Remo Wieland
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Remo Wieland Email & Phone Number

Senior Lookdev and Texture Artist at Sony Pictures Imageworks
Location: Vancouver, British Columbia, Canada 15 work roles 2 schools
1 work email found @moving-picture.com 1 phone found area 604 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email r****@moving-picture.com
Direct phone (604) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Lookdev and Texture Artist
Location
Vancouver, British Columbia, Canada
Company size

Who is Remo Wieland? Overview

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Quick answer

Remo Wieland is listed as Senior Lookdev and Texture Artist at Sony Pictures Imageworks, a company with 1297 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at moving-picture.com, phone signal with area code 604, and a matched LinkedIn profile for Remo Wieland.

Remo Wieland previously worked as Senior Look Dev Artist at Sony Pictures Imageworks and Computer Graphics Supervisor at Cosa Vfx. Remo Wieland holds Diploma, 3D Animation & Visual Effects from Vancouver Film School.

Company email context

Email format at Sony Pictures Imageworks

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*@moving-picture.com
68% confidence

AeroLeads found 1 current-domain work email signal for Remo Wieland. Compare company email patterns before reaching out.

Profile bio

About Remo Wieland

CG SupervisorExperience with virtually every stage of production from Previs right through to Compositing and everything in between.

Listed skills include Maya, Visual Effects, Nuke, Compositing, and 32 others.

Current workplace

Remo Wieland's current company

Company context helps verify the profile and gives searchers a useful next step.

Sony Pictures Imageworks
Sony Pictures Imageworks
Senior Lookdev and Texture Artist
Vancouver, BC, CA
Website
Employees
1297
AeroLeads page
15 roles · 28 years

Remo Wieland work experience

A career timeline built from the work history available for this profile.

Computer Graphics Supervisor

Vancouver, British Columbia, Canada

Remote work on projects shared between LA and Vancouver. Started as Lead in Lookdev and Lighting and transitioned into the CG Supervisor role

Nov 2020 - Jun 2023

Senior Generalist, Acting Lead

Vancouver, Canada Area

Key artist, layout, lookdev, lighting, rendering. Worked on Deadly Class, Snowpiercer, Magicians, Penny Dreadful: City of Angels.

Nov 2018 - Sep 2020

Lead Environment Artist

Mpc

Vancouver, Canada Area

Lead Environment artist on Skyscraper

Nov 2017 - Jun 2018

Senior 3D Generalist In Dmp

Mpc

Vancouver, Canada Area

Look Dev, Lighting, Modelling, Rendering, with Maya/Vray, Setting up and troubleshooting 3d Nuke Projections

Aug 2014 - 2017

Senior Lighter / Look Development

Artifex Studios
Apr 2013 - Jun 2014

3D Generalist

Anthem Visual Effects

Work on the show "Sanctuary", the TV movie Neverland, and a couple of other movies in production

Aug 2010 - Dec 2012

3D Artist

Vancouver, Canada Area

Primarily Modeling & Texturing & Lighting for a TV pilot.

Feb 2012 - May 2012

3D Vfx Artist

Mr. X

3D VFX mostly for Resident Evil: Afterlife, Modeling, Texturing, Lighting. Maya, Houdini, zBrush, Photoshop, Renderman, Mantra, Nuke

Aug 2009 - Aug 2010

2D Post Production Vfx Artist

Troublemaker Studios

Mostly used Shake and Boujou while doing post production on the movie "Shorts", though there was some 3d Modelling with XSI too.

Aug 2008 - Dec 2008

Xsi Generalist

Troublemaker Digital

Work on Pre-visualization and other 3D work for the movie Barbarella, and Shorts

Sep 2007 - May 2008

3D Generalist

Previs and modeling

Jan 2008 - Mar 2008

Communications Officer

Was responsible for looking after all the communications and marketing needs of various departments assigned to me. Met with clients, assessed their needs, and developed marketing plans for them. I worked on ad copy and graphic design and web design being careful to create dramatic and effective work that still fit in the overall organizational look and.

Apr 2007 - Sep 2007

Web Developer, Graphic Designer, Trade Show Worker

Vancouver, British Columbia, Canada

Web Design and Print Design, development of web policies, standards, guidelines, liaising with non-academic departments for all their communications needs. Set up and manned our booth at Career and Trade shows.

1998 - 2006 ~8 yrs
Team & coworkers

Colleagues at Sony Pictures Imageworks

Other employees you can reach at imageworks.com. View company contacts for 1297 employees →

2 education records

Remo Wieland education

FAQ

Frequently asked questions about Remo Wieland

Quick answers generated from the profile data available on this page.

What company does Remo Wieland work for?

Remo Wieland works for Sony Pictures Imageworks.

What is Remo Wieland's role at Sony Pictures Imageworks?

Remo Wieland is listed as Senior Lookdev and Texture Artist at Sony Pictures Imageworks.

What is Remo Wieland's email address?

AeroLeads has found 1 work email signal at @moving-picture.com for Remo Wieland at Sony Pictures Imageworks.

What is Remo Wieland's phone number?

AeroLeads has found 1 phone signal(s) with area code 604 for Remo Wieland at Sony Pictures Imageworks.

Where is Remo Wieland based?

Remo Wieland is based in Vancouver, British Columbia, Canada while working with Sony Pictures Imageworks.

What companies has Remo Wieland worked for?

Remo Wieland has worked for Sony Pictures Imageworks, Cosa Vfx, Fusefx, Mpc, and Artifex Studios.

Who are Remo Wieland's colleagues at Sony Pictures Imageworks?

Remo Wieland's colleagues at Sony Pictures Imageworks include Robert Jonker, Clara Chan, Daniel Laczkowski, Lori Holland, and Scott Fenstermaker.

How can I contact Remo Wieland?

You can use AeroLeads to view verified contact signals for Remo Wieland at Sony Pictures Imageworks, including work email, phone, and LinkedIn data when available.

What schools did Remo Wieland attend?

Remo Wieland holds Diploma, 3D Animation & Visual Effects from Vancouver Film School.

What skills is Remo Wieland known for?

Remo Wieland is listed with skills including Maya, Visual Effects, Nuke, Compositing, Photoshop, Texturing, Zbrush, and Rendering.

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