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Rex Waters Email & Phone Number

Lead VFX Artist at Liquid Development
Location: Missoula, Montana, United States 16 work roles 4 schools
1 work email found @liquiddevelopment.com 2 phones found area 815 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email r****@liquiddevelopment.com
Direct phone (815) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead VFX Artist
Location
Missoula, Montana, United States

Who is Rex Waters? Overview

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Quick answer

Rex Waters is listed as Lead VFX Artist at Liquid Development, based in Missoula, Montana, United States. AeroLeads shows a work email signal at liquiddevelopment.com, phone signal with area code 815, and a matched LinkedIn profile for Rex Waters.

Rex Waters previously worked as VFX Lead at Liquid Development and 3D Modeler at Liquid Development. Rex Waters holds Bfa, Figurative Sculpture from Academy Of Art University.

Company email context

Email format at Liquid Development

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{first_initial}{last}@liquiddevelopment.com
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AeroLeads found 1 current-domain work email signal for Rex Waters. Compare company email patterns before reaching out.

Profile bio

About Rex Waters

Rex is a versatile VFX artist with experience in multiple areas of game development and 3 years of experience working on real-time VFX for games. He also brings over 8 years of production experience from other creative fields & 3 years as a foundations sculpture instructor in figurative anatomy for the Academy of Art in San Francisco. After working on a few indie games on his free-time, filling roles such as 3D modeler, 2D animator, concept art and game design, all these interests converged into a professional career in VFX for games. In his time with Liquid Development he has contributed to Halo Infinite, Magic the Gathering Arena, and Valorant which have bolstered his creative skillset working along side the industries best VFX artists. Through his work at Liquid, Rex has created effects in Unreal, Unity & custom engines. These professional experiences have provided Rex the skills to skillfully lead diverse teams towards a common goal, creating stunning visual graphics in multiple art styles. Rex Waters' dedication to his craft, collaborative nature, and leadership experience make him a highly sought-after VFX artist in the industry.

Listed skills include Sculpture, Art, Illustration, Drawing, and 36 others.

Current workplace

Rex Waters's current company

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Liquid Development
Liquid Development
Lead VFX Artist
AeroLeads page
16 roles

Rex Waters work experience

A career timeline built from the work history available for this profile.

Vfx Lead

Us

Mainly doing VFX now, with modeling and zbrush, 2d animation an the side.

Lead Artist & Game Designer

Saigasound Llc

My roles for Glowing Door can fluctuate from concept to art production to game design, but gameplay problems are solved by a small team of multiple disciplined designers & developers. I've also been handling all assets for the game, which includes creating tile sheets, sprite sheets, & animations(frame by frame). Style continuity is a big concern, as we want to stay faithful to an 8bit aesthetic. Programs used are Aseprite & Clip Studio.https://twitter.com/GlowingDoorGame

Feb 2017 - Mar 2020

3D Modeler, 3D Printer Tech, Impression Technician

My responsibilities as a modeler/technician include shaping a scan of a client’s ears to create a custom Inner Ear Monitor shell with all audio driver seats and bores in place, finalizing everything for printing & assembly. I customize and troubleshoot our proprietary modeling programs (3Shape’s Shell Designer & ShapeDesigner, among others). I also stepped into the role of all importing, organization, & maintenance to rest of the team’s production builds. I also work closely with our engineer to develop and import R&D iterations to streamline our pipeline and develop new products. Additionally, I have cross-trained in 3D scanning & printing on Envisiontec cDLM 3D printers to provide more flexibility to my team, as well as communicating to vendors and customers fit issues and limitations.

Feb 2014 - Jan 2020

Art Lead

Spectradia

I worked as an art lead for a small team of game developers. I directed other animators and artists on the aesthetic feel of the game, using Clip Studio EX, Photoshop, Maya, Unity, & Github as well as overseeing the character development, story progression, & visual style of the game. Extra attention was payed to emotion and countenance of character through posture, movement, facial expression, and palette.

May 2016 - Jan 2019

Course Instructor

Portland, Or, Us

Through PNCA's summer camp Design.Labs, I ran a summer class for teenagers to learn or develop there grasp of form. We started with a rough idea in water based clay, then remodeled our finished sculpture in SculptGL(a browser based modeling program). Then our final classes were finalizing and 3D printing our models with PNCA printers. The students had a blast and got it all done.... All in one week!

Jul 2017 - Jul 2017

Production Team Lead

Berkeley Stamp & Engraving Co.

I managed a manufacturing shop specializing in custom signs, rubber stamps, awards, plaques, & embossers. I maintained a queue of customers product orders, placed either online, over the phone, or in the store. Product designs were created using Adobe Photoshop, Illustrator, InDesign and CorelDRAW. Custom products were made using mechanical or laser engravers, sublimation printing techniques, and hand assembled products. Occasional troubleshooting and maintenance to the printers.

May 2013 - Nov 2014

Sculptor / Mold-Maker

Unusual Usables / Painted Wonderland

Helped with sculpting, mold-making, & casting of "live terra cotta warrior" costumes for the Asian Art Museum in San Francisco. Costumes were first sculpted life size in clay then cast in pieces to be worn by models. The end product was two cast latex and cloth costumes sewn together and worn by actors.

Mar 2013 - Apr 2013

Instructor

San Francisco, Ca, Us

As an Instructor for the Foundations Department, i worked directing individuals and groups of 20 or more people through projects intended to push the principles and concepts of the three dimensional human form.Duties include: Working with and teaching canons for human proportion, structure, geometry, balance, & anatomy. Utilizing different sculpture materials, methods, and tools to achieve the desired effect. Classroom organization & management, verbal & visual communication techniques.

Aug 2010 - Apr 2013

Tutor

San Francisco, Ca, Us

As a tutor for the Academy Resource Center (ARC), i worked with students on an individual basis, guiding them through issues as the popped up on a week to week basis. Classes/subjects i tutored were figure modeling, ecorche(anatomy), ceramics, mold-making, and creature creation. Areas i focused on as a tutor were sculpting the human form anatomy, proportion, hands, feet, facial features, hair, wrinkles, & expressions.

Apr 2010 - Apr 2013

Ceramics Expert

San Francisco, Ca, Us

Provided extensive guidance and supervision for kids kindergarten through 7th grade with different ceramic projects with a weekly theme. Mostly hand building and wheel throwing techniques, as well as engaging a group of 20 kids in group games and activities Duties included: Ceramic techniques such as slipping and scoring, coil pots, slab building, press molds, tool safety, and operating electric and kick wheels. Performed skits and played games with large and small groups, helped with conflict resolution and general handyman work.

Jun 2012 - Aug 2012

Sculptor & Moldmaker

As a sculptor I worked individually and collaboratively as a figurative and abstract sculptor under the direction of Mario Chiodo, assisting in the “Remember Them: Champions of Humanity”, as well as other commissions. Duties include: Sculpting, carving foam(knife & hot-wire), large and small scale armature construction, mold making, scaling sculptures from small to large proportions, operating forklifts and scissor lifts, & extensive use of handheld and power tools.

Aug 2010 - Feb 2011

Apprentice Sculptor - Just The Right Shoe

Us

I assisted Deborah Samia in the completion of small collectibles. Sculpting was done solely in castiline wax, all details and accessories were also completed in wax to fit exactly as the final product should. Extensive tooling and sanding was needed to have either the polished or textured look desired in the final resin cast.

Nov 2008 - Feb 2009
Team & coworkers

Colleagues at Liquid Development

Other employees you can reach at liquiddevelopment.com. View company contacts →

4 education records

Rex Waters education

Bfa, Figurative Sculpture

Academy Of Art University

Modeling, Virtual Environments And Simulation

Portland Community College

Associate Of Arts (Aa), Digital & Traditional Illustration

Mchenry County College

Art/Art Studies, General

Prairie Ridge Hs
FAQ

Frequently asked questions about Rex Waters

Quick answers generated from the profile data available on this page.

What company does Rex Waters work for?

Rex Waters works for Liquid Development.

What is Rex Waters's role at Liquid Development?

Rex Waters is listed as Lead VFX Artist at Liquid Development.

What is Rex Waters's email address?

AeroLeads has found 1 work email signal at @liquiddevelopment.com for Rex Waters at Liquid Development.

What is Rex Waters's phone number?

AeroLeads has found 2 phone signal(s) with area code 815 for Rex Waters at Liquid Development.

Where is Rex Waters based?

Rex Waters is based in Missoula, Montana, United States while working with Liquid Development.

What companies has Rex Waters worked for?

Rex Waters has worked for Liquid Development, Saigasound Llc, 64 Audio, Spectradia, and Pacific Northwest College Of Art.

Who are Rex Waters's colleagues at Liquid Development?

Rex Waters's colleagues at Liquid Development include Sean Parkin, Josh Harvey, Grayson Hughbanks, Darrin C., and Petra Goodrich.

How can I contact Rex Waters?

You can use AeroLeads to view verified contact signals for Rex Waters at Liquid Development, including work email, phone, and LinkedIn data when available.

What schools did Rex Waters attend?

Rex Waters holds Bfa, Figurative Sculpture from Academy Of Art University.

What skills is Rex Waters known for?

Rex Waters is listed with skills including Sculpture, Art, Illustration, Drawing, Photoshop, Fine Art, Illustrator, and Art Education.

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