Reid Baker work email
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Reid Baker personal email
Producer | Program Manager | Product Manager - Games, Entertainment, & Technology- I've helped build games & developer tools reaching players and users around the world.- My career has involved years of work in real-time graphics, visualization, VR & XR technology.- I've enjoyed working with global brands and IP, and have fostered and managed strong partner relationships.
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Producer (Unreal Engine)Epic GamesSeattle, Wa, Us -
Producer | Product Manager | Technical Account ManagerEpic Games Sep 2020 - Oct 2023Cary, Nc, Us- I collaborated with cross-functional teams in building new features and tools for Unreal Engine, UEFN, and Fortnite, with a primary focus on supporting the development of LEGO Fortnite and the growing collection of LEGO x Fortnite games and creator experiences.- Helped to establish and foster the relationship with The LEGO Group and other partners, and building strong, efficient collaboration systems between companies.- I regularly engaged with internal, external, partner, and customer developer teams, supporting their ongoing success, including with the new and evolving tools, technology, and creative workflows. -
Owner | Principal | Production ManagerOthereal 2013 - 2020Othereal - aka Studio Red & Black LLC -provided a range of services, including consulting, design, and development for games, digital media, and various interactive products and experiences, including frequently using Unreal Engine and VR. Clients and collaborators included Universal Parks, Disney, Sony, and more.Key Highlights- Contributed to the development of multiple Jurassic World rides at Universal Beijing Resort.- 2023 THEA Award Winner for contributions to Universal Beijing Resort- 2019 Epic Games Megagrant Award Recipient- 2017 Clio Silver Award for contributions to an interactive Sony activation (collaborating with ICHI Worldwide).
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Director Of Development & Production - Vr Games & ContentImax Jul 2017 - Jan 2019Mississauga, Ontario, Ca -
Senior DesignerTwo Bit Circus Aug 2015 - Apr 2016Los Angeles, Ca, Us- Collaborated on the productization of the STEAM Carnival - envisioned as a traveling, multi-day celebration of Science Technology Engineering Art and Math - focused on empowering young creators through hands-on activities, from games, to building machines, and exciting (often large-scale) demonstrations.- Supported the ongoing creative and design direction for physical and digital games development, as well as their iteration, testing, and deployment - working closely with engineers, artists, designers, and production. -
Art Director | 3D Technical DesignerRiva Creative Usa Aug 2013 - Jan 2015I crafted a buildable design direction for DreamWorks Animation rides & attractions for the Motiongate Dubai Theme Park, including for the Madagascar and How To Train your Dragons Franchises.I frequently leveraged VR and Unreal Engine to build 3D visualizations of theme park rides and lands, acting as comprehensive storytelling tools that helped advance the creative development as well as the IP, brand-holder, and other stakeholder buy-in.
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Studio Committee Chair - 2015 (And Past Roles)Acm Siggraph 2012 - 2015New York, UsAt SIGGRAPH - attendees visiting The Studio have the opportunity to make, create, and learn alongside professional and enthusiasts alike, using the latest tools employing novel techniques. The Studio is all about providing hands-on experiences, featuring courses on relevant software and workflows, drop-in projects, and a wide collection of experiences that get people creating.Past Roles:2014 – Studio Shadowing Chair & Subcommittee Producer | Content Juror2013 – Studio Subcommittee Producer2012 – Emerging Technologies Subcommittee Associate Producer -
Interactive Experience DesignerRgh Themed Entertainment May 2011 - Jul 2013Collaborated with a multidisciplinary team of artists, designers, and engineers to iterate and develop concepts, prototypes, and technology solutions for multiple, proposed, interactive theme park experiences.
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Deputy Manager - Vr, Simulation, Visualization Software GroupForum8 Aug 2008 - Jul 2010Minato-Ku, Tokyo, JpI collaborated with several departments, including artists and engineers, to advance business development and product goals for this Japanese real-time simulation and VR software company, while providing high-touch support and engagement for international customers. -
Vr Researcher And DesignerAsu Center For Design Research - Digital Phoenix Project Jun 2006 - Jul 2008Tempe, Az, UsDeveloped a Digital Twin for downtown Phoenix, AZ (3D, Real-time, Simulation, VR), integrating photogrammetry data with custom assets. This has been presented at conferences and events around the world. This was developed as a tool and research platform for studying traffic flow among other important systems to understand how they are impacted by new construction projects and other major developments within the Phoenix-Metro area.
Reid Baker Skills
Reid Baker Education Details
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Arizona State UniversityArchitecture -
Carnegie Mellon UniversityMasters Of Entertainment Technology
Frequently Asked Questions about Reid Baker
What company does Reid Baker work for?
Reid Baker works for Epic Games
What is Reid Baker's role at the current company?
Reid Baker's current role is Producer (Unreal Engine).
What is Reid Baker's email address?
Reid Baker's email address is re****@****cmu.edu
What schools did Reid Baker attend?
Reid Baker attended Arizona State University, Carnegie Mellon University.
What skills is Reid Baker known for?
Reid Baker has skills like Interaction Design, Photoshop, User Interface Design, Indesign, Video Games, Architecture, 3d Visualization, Animation, Concept Design, 3d Studio Max, Research Design, Maya.
Who are Reid Baker's colleagues?
Reid Baker's colleagues are Jun Choi, Triston Stuckey, Martin Munoz, Jake Undefined, Zander Smith, Colton George, Da Doge.
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