Reese Bowes Email and Phone Number
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Reese Bowes is a User Experience, Technology, Design, and Interaction synthesis. at NXT Humans. She possess expertise in user experience, user interface design, user centered design, graphic design, programming and 12 more skills.
Nxt Humans
View- Website:
- nxthumans.com
- Employees:
- 13
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Nxt Humans -
Senior Design TechnologistIntel Corporation Feb 2022 - Apr 2023Santa Clara, California, UsThis role focused on UX research and design for the improvement of developer experience for Intel’s IoT and edge software products.I performed competitive and benchmarks research, assisted in the design of interactions for Intel's upcoming flagship AI/Edge compute platform, directed engineering teams in API creation and documentation practices, outfitted a compute lab for remote UX research and edge compute prototypes development, and troubleshooted existing NEX edge compute codebases. -
Adjunct Faculty - Sonic Arts & Music ProgramPortland State University Mar 2022 - Jul 2022Portland, Or, UsI taught digital music production using current and cutting-edge DAWs (Reason, VCV Rack, MaxMSP), and enabled students to perform their musical compositions live and augmented with visuals by interfacing their works with TouchDesigner software. I lead my students to the development of a final showcase called "Volcanoes Erupting as the Earth is Feeling Pain", that was performed live at the Rewire Festival in 2022, and is documented here -> https://reesebowes.com/blog/volcanoes-erupting-as-the-earth-is-feeling-pain -
Lead Ux/Technical StrategistInstrument Jun 2021 - Feb 2022Portland, Oregon, UsAcross multiple internal teams I lead UX prototyping, wireframing, UX research, technical development direction, and UX strategy, for Youtube's Creators experience, Samsung's Family HUB, Dropbox's Desktop web app, Salesforce's DreamForce conference, Foxtrot's grocery app, and Michelin's updated e-commerce experience. -
Senior Ux StrategistInstrument Dec 2020 - Jun 2021Portland, Oregon, Us -
Senior Creative TechnologistAmplified By Design Jan 2020 - Dec 2020Portland, Or, UsI lead concept design, industrial design, and rapid prototyping - CAD, virtual prototyping, rendering, hard interface programming, and built a full "Wizard of Oz" interactive experience that was used for UX research purposes - for GM's "Future of Autonomous Vehicles". -
Senior Experience DesignerSecond Story Jul 2019 - Jan 2020Portland, Or, UsI served as UX designer and created conceptual prototypes - through drawn storyboards, the generation of user journeys, or by using TouchDesigner, Rhino3d + Grasshopper, Processing, or Unity/Unreal3d - for Red Hat, and other companies. -
Instructor, Make+Think+Code Lab @ PncaPacific Northwest College Of Art Sep 2017 - Jul 2019Portland, Or, UsI created curriculum for workshops that I facilitated around creative coding, holistic design philosophy, and product design. I taught students using VR interfaces how to sculpt, design products, and how to draw or animate using these tools as an introduction to new tools and media for artistic practice. -
Industrial Design LeadIntel Labs Jun 2017 - Jun 2019Hillsboro, Or, UsThe prototypes I've produced in this role range from wearable devices that detect PTSD behaviors in military service dogs, personal smart space robotics, solar powered cameras for selective crop spraying, artificially intelligent search and rescue drones, and light field optics for head mounted virtual reality displays, to name a few. -
Industrial Designer - Wearable Experiences [Anticipatory Computing Lab]Intel Labs Apr 2016 - Jun 2019Hillsboro, Or, UsI designed wearable devices for compute devices authentication and also devices for long-distance, haptic communication in this role. -
Lead Ux Designer/Ux Technologist - User Experience InnovationsIntel Labs Jun 2015 - Apr 2016Hillsboro, Or, UsI lead and performed duties across multiple roles in this team, from user experience research, user experience design, software interface prototyping, and industrial design prototyping for various projects and initiatives ranging from smart kids' spaces, adaptive interfaces for educational environments, personal robotics, and virtual reality experiences. -
Ux Technologist Intern - Hls User Technology Prototyping TeamIntel Corporation Dec 2014 - May 2015Santa Clara, California, UsI was an intern in the Health and Life Sciences Group at Intel's Data Center Group where I assisted in the development of user experiences and prototype interfaces for clinicians and patients at the Intermountain Healthcare group in Salt Lake City, Utah and for the Oregon Health and Sciences University in Portland, Oregon. -
Ux Design Intern - Intel Health Strategy & Solutions GroupIntel Corporation May 2014 - Dec 2014Santa Clara, California, UsDuring this internship I performed the following assignments which have complemented my graduate research at the Oregon College of Art and Craft and Pacific Northwest College of Arts in the Applied Craft & Design MFA program: Storyboard IllustrationVideography, Post-Production, and EditingProduct conceptualizationInterface designDesign research interview shadowingResearch transcription and analysisDesign research proposal developmentPersona development and illustrationThe assets I generated were for use internally at Intel, and Intermountain Healthcare. -
Software EngineerIntel Corporation Apr 2011 - Aug 2013Santa Clara, California, UsAcross multiple hardware and software teams, I performed compatibility and hardware validation of Intel’s “Core” product line from 1st Generation Nehalem to 6th Generation Skylake, by primarily constructing Python scripts and wrappers around genetic algorithms produced by the Integrated Memory Controller Validation team, assisting in the design and build of hands-free benchmarking systems (similar to Phoronix) for the Platform Benchmarking team, and debugging of assembly instructions (machine code) for the CAFE RIT (Random Instruction Set/Test) team. I also performed a role as a User Experience "evangelist" and documented a year long effort to spread the knowledge of UX research, design thinking, and several other user-centered design topics to a community of about 1500 individuals inside Intel. The message was relayed through 12 different video presentations (~1.5 hours each) that were given by design professionals internal to and from outside Intel, which I shot, edited, produced, and later published to an internal social media forum. I am also an Intel Software Quality Award recipient (This is Intel's second highest honor - April 2012) -
Engineering TechnicianIntel Corporation Apr 2008 - Apr 2011Santa Clara, California, UsI performed prototype chipset validation, technical analysis, and benchmarking. -
Graphic DesignerMedia That Matters, Llc Jun 2007 - Nov 2007I served as a principal designer and network administrator; I developed the initial brand portfolio for Media That Matters, LLC.
Reese Bowes Skills
Reese Bowes Education Details
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Oregon College Of Art And CraftMultiple Disciplines -
Pacific Northwest College Of ArtMultiple Disciplines -
Ogi/OhsuArtificial Intelligence
Frequently Asked Questions about Reese Bowes
What company does Reese Bowes work for?
Reese Bowes works for Nxt Humans
What is Reese Bowes's role at the current company?
Reese Bowes's current role is User Experience, Technology, Design, and Interaction synthesis..
What is Reese Bowes's email address?
Reese Bowes's email address is re****@****tel.com
What schools did Reese Bowes attend?
Reese Bowes attended Oregon College Of Art And Craft, Pacific Northwest College Of Art, Ogi/ohsu.
What skills is Reese Bowes known for?
Reese Bowes has skills like User Experience, User Interface Design, User Centered Design, Graphic Design, Programming, Interaction Design, Illustration, Web Design, Web Development, Software Development, 3d Modeling, Industrial Design.
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