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Marcus Reed is a Art Lead-AR/VR/3D Designer at Dreamtek. Colleagues describe him as "Marcus is a Creative that can wear many hats, often all at once. I've seen him lead brainstorms, write PRD's, mock up product designs, and closely collaborate with engineering and product management. He's a cross functional Creative Lead that can even play Product Manager when tapped or manage partner or vendor relationships. I've watched Marcus lead creative teams in 2D, 3D, 6DOF, VR, AR, and Volumetric. He's a leader that just plain gets things done. Marcus has a creative eye you can trust and a keen technical understanding of consumer technology and behavior. Stop reading and start writing Marcus an offer letter!" and "Marcus Reed is a very talented 3D Artist. He is a pleasure to work with as he is creative, thoughtful, and focused in his job. As an HR person I observed first hand his ability to collaborate with and support his peers. The environment in which Sportvision uses real-time graphics for live sports television would rattle most people. Not Marcus! He works under extreme pressure and yet you never know he is stressed for a deadline because of his calm demeanor. Marcus is a great addition to anyone’s team!"
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DreamtekUnited States -
World Builder (Xr Designer) For Dreamtek On Assignment At MetaDreamtek Sep 2024 - PresentLondon, London, GbDesigning XR experiences for Horizon Worlds on the Meta Quest platform. -
Xr DesignerThoughtworks Jan 2024 - Sep 2024Chicago, Il, Us• XR Designer for mobile AR experiences.• Responsible for UX design in the AR experiences. (Figma)• Responsible for the creation of 3D assets (Maya)• Responsible for Unity scene design and integration -
Art ManagerNiantic, Inc. Nov 2021 - Sep 2023San Francisco, Ca, Us• Integral member of AR think-tank group with a focus on outdoor AR HMD experiences for mobile and HMD. • Designed experiences for multiple XR platforms. (Including Niantic’s unreleased AR headset, Oculus Quest 2, Magic Leap and HoloLens 2.)• Provided art direction on various AR prototypes.• Lead various cross-functional prototyping and user testing efforts.• Hands on creation of 3D assets. • Hands on Unity scene integration.• Partnered with various leaders across the organization including product, research, and dev ops on potential launch titles for Niantic’s HMD release.• Provided multiple high profile AR demos to Niantic executives and potential OEM hardware partners.• Managed relationship with external vendors. (Schedules and project tasking)• Provided people management to team. (Recruiting and performance management.)• Developed onboarding and prototyping documentation for the group. -
Creative LeadIntel Corporation Feb 2017 - Nov 2021Santa Clara, California, Us• Provided overall design, UI/UX documentation, and art direction on various Intel Sports consumer products. (NFL in TrueView, NBA on TNT VR, PGA TOUR VR)• Led efforts on NASCAR VR prototypes. (Unreal Engine)• Led efforts on NFL volumetric 3D VR prototypes. (Unity)• Hands on creation of 3D assets. • Experience curve modeling with AutoCAD and Rhino• Hands on Unity scene integration. • Collaborated with product, engineering, program, and live ops to deliver elements on time, according to PRD and other cross-functional documentation.• Managed relationship with external vendors. (Schedules and project tasking)• Managed the outsourcing of art assets to external overseas vendors.• Provided people management to internal team. (Recruiting and performance management, tasking) -
Art ManagerGsn Games Sep 2015 - Feb 2017Los Angeles, Ca, Us• Art management of 3D art team for Wheel of Fortune Slots. (IOS and Android mobile game).• Provided general art direction. (Unity 3D scene, 2D popup dialogs)• Collaborated with product and design to implement core game features according to product and game design documentation.• Collaborated with UI/UX to implement 2D and 3D core feature flows in Unity. • Hands on individual contributor with a focus on 3D art for mobile.• Managed the outsourcing of art assets to external overseas vendors. -
3D Technical ArtistVoke Vr Feb 2016 - Aug 2016Us• Contracted as 3D technical artist on Voke VR app. (Oculus and android app) • Responsible for 3D asset creation in Maya, and integration into Unity 3D.• Created 3D and UX for Portland Timbers VR demo soccer app.• Collaborated with internal developers for integration with Oculus SDK -
Art DirectorSportvision Feb 2014 - Sep 2015Chicago, Il, Us• Provided art direction for the company. (Storyboards, sketches, and style guides.)• Worked very closely with television networks and sporting leagues to ensure the authenticity of their brands. (NBC, CBS, FOX, ESPN)• Managed the implementation of various broadcast graphics packages from network clients. (FOX, ESPN, and TBS.)• Tools included Photoshop, Illustrator, After Effects VizRt.• Managed team of artists in the development of various 2D and 3D broadcast effects. (Down and Distance arrows-NFL), (PitchFX-MLB), (RaceFX-NASCAR) (NASCAR Raceview 3D)• Established 2D and 3D art pipelines across our broadcast and digital products.• Hands on individual contributor with a focus on real-time 3D models ranging from organic humanoid to hard surface vehicles.• Cross-functional collaboration on projects using AGILE/scrum development.• Utilized JIRA for bug-tracking, and SVN for version control. -
Senior 3D ArtistSportvision Jan 2006 - Jan 2014Chicago, Il, Us• Supervised a team of artists on Raceview 3D.• Worked with 3D team to create all 28 NASCAR tracks and virtual car skins for Raceview. • Led efforts to model and texture all NASCAR car makes and their accompanying LODs.• Created Unity graphics pipeline for weekly asset DLC. • Created optimization pipeline for all 3D assets for Unity engine.• Worked closely with engineering to integrate GPS data structure into Unity graphics pipeline. • Tasks involve the conversion of track survey data and car GPS location into accurate representations of all tracks and cars. • I implemented various broadcast graphics packages from network clients. (FOX, ESPN, and TBS.)• Broadcast tools included Photoshop, Illustrator, After Effects and Vizrt. -
3D Character ModelerElectronic Arts (Ea) Jan 2005 - Feb 2006Redwood City, Ca, Us• Tasks included modeling, texturing, and rigging of characters and props for the Sims 2 video game.• Characters and props are built according to concepts artists designs.• I created LODs for characters and props according to pipeline standards.• I collaborated with engineers to solve art integration bugs in the character creation portion of game engine.
Marcus Reed Education Details
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Academy Of Art University3D Modeling/Animation -
University Of Wisconsin-MadisonInterarts And Technology
Frequently Asked Questions about Marcus Reed
What company does Marcus Reed work for?
Marcus Reed works for Dreamtek
What is Marcus Reed's role at the current company?
Marcus Reed's current role is Art Lead-AR/VR/3D Designer.
What is Marcus Reed's email address?
Marcus Reed's email address is ma****@****mes.com
What is Marcus Reed's direct phone number?
Marcus Reed's direct phone number is +165020*****
What schools did Marcus Reed attend?
Marcus Reed attended Academy Of Art University, University Of Wisconsin-Madison.
Who are Marcus Reed's colleagues?
Marcus Reed's colleagues are Lisa Moyer, Jake Konaszewski, Luke Callaghan, Victoria Neeson, Karen Lyon, Kiwai(Kee-Wee) Lai, Tuwmaa Parker.
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