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Dmitry S. Email & Phone Number

Sr. Computer Graphics Scientist
Location: Mountain View, California, United States 10 work roles
1 work email found @lytro.com LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 57%

Contact Signals · 1 work email

Work email d****@lytro.com
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Role
Sr. Computer Graphics Scientist
Location
Mountain View, California, United States

Who is Dmitry S.? Overview

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Quick answer

Dmitry S. is listed as Sr. Computer Graphics Scientist based in Mountain View, California, United States. AeroLeads shows a work email signal at lytro.com and a matched LinkedIn profile for Dmitry S..

Dmitry S. previously worked as Technical Director - Simulation at Freelance and Senior Technical Artist / Technical Director at Freelance.

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Email format at lytro.com

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*@lytro.com
68% confidence

AeroLeads found 1 current-domain work email signal for Dmitry S.. Compare company email patterns before reaching out.

Profile bio

About Dmitry S.

Senior Technical Director / Sr. Computer Graphics ScientistSolid scripting and automation skills, shader writing, lighting, rendering.Programming: MEL, Python, PySide, PyQt, Tcl/Tk, C3D Software: Maya, Houdini, 3DsMax3D Sculpting Tools: Zbrush, Mudbox, 3D CoatGame Engines: Unreal Engine 4, Unity Rendering: Redshift3D, Renderman, VrayShading Languages: RSL, HLSL, GLSLVideo Compositing: Nuke, Shake, VegasTexturing: Photoshop, dDo, nDo, xNormal, Substance Painter, Substance DesignerVersion Control: SVN, GitPhotogrammetry / DSLR Video / PBR

10 roles

Dmitry S. work experience

A career timeline built from the work history available for this profile.

Sr. Computer Graphics Scientist

Mountain View, CA, US

Technical Director - Simulation

Freelance
  • Working on rendering massive datasets for Deep Learning and Computer Vision
  • Simulating photorealistic environments
  • Building 3D simulation infrastructure
  • Scripting for Deadline and automate CPU/GPU renderfarm jobs
  • Writing custom shaders
  • Creating datasets with labels, semantic segmentation

Senior Technical Artist / Technical Director

Freelance
  • Writing custom shaders
  • Using advanced photogrammetry
  • Scripting tools for CGI pipelines
  • Working on CGI workflow automation — Maya, Houdini, Nuke, Unreal Engine, Redshift3D, Renderman, Deadline, Python, MEL, VEX —

Sr. Computer Graphics Scientist

Mountain View, California, US

Akasha acquired by Google's Intrinsic...

May 2022 - Jan 2023

Sr. Computer Graphics Scientist

Palo Alto, California, US

Worked on Synthetic 3D data for robotics and deep learning. Photorealistic rendering, shading, materials, lighting. Automation, scripting, custom shaders.Company acquired by Alphabet’s “Intrinsic”

Sep 2021 - Jun 2022

Graphics Engineer - Synthetic Data

Plantation, Florida, US

Simulated and rendered massive scale synthetic Datasets for Deep Learning and Computer Vision.Synthetic ground truth / Simulation / Technical Art / Pipeline and dataflow development.Pipeline automation, batch processing, assets optimization, renderfarm support.— Maya, Houdini, Unreal Engine, Python, MEL, Nuke, PySide, Redshift3D —

Dec 2017 - May 2020

Cg Generalist / Rendering Td

Mountain View, California, US

  • Scripted for Deadline using Python API
  • Monitored renderfarm
  • Automated day-to-day tasks
  • Created user interfaces in PySide/PyQt
  • Worked on shading and rendering 3D scenes
  • Scripted in Mel and Python for Maya
Sep 2016 - Dec 2017

Photogrammetry Technical Director / 3D Technical Artist

San Francisco, California, US

  • Completed 300+ photorealistic apparel 3D models
  • Developed pipeline for 3D scan data processing
  • Creating photorealistic textured 3D models from still images
  • Testing 3D models for issues and errors
  • Cleaning up 3D scans geometry
  • Fixing 3D scans textures issues in Photoshop and Mudbox
Nov 2013 - Oct 2015

Technical Artist / Shading Td

Ulitka Postproduction
  • Created GUI for Pixar's command line tools in Tcl/Tk
  • Developed system utilities in Tcl/Tk for automation
  • Implemented new functionality to in-house tools
  • Wrote automation scripts in MEL and Python for Maya
  • Provided assistance to artists with technical issues
  • Trained and help to artists with new tools and technologies
Oct 2009 - May 2013

3D Generalist

Ip-Studio
  • Work with various local studios, primary focusing on 3D graphics for tv production.
  • Modeled and animated 3D objects and characters for TV production
  • Modeled and textured low polygonal objects for real time engines
  • Optimized poly count of existing models for game engine requirements
  • Shaded, lighted and rendered 3D scenes
  • Composited in Nuke/Shake
Jan 2005 - Oct 2009
FAQ

Frequently asked questions about Dmitry S.

Quick answers generated from the profile data available on this page.

What is Dmitry S.'s role at their current company?

Dmitry S. is listed as Sr. Computer Graphics Scientist.

What is Dmitry S.'s email address?

AeroLeads has found 1 work email signal at @lytro.com for Dmitry S..

Where is Dmitry S. based?

Dmitry S. is based in Mountain View, California, United States.

What companies has Dmitry S. worked for?

Dmitry S. has worked for Freelance, Intrinsic, Akasha Imaging, Magic Leap, and Lytro.

How can I contact Dmitry S.?

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