom games for top brands (Fantastic Beasts & Aquaman & Ready Player One)• Selected developers for the creation of the custom game, coordinated with legal to create contracts & payment, and produced timelines with milestones• Coordinated feedback from partners to the developers Monthly Events - Showcasing 3-10 games each month with new content• Managed multiple game studios to implement new content • Worked with developers to come up with a quest / mission for players• Coordinated with social, marketing, and asset team to highlight the event

Jul 2017 - Jan 2019

Production Coordinator

Orlando, Florida Area

7 Days to Die --- PS4 & XB1 port of the PC game about surviving the zombie apocalypse• Created and managed tasks and issues in JIRA, ensuring they were updated, on track, and properly triaged• Tracked dependencies between the Publisher, PC developer, and Console developer• Maintained and updated the project’s master schedule• Worked with the lead programmer to create schedules for future work and features • Managed external milestone and build delivery• Created documentation for milestone deliverables• Coordinated community messaging with the community manager• Coordinated testing priorities for internal and external QA Dreadnought --- PS4 port of a PC game• Tracked UI dependencies between the Publisher, PC developer, and Console developer• Coordinated internal and external approval process for UI screens, across all disciplines and stakeholders• Documented issue and task creation and resolution processes across multiple JIRA databases • Updated the Publisher regularly on the status of UI features • Acted as Lead Producer while he was on paternity leave• Organized and ran sprint retrospectives and planningPrototype --- Prototype game to showcase to investors• Used an agile development process to iterate on design• Created and managed a waterfall schedule to determine art capacity• Worked with the CEO to prioritize features• Coordinated and ran build review meetings with the CEO, Creative Director, and Art Director

Aug 2015 - Jun 2017

Student Producer

Orlando, Florida

Life Unfolds --- A life simulation game about growing up and learning skills from loved ones• Worked with Project Lead to ensure project stayed on schedule and in scope• Organized tasks using JIRA and a physical Scrum board • Made sure team members were not blocked by another team member• Encouraged designers to think through each feature from beginning to end in details • Created visual design documents to communicate designs with artists and programmersCompounded --- 2D platformer to teach the basics of chemical compounds• Created workflow charts to communicate to artists and programmers• Organized and kept the team motivated when working on a low priority gameLocked --- 2D puzzle-platformer of getting a key to the end of each level to unlock the next• Adjusted tasks and features when new members were added to the team• Worked with a technical producer to create the vision of the game• Created 2D art and animation to portray the game’s toneDreamwalker --- Third person game that merging dreamlike environments with cognitive gameplay• Organized and saw the vision of the game through • Created a concise plan was key• Developed level design for the game

Aug 2014 - Aug 2015
Team & coworkers

Colleagues at Roblox

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3 education records

Rebecca Crose education

Bachleor Of Fine Arts, Digital Arts

Digital Artist (Animation, Modeling, & Web Design)

Study Abroad

Massey University

Studied Abroad

FAQ

Frequently asked questions about Rebecca Crose

Quick answers generated from the profile data available on this page.

What company does Rebecca Crose work for?

Rebecca Crose works for Roblox.

What is Rebecca Crose's role at Roblox?

Rebecca Crose is listed as Lead, Developer Programs at Roblox at Roblox.

What is Rebecca Crose's email address?

AeroLeads has found 1 work email signal at @roblox.com for Rebecca Crose at Roblox.

What is Rebecca Crose's phone number?

AeroLeads has found 3 phone signal(s) with area code 508, 312 for Rebecca Crose at Roblox.

Where is Rebecca Crose based?

Rebecca Crose is based in San Francisco Bay Area, United States while working with Roblox.

What companies has Rebecca Crose worked for?

Rebecca Crose has worked for Roblox, Iron Galaxy Studios, and Florida Interactive Entertainment Academny (Fiea).

Who are Rebecca Crose's colleagues at Roblox?

Rebecca Crose's colleagues at Roblox include Yizhak (Itzik) Ben-Shabat, Martijn Petrus, Noah Ronan, Roger Wang, and Muhammad Bilal.

How can I contact Rebecca Crose?

You can use AeroLeads to view verified contact signals for Rebecca Crose at Roblox, including work email, phone, and LinkedIn data when available.

What schools did Rebecca Crose attend?

Rebecca Crose holds Master Of Science, Video Game Production from University Of Central Florida.

What skills is Rebecca Crose known for?

Rebecca Crose is listed with skills including Scrum, Jira, Microsoft Excel, Adobe Design Programs, Powerpoint, Perforce, Unity, and Unreal Engine 4.

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