Rex Ahn

Rex Ahn Email and Phone Number

Lead Animator @ REKiNDLED Studios
Japan
Rex Ahn's Location
Japan, Japan
Rex Ahn's Contact Details

Rex Ahn work email

Rex Ahn personal email

About Rex Ahn

My digital media career began in 1997 as character animator at Mainframe Entertainment. Since then, I've worked in other television animation studios as well as on feature-film projects and video-game titles. My experience has led me to positions as Supervising Animator and CG Supervisor on various projects. I have both a critical, artistic eye and technical mind which helps me in achieving solutions to best suit both the Creative and Business aspects of production.Now based in Tokyo, I've experienced what it is really like to perform in various Japanese studios. From small, 10-artist outfits to large, corporate-style studios, I've been privileged to have gained a lot of knowledge both in Japanese art and tech during my tenure here.Specialties: Pipeline design for television and feature film, team management, technical problem-solving, character animation and full-body dynamic animation, cinematic camera-work and setup.

Rex Ahn's Current Company Details
REKiNDLED Studios

Rekindled Studios

View
Lead Animator
Japan
Website:
rekindled.uk
Employees:
15
Rex Ahn Work Experience Details
  • Rekindled Studios
    Lead Animator
    Rekindled Studios
    Japan
  • Honeybee Studios Inc.
    Cto/Animation Director
    Honeybee Studios Inc. Dec 2017 - Present
    Tokyo, Japan
    Gaining decades of computer graphics experience, both on the creative and technical-side, I've started an animation studio with two other trusted compatriots.Honeybee Studios was conceived to produce high-quality CG works, with a Western twist. We are located in Tokyo, Japan, and boast a tight crew of veteran CG artists. Our uniqueness lies in our complete understanding of Japanese visual styles, as well as Western techniques.I'm the Chief Technical Officer and handle pretty… Show more Gaining decades of computer graphics experience, both on the creative and technical-side, I've started an animation studio with two other trusted compatriots.Honeybee Studios was conceived to produce high-quality CG works, with a Western twist. We are located in Tokyo, Japan, and boast a tight crew of veteran CG artists. Our uniqueness lies in our complete understanding of Japanese visual styles, as well as Western techniques.I'm the Chief Technical Officer and handle pretty much all-things-tech in the studio. As also Animation Director, I ensure that the work we do is up to my standards of quality. Show less
  • Guild Studio
    Cinematics Director
    Guild Studio Mar 2020 - Mar 2022
    Tokyo, Japan
    I am directing cinematography, as well as final animation, for a yet-unannounced long-form RPG.I also give workflow, as well as technical suggestions, to improve the overall production.I am contracted through my company, Honeybee.
  • Sola Digital Arts Inc.
    Studio Cg Supervisor
    Sola Digital Arts Inc. May 2019 - Mar 2020
    Tokyo, Japan
    Studio CG SupervisorMy overall task was to bring greater efficiency to the production pipeline at Sola. Working closely with the Lead Technical Director, we created Genesys: a no-nonsense, fast, production pipeline. With my over 20-years of industry experience both on the floor, and managing my own studio, we created a fast-flowing data and communication system which encompassed all departments in production.I was contracted through my studio, Honeybee.
  • Sola Digital Arts Inc.
    Animation Supervisor
    Sola Digital Arts Inc. May 2019 - Mar 2020
    Tokyo, Japan
    Animation Supervisor for Ghost in the Shell: SAC_2045 (Season 1)I was brought on-board near the tail-end of the season to ensure the quality of animation met the clients' requirements. As well as animation quality-control, I led the animation department on technical needs and relayed with the other various departments to find solutions to production issues. I also developed a facial animation workflow to level-up the quality and speed of hand-keyed lipsync animation.I was… Show more Animation Supervisor for Ghost in the Shell: SAC_2045 (Season 1)I was brought on-board near the tail-end of the season to ensure the quality of animation met the clients' requirements. As well as animation quality-control, I led the animation department on technical needs and relayed with the other various departments to find solutions to production issues. I also developed a facial animation workflow to level-up the quality and speed of hand-keyed lipsync animation.I was contracted through my studio, Honeybee. Show less
  • Square Enix
    Cinematics Creator
    Square Enix Jul 2018 - Jul 2019
    Tokyo, Japan
    I was one of the narrative cinematics creators for Final Fantasy 7 Remake. I handled the mocap performance direction, camera-work, and editing for many of the heavy action-sequences. We used Motionbuilder as the base software to ingest the capture data, then shot the sequences within the software.I was contracted through my own studio, Honeybee.
  • Studio Attic
    Cg Supervisor, Director Of Animation
    Studio Attic Jan 2014 - Oct 2017
    Within 23 Wards, Tokyo, Japan
    From initial storyboard blocking, to cinematography, to final animation, I lead a team of artists to complete the visual communication of stories.Training crew in camera-work and in both artistic and technical animation techniques is part of my responsibilities.I am also deeply involved with the framework-development of our in-house technical pipeline on both the CG-side and IT backend. I deal in both hardware and software decisions and purchases (server-side and artist-side)… Show more From initial storyboard blocking, to cinematography, to final animation, I lead a team of artists to complete the visual communication of stories.Training crew in camera-work and in both artistic and technical animation techniques is part of my responsibilities.I am also deeply involved with the framework-development of our in-house technical pipeline on both the CG-side and IT backend. I deal in both hardware and software decisions and purchases (server-side and artist-side), as well as infrastructure planning. Always looking for ways to streamline the production pipeline, I have my ear to the ground for trends in all-things-tech. Show less
  • Studio Attic
    Cinematography Lead (Final Fantasy Xv)
    Studio Attic Mar 2016 - Jun 2016
    Tokyo, Japan
    Lead Layout Cinematographer for Final Fantasy XV, by Square Enix, Japan.
  • Studio Attic
    Creature Animation Lead (Final Fantasy Xv)
    Studio Attic Mar 2016 - Jun 2016
    Tokyo, Japan
    Lead Creature Animator for Final Fantasy XV, by Square Enix, Japan.
  • Freelance Technical Animator
    Technical Animator
    Freelance Technical Animator May 2013 - Dec 2013
    Within 23 Wards, Tokyo, Japan
    Freelancing as a Technical Animator here in Tokyo for both local and remote projects.
  • Toneplus Animation Studios
    Technical Animator
    Toneplus Animation Studios Feb 2012 - Apr 2013
    Worked on all-Japanese anime productions such as: ダンボール戦機 (Cardboard War Machines) UsavichAdditional Pipeline consultation
  • Polygon Pictures
    Pre-Visualization, Layout And Animation
    Polygon Pictures May 2011 - Dec 2011
    Shot-cinematography, Layout and Animation -- Tron: UprisingAdditional Pipeline consultation
  • Polygon Pictures
    Layout Artist
    Polygon Pictures Oct 2010 - May 2011
    Shot cinematography -- Transformers: PrimeAdditional Pipeline consultation
  • Polygon Pictures
    Lead Animator
    Polygon Pictures Jul 2010 - May 2011
    Lead Animator -- Transformers: PrimeAdditional Pipeline consultation
  • A.C.R.O.N.Y.M. Games
    Lead Animator
    A.C.R.O.N.Y.M. Games Jun 2009 - Sep 2010
    Lead NIS and in-game animator
  • Humanature Studios / Nexon Publishing North America
    Lead Artist
    Humanature Studios / Nexon Publishing North America Jul 2008 - Jan 2009
  • Image Engine Design Inc.
    Lead Previz Artist
    Image Engine Design Inc. Oct 2007 - Jun 2008
    Previz Lead Artist for feature film on projects such as "The Day the Earth Stood Still", "Dragonball", "Night at the Museum 2". Worked with Previz Supervisor to ensure projects were completed on time at the highest quality possible.
  • Nerd Corps Entertainment
    Cg Supervisor
    Nerd Corps Entertainment Jul 2006 - Oct 2007
    Established a full production pipeline for episodic television shows from the ground-up. Advanced current proprietary tools by working alongside the Software engineers. Increased efficiency of all departments with new methodologies, workflows and software. Contributed to overall pipeline of production from Design to Modelling, Animation to Rendering and Visual FX to Online on a technical front. Newly-integrated Rendering and Compositing departments were successfully implemented into the… Show more Established a full production pipeline for episodic television shows from the ground-up. Advanced current proprietary tools by working alongside the Software engineers. Increased efficiency of all departments with new methodologies, workflows and software. Contributed to overall pipeline of production from Design to Modelling, Animation to Rendering and Visual FX to Online on a technical front. Newly-integrated Rendering and Compositing departments were successfully implemented into the pipeline. Technical issues were logged and managed through myself to the Software team. Also animated shots for current shows or special projects, especially those which needed heavy technical attention. Show less
  • Nerd Corps Entertainment
    Supervising Animator
    Nerd Corps Entertainment Feb 2006 - Jul 2006
  • Nerd Corps Entertainment
    Special Projects Animator
    Nerd Corps Entertainment Nov 2005 - Feb 2006
    Animation, rigging and character set-up, modelling, texturing under heavy deadlines
  • Nerd Corps Entertainment
    Supervising Animator
    Nerd Corps Entertainment Mar 2004 - Nov 2005
  • Think Tank Training Center
    Animation Mentor
    Think Tank Training Center Jun 2006 - Feb 2007
    Animation theory and software execution training. Theory includes education on posing, timing and acting. Software execution involves fcurve manipulation, on-the-fly rigging and tips/tricks to animate faster. Also directing and editing students' final project.
  • Nerd Corps Enternainment
    Supervising Technical Director
    Nerd Corps Enternainment 2006 - 2007
  • Mainframe Entertainment, Inc.
    Lighting / Compositing Tech
    Mainframe Entertainment, Inc. Sep 2003 - Mar 2004
    Responsible for lighting, rendering and compositing shots; followed direction of lighting supervisor; managed fixes between animation and lighting department; create work-arounds within compositor to complete shots quickly
  • Mainframe Entertainment, Inc.
    Supervising Animator
    Mainframe Entertainment, Inc. May 2003 - Jul 2003
    Supervising Animator, Episode 5 Spiderman: The Animated Series; responsible for keeping animation team moving forward by dealing with technical hiccups; worked closely with modelling and FX departments to ensure that broken assets were fixed and ready for animators to use; instructed animators on action animation theory and execution; worked with Producer to assess the viability of client notes; kept show within schedule and within budget; animated difficult action shots
  • Mainframe Entertainment, Inc.
    Senior Animator
    Mainframe Entertainment, Inc. Sep 2000 - May 2003
    Lead a team of animators from the beginning of an episode straight through to the end. Worked with director and supervising animator to motivate team and also keep track of individual work output. Led teams by example.
  • Mainframe Entertainment, Inc.
    Character Animator
    Mainframe Entertainment, Inc. Jun 1997 - Sep 2000
    Responsible for animating sequences distributed by the espisodic director; lighting, rendering and compositing those shots

Rex Ahn Skills

Cross Functional Team Leadership Animation Direction Problem Solving Team Management Character Animation Maya Animation Compositing After Effects Feature Films Pre Visualization Television Xsi Visual Effects Facial Animation Cinematics Computer Animation Video Games Layout Camera Work 3d Modeling 3d Studio Max Modeling Character Rigging Autodesk Motionbuilder Digital Compositing Softimage Lighting Rendering Computer Graphics

Rex Ahn Education Details

Frequently Asked Questions about Rex Ahn

What company does Rex Ahn work for?

Rex Ahn works for Rekindled Studios

What is Rex Ahn's role at the current company?

Rex Ahn's current role is Lead Animator.

What is Rex Ahn's email address?

Rex Ahn's email address is re****@****ail.com

What schools did Rex Ahn attend?

Rex Ahn attended Vancouver Film School.

What skills is Rex Ahn known for?

Rex Ahn has skills like Cross Functional Team Leadership, Animation Direction, Problem Solving, Team Management, Character Animation, Maya, Animation, Compositing, After Effects, Feature Films, Pre Visualization, Television.

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