Remo Meyer work email
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Remo Meyer personal email
I’m a dynamic, empathic, and results-driven engineering leader with a compellingrecord of leadership and innovation spanning eight years at Labster. Achievingmassive user growth from 16'000 to 6 million unique users and adeptly navigatedthe transition from startup to scale-up. Instrumental in transforming, accelerating,and scaling software development and content creation teams, processes, andplatforms. I believe in the value of cross-disciplinary collaboration and have proventhe ability to build strong bridges between business stakeholders and productteams, showcasing expertise in tech strategy, software architecture, and agilemethodologies.
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Head Of Interfaces & DataAnybotics May 2024 - PresentZurich, Ch -
Chief Technology OfficerLabster Dec 2021 - Mar 2024Copenhagen, Dk- Member of the executive team, contributing to the strategy and execution toovercome COVID-related changes in core markets, improving organizationalalignment and focus, which eventually led to a turn-around in customer retention- Leading Product, Design, Scientist, and Engineering teams through a phase oforganizational change, rebuilding employee trust and engagement- Establishing an organizational framework to align and empower cross-functional teams and increase collaboration between PMs, Designers, andEngineers- Setting the strategy of a major platform redevelopment to improve contentcreation capabilities and efficiency- Executing the strategy by creating organizational buy-in, hiring key contributorsand leaders, and leading through the organizational transformation- Strengthening the organization’s data-driven decision-making by establishing adata analyst team and a scalable BI infrastructure- Integrating the R&D team of UbiSim (Acquisition) -
Engineering Director & ArchitectLabster Jul 2018 - Nov 2021Copenhagen, Dk- Leading the platform department through a phase of hyper-growth, scaling from3 to 10 scrum teams- Introduced a shift in software development practices to radically reducedevelopment cycle times and enable on-demand deployment- Initiated the redevelopment of Labster’s teacher and student access portalbased on a microservice architecture, leading to an instructor NPS (netpromoter score) increase of 40 points and a significant increase in developerefficiency.- Established multiple cross-functional teams to port the platform to XR (GoogleDaydream, zSpace) and mobile (Android, iOS) devices, unlocking Labster’slearning simulations to more customers than ever.- Created and executed a plan to resolve technical debt in Labster’s monolithicserver infrastructure, while scaling to 5 data regions and sustaining uptimeduring a phase of 10x user growth- Maintained and improved Labster’s core platform to support 10 contentteams and enable the creation of 300 simulations, while continuously reducingcycle time and content creation cost -
Product Owner & Team LeadLabster Sep 2017 - Jun 2018Copenhagen, DkProduct Owner, Web team- Successfully navigated the technical integration with Pearson (EducationalPublisher)- Redesign the teacher dashboard to improve grading efficiencyTeam Lead, Builder- Hiring and onboarding core team- Combined Unity and web tech stack to decouple and accelerate UIdevelopment, while sustaining the immersive editor experienceDecoupling content and platform deployment, improving the release cycle timefrom up to 2 quarters to bi-weekly platform releases and on-demand contentreleases -
Senior Software EngineerLabster Feb 2016 - Aug 2017Copenhagen, Dk- Architecture, development, and internal launch of a visual editor “Builder” for thecreation of virtual learning simulations- C# development and maintenance of Labster’s core platform- Contributing to the improvement of software development practices -
Software EngineerPerspectix Ag Jul 2014 - Sep 2015Zürich, Ch- C++ development of P’X5 product configurator- Implementation of FBX and DWG file import and export- Maintenance and improvement of an OpenGL based rendering pipeline- Extending an XML based customization layer (VCML)- Leading the introduction of googlemock unit testing framework and C++11language features in P’X5 -
Research & Development (Computer Graphics/ Cad)Borm Ag & Cubx Software Ag Jul 2006 - Jun 2014- C++ software development of Pointline CAD- Architecture and refactoring of several core systems, improving platformstability and maintainability- Removed various performance bottlenecks to enable dynamic, real-timerendering of large-scale detailed floorplans- Integration of 3rd party libraries- Contributing to the establishment of software development practices
Remo Meyer Skills
Remo Meyer Education Details
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Eth ZürichComputer Science
Frequently Asked Questions about Remo Meyer
What company does Remo Meyer work for?
Remo Meyer works for Anybotics
What is Remo Meyer's role at the current company?
Remo Meyer's current role is Head of Interfaces & Data at ANYbotics.
What is Remo Meyer's email address?
Remo Meyer's email address is re****@****ter.com
What schools did Remo Meyer attend?
Remo Meyer attended Eth Zürich.
What skills is Remo Meyer known for?
Remo Meyer has skills like C++, Object Oriented Design, Software Engineering, Scrum, Visual Studio, Boost, Algorithms, Test Driven Development, Computer Graphics, Programming, Mercurial, Stl.
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