Rex Ahn work email
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Rex Ahn personal email
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My digital media career began in 1997 as character animator at Mainframe Entertainment. Since then, I've worked in other television animation studios as well as on feature-film projects and video-game titles. My experience has led me to positions as Supervising Animator and CG Supervisor on various projects. I have both a critical, artistic eye and technical mind which helps me in achieving solutions to best suit both the Creative and Business aspects of production.Now based in Tokyo, I've experienced what it is really like to perform in various Japanese studios. From small, 10-artist outfits to large, corporate-style studios, I've been privileged to have gained a lot of knowledge both in Japanese art and tech during my tenure here.Specialties: Pipeline design for television and feature film, team management, technical problem-solving, character animation and full-body dynamic animation, cinematic camera-work and setup.
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Lead AnimatorRekindled StudiosJapan -
Cto/Animation DirectorHoneybee Studios Inc. Dec 2017 - PresentTokyo, JapanGaining decades of computer graphics experience, both on the creative and technical-side, I've started an animation studio with two other trusted compatriots.Honeybee Studios was conceived to produce high-quality CG works, with a Western twist. We are located in Tokyo, Japan, and boast a tight crew of veteran CG artists. Our uniqueness lies in our complete understanding of Japanese visual styles, as well as Western techniques.I'm the Chief Technical Officer and handle pretty… Show more Gaining decades of computer graphics experience, both on the creative and technical-side, I've started an animation studio with two other trusted compatriots.Honeybee Studios was conceived to produce high-quality CG works, with a Western twist. We are located in Tokyo, Japan, and boast a tight crew of veteran CG artists. Our uniqueness lies in our complete understanding of Japanese visual styles, as well as Western techniques.I'm the Chief Technical Officer and handle pretty much all-things-tech in the studio. As also Animation Director, I ensure that the work we do is up to my standards of quality. Show less -
Cinematics DirectorGuild Studio Mar 2020 - Mar 2022Tokyo, JapanI am directing cinematography, as well as final animation, for a yet-unannounced long-form RPG.I also give workflow, as well as technical suggestions, to improve the overall production.I am contracted through my company, Honeybee.
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Studio Cg SupervisorSola Digital Arts Inc. May 2019 - Mar 2020Tokyo, JapanStudio CG SupervisorMy overall task was to bring greater efficiency to the production pipeline at Sola. Working closely with the Lead Technical Director, we created Genesys: a no-nonsense, fast, production pipeline. With my over 20-years of industry experience both on the floor, and managing my own studio, we created a fast-flowing data and communication system which encompassed all departments in production.I was contracted through my studio, Honeybee. -
Animation SupervisorSola Digital Arts Inc. May 2019 - Mar 2020Tokyo, JapanAnimation Supervisor for Ghost in the Shell: SAC_2045 (Season 1)I was brought on-board near the tail-end of the season to ensure the quality of animation met the clients' requirements. As well as animation quality-control, I led the animation department on technical needs and relayed with the other various departments to find solutions to production issues. I also developed a facial animation workflow to level-up the quality and speed of hand-keyed lipsync animation.I was… Show more Animation Supervisor for Ghost in the Shell: SAC_2045 (Season 1)I was brought on-board near the tail-end of the season to ensure the quality of animation met the clients' requirements. As well as animation quality-control, I led the animation department on technical needs and relayed with the other various departments to find solutions to production issues. I also developed a facial animation workflow to level-up the quality and speed of hand-keyed lipsync animation.I was contracted through my studio, Honeybee. Show less -
Cinematics CreatorSquare Enix Jul 2018 - Jul 2019Tokyo, JapanI was one of the narrative cinematics creators for Final Fantasy 7 Remake. I handled the mocap performance direction, camera-work, and editing for many of the heavy action-sequences. We used Motionbuilder as the base software to ingest the capture data, then shot the sequences within the software.I was contracted through my own studio, Honeybee. -
Cg Supervisor, Director Of AnimationStudio Attic Jan 2014 - Oct 2017Within 23 Wards, Tokyo, JapanFrom initial storyboard blocking, to cinematography, to final animation, I lead a team of artists to complete the visual communication of stories.Training crew in camera-work and in both artistic and technical animation techniques is part of my responsibilities.I am also deeply involved with the framework-development of our in-house technical pipeline on both the CG-side and IT backend. I deal in both hardware and software decisions and purchases (server-side and artist-side)… Show more From initial storyboard blocking, to cinematography, to final animation, I lead a team of artists to complete the visual communication of stories.Training crew in camera-work and in both artistic and technical animation techniques is part of my responsibilities.I am also deeply involved with the framework-development of our in-house technical pipeline on both the CG-side and IT backend. I deal in both hardware and software decisions and purchases (server-side and artist-side), as well as infrastructure planning. Always looking for ways to streamline the production pipeline, I have my ear to the ground for trends in all-things-tech. Show less
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Cinematography Lead (Final Fantasy Xv)Studio Attic Mar 2016 - Jun 2016Tokyo, JapanLead Layout Cinematographer for Final Fantasy XV, by Square Enix, Japan.
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Creature Animation Lead (Final Fantasy Xv)Studio Attic Mar 2016 - Jun 2016Tokyo, JapanLead Creature Animator for Final Fantasy XV, by Square Enix, Japan.
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Technical AnimatorFreelance Technical Animator May 2013 - Dec 2013Within 23 Wards, Tokyo, JapanFreelancing as a Technical Animator here in Tokyo for both local and remote projects.
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Technical AnimatorToneplus Animation Studios Feb 2012 - Apr 2013Worked on all-Japanese anime productions such as: ダンボール戦機 (Cardboard War Machines) UsavichAdditional Pipeline consultation -
Pre-Visualization, Layout And AnimationPolygon Pictures May 2011 - Dec 2011Shot-cinematography, Layout and Animation -- Tron: UprisingAdditional Pipeline consultation -
Layout ArtistPolygon Pictures Oct 2010 - May 2011Shot cinematography -- Transformers: PrimeAdditional Pipeline consultation -
Lead AnimatorPolygon Pictures Jul 2010 - May 2011Lead Animator -- Transformers: PrimeAdditional Pipeline consultation -
Lead AnimatorA.C.R.O.N.Y.M. Games Jun 2009 - Sep 2010Lead NIS and in-game animator -
Lead ArtistHumanature Studios / Nexon Publishing North America Jul 2008 - Jan 2009
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Lead Previz ArtistImage Engine Design Inc. Oct 2007 - Jun 2008Previz Lead Artist for feature film on projects such as "The Day the Earth Stood Still", "Dragonball", "Night at the Museum 2". Worked with Previz Supervisor to ensure projects were completed on time at the highest quality possible. -
Cg SupervisorNerd Corps Entertainment Jul 2006 - Oct 2007Established a full production pipeline for episodic television shows from the ground-up. Advanced current proprietary tools by working alongside the Software engineers. Increased efficiency of all departments with new methodologies, workflows and software. Contributed to overall pipeline of production from Design to Modelling, Animation to Rendering and Visual FX to Online on a technical front. Newly-integrated Rendering and Compositing departments were successfully implemented into the… Show more Established a full production pipeline for episodic television shows from the ground-up. Advanced current proprietary tools by working alongside the Software engineers. Increased efficiency of all departments with new methodologies, workflows and software. Contributed to overall pipeline of production from Design to Modelling, Animation to Rendering and Visual FX to Online on a technical front. Newly-integrated Rendering and Compositing departments were successfully implemented into the pipeline. Technical issues were logged and managed through myself to the Software team. Also animated shots for current shows or special projects, especially those which needed heavy technical attention. Show less -
Supervising AnimatorNerd Corps Entertainment Feb 2006 - Jul 2006 -
Special Projects AnimatorNerd Corps Entertainment Nov 2005 - Feb 2006Animation, rigging and character set-up, modelling, texturing under heavy deadlines -
Supervising AnimatorNerd Corps Entertainment Mar 2004 - Nov 2005 -
Animation MentorThink Tank Training Center Jun 2006 - Feb 2007Animation theory and software execution training. Theory includes education on posing, timing and acting. Software execution involves fcurve manipulation, on-the-fly rigging and tips/tricks to animate faster. Also directing and editing students' final project.
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Supervising Technical DirectorNerd Corps Enternainment 2006 - 2007
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Lighting / Compositing TechMainframe Entertainment, Inc. Sep 2003 - Mar 2004Responsible for lighting, rendering and compositing shots; followed direction of lighting supervisor; managed fixes between animation and lighting department; create work-arounds within compositor to complete shots quickly -
Supervising AnimatorMainframe Entertainment, Inc. May 2003 - Jul 2003Supervising Animator, Episode 5 Spiderman: The Animated Series; responsible for keeping animation team moving forward by dealing with technical hiccups; worked closely with modelling and FX departments to ensure that broken assets were fixed and ready for animators to use; instructed animators on action animation theory and execution; worked with Producer to assess the viability of client notes; kept show within schedule and within budget; animated difficult action shots -
Senior AnimatorMainframe Entertainment, Inc. Sep 2000 - May 2003Lead a team of animators from the beginning of an episode straight through to the end. Worked with director and supervising animator to motivate team and also keep track of individual work output. Led teams by example. -
Character AnimatorMainframe Entertainment, Inc. Jun 1997 - Sep 2000Responsible for animating sequences distributed by the espisodic director; lighting, rendering and compositing those shots
Rex Ahn Skills
Rex Ahn Education Details
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3D Animation And Digital Effects
Frequently Asked Questions about Rex Ahn
What company does Rex Ahn work for?
Rex Ahn works for Rekindled Studios
What is Rex Ahn's role at the current company?
Rex Ahn's current role is Lead Animator.
What is Rex Ahn's email address?
Rex Ahn's email address is re****@****ail.com
What schools did Rex Ahn attend?
Rex Ahn attended Vancouver Film School.
What skills is Rex Ahn known for?
Rex Ahn has skills like Cross Functional Team Leadership, Animation Direction, Problem Solving, Team Management, Character Animation, Maya, Animation, Compositing, After Effects, Feature Films, Pre Visualization, Television.
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