Rebecca is the game and immersive entertainment equivalent of a full-stack developer. She can execute a project start-to-finish or focus on a particular skillset. Her areas of expertise include game mechanics, narrative architecture, world-building, interactive design, audience experience, event production, production design, project management, branding, graphic design, media asset production, and content writing. She is fluent in HTML, CSS, and Regular Expression and has built complete applications for Hoax's brand and other projects using Ruby on Rails.In the past decade, Rebecca has produced nearly 400 events featuring Hoax's flagship Neo-Noir immersive cocktail party game, The Racket, for clients like Google, Facebook, Wells Fargo, The Founders Fund, Twitch, Niantic Labs, and Adobe. She's been commissioned to design and produce interactive experiences for Google I/O, TwitchCon, and the annual Come Out & Play Festival. She was part of the immersive design team for Boxcar Theater's "The Speakeasy" and designed transmedia games for The Go Game, the largest adventure gaming company in the world. She is a former artist-in-residence at SFMOMA, a fellow at Odd Salon, a former trustee of San Francisco's chapter of The Awesome Foundation, and has served on the board of Immersive Arts Alliance.In a past life, Rebecca was a digital media specialist producing content for publishers like Esquire, VICE, McSweeney's, and The New York Times. She retains her enthusiasm for emerging media platforms and her love of books.In her spare time, Rebecca enjoys games, storytelling, mythology, theater, metafiction, obscure history, esoteric religions, 20th-century jazz, art deco, maker collectives, museums, and postmodern magic.
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Co-FounderHoaxCalifornia, United States -
Creative DirectorElsewhere Dec 2023 - PresentI'm Elsewhere's principal writer and game designer working on a small team with a highly collaborative process. -
Co-FounderHoax Jan 2014 - PresentSan Francisco, California, UsBootstrapped an interactive party game from concept to a successful luxury entertainment and design firm.• Developed and iterated flagship product "The Racket," an innovative Neo-Noir immersive cocktail party game.• Executed 400+ high-end productions of The Racket, ranging from intimate 15-person birthdays to 200-person corporate events.• Secured contracts with elite clientele including Google, Facebook, Wells Fargo, The Founders Fund, Twitch, Niantic Labs, and Adobe.• Drove business development, resulting in commissions for bespoke interactive experiences at major tech events.• Managed all aspects of the business including creative direction, product development, client relations, team building, and operations. -
Artistic DirectorTake 3 Presents Aug 2021 - Jul 2022San Francisco, Ca, UsOrchestrated large-scale, multi-day immersive arts festivals blending theater, technology, and interactive storytelling• Curated and directed collaborations between 200-300 artists per event, creating expansive immersive worlds.• Worked with a team to design and implement complex narrative architectures spanning multiple media platforms and interactive elements.• Managed creative teams, budgets, and production timelines for large-scale, multi-faceted events.• Pioneered innovative approaches to immersive storytelling, blending live performance, digital media, and participatory elements.• Cultivated relationships with artists, performers, and technical specialists across various disciplines.• Oversaw all aspects of festival design, from conceptualization to execution, ensuring cohesive and transformative attendee experiences.• Developed strategies to engage audiences across multiple platforms, creating deep, memorable interactions with the festival narrative. -
Artist In ResidenceSfmoma San Francisco Museum Of Modern Art Jan 2016 - Mar 2017San Francisco, Ca, UsCollaborated with SFMOMA's Interpretive Media and Public Dialogue departments to develop a large-scale alternate reality game embedded within San Francisco's museums and libraries. -
Game Producer And Special Projects ConsultantThe Go Game Mar 2015 - Dec 2015San Francisco, Ca, UsLed urban adventure scavenger hunts for an industry leader in technology-assisted team games.• Managed end-to-end production of games and events for handfuls to hundreds of people.• Designed and produced high-profile special projects, including "The Spy Game" and an immersive urban spy adventure and a Pink Panther-themed race in Shoreditch, London, featuring competing teams, intricate clues involving local businesses, and real-time mobile game integration. -
Online EditorMcsweeney'S Apr 2014 - Dec 2015San Francisco, UsResponsible for creating and converting all digital assets for the McSweeney's literary magazine, The Believer. -
Audience Interaction Designer And Event ManagerThe Speakeasy Sf Oct 2014 - May 2015San Francisco, California, UsCreated original content, codified design principles, and implemented best practices for interactive scenes between 40 cast and 200+ audience members for the immersive theater show, "The Speakeasy". -
Digital Production ManagerByliner Mar 2013 - Nov 2014Responsible for content production and asset management for all titles at one of the first exclusively digital publishing houses.
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Digital Production SpecialistInkling Feb 2011 - Jun 2013San Francisco, Ca, UsWorked with teams of content creators to produce interactive digital versions of existing textbooks. -
Publishing InternMcsweeney'S Sep 2010 - Feb 2011San Francisco, Us
Rebecca Power Education Details
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University Of California, BerkeleyClassical Civilizations
Frequently Asked Questions about Rebecca Power
What company does Rebecca Power work for?
Rebecca Power works for Hoax
What is Rebecca Power's role at the current company?
Rebecca Power's current role is Co-Founder.
What schools did Rebecca Power attend?
Rebecca Power attended University Of California, Berkeley.
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