Reza Abolmolouk Email & Phone Number
@arcproductions.com
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Who is Reza Abolmolouk? Overview
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Reza Abolmolouk is listed as CFX Technical Director at SPIN VFX, a with 201 employees, based in Toronto, Ontario, Canada. AeroLeads shows a work email signal at arcproductions.com and a matched LinkedIn profile for Reza Abolmolouk.
Reza Abolmolouk previously worked as Software Team Lead at Dneg and Engineering Manager at Monsters Aliens Robots Zombies. Reza Abolmolouk holds Honours Bachelor Of Science, Human Biology from University Of Toronto.
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About Reza Abolmolouk
Seasoned developer in the Visual Effects and Computer Graphics industry, with credits in TV, feature films, and CG animation. My passion lies in solving technical problems, producing clean code, and sharing knowledge, with an emphasis on customer service, no matter the customer. Comfortable working closely with all levels of artists, developers, production, and managers, I have a solid understanding of their unique needs and provide relevant solutions.I am highly organized, thoughtful, detail-oriented, with excellent communication and interpersonal skills, which has allowed me to rise to leadership positions where I have excelled in nurturing in others the same customer-oriented approach to problem solving. In this stage of my career, I am seeking work in an environment that fosters mutual respect, an emphasis on continuous improvement, and of course the pursuit of clean, well-tested, and maintainable code.KEY TECHNICAL PROFICIENCIESDigital Content Creation (DCC) software and their APIs: • Maya, MEL, PyMel, OpenMaya • Houdini • Nuke • BlenderProject/product management and tracking: • Shotgun/Shotgrid, RV • Jira, Confluence • REZ package/env managerDevelopment: • Python, wxPython, PyQt, PySide • UX/UI design practices • Debugging and troubleshooting legacy codebases • git, Subversion, Gitlab, Github, Bitbucket • Linux, Windows, OSX • HTML, XML, JSON, YAMLPREVIOUS EXPERIENCE WITH• ImageMagick, ffmpeg• Pixar Tractor, Qube, Deadline• Alembic• USD• Make, , CMake, SCons• Mental Ray, RenderMan, VRay• E-on Vue• 3DEqualizer• SQL• C++• Fusion and eyeonscript
Listed skills include Maya, Mel, Python, Mental Ray, and 12 others.
Reza Abolmolouk's current company
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Reza Abolmolouk work experience
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Software Team Lead
Reported directly to the Software Development Manager (SDM). Led 3 teams of software developers for supporting the Crowds, CFX, and Rigging departments. Key leadership responsibilities included: • ensuring the SDM was kept up-to-date on development progress, developer concerns, developer performance, and stakeholder/client feedback, flagging any potential issues or delays • mentoring developers, providing technical guidance, code reviews, and oversight • acting as Scrum Master for the 3 teams, leading Scrum events such as scrums, backlog refinement, and sprint reviews • overseeing Jira tickets to ensure up-to-date developer progress, and responding to stakeholder questions/comments• liaising with key stakeholders to gather priorities and requirements, as well as providing progress updates Key software development responsibilities included: • helping junior team members troubleshoot difficult issues • updating existing software, in line with company-wide python 3 and C++11 compliance efforts • authoring how-to guides for developer onboarding, with topics such as terminal and IDE setup, git workflows, and build/release workflows
Engineering Manager
Managed a team of 7 developers, including pipeline generalists and DCC specialists
Senior Pipeline Developer
REZ Expert role• Introduced the REZ environment management system• Built custom bootstrap system for REZ from the ground up• Built various tools for developers to aid in REZ package development, sharing, and testing, before release• Built staged deployment tooling for REZ package releasesSenior Developer role• Introduced automatic linting of python pull requests using Github Actions• Mentored junior developers• Helped draw up python coding standards, pull request templates, and deployment workflows• Provided support for DCCs, Shotgrid, and pipeline tools
Senior Pipeline Technical Director
Acted as Toolset Manager• Responsible for weekly toolset deployments and toolset hotfix releases• Helped build and maintain the bootstrap for the REZ environment management system• Managed cross-site and cloud (Amazon AWS S3) syncing of REZ package releases• Built and maintained launchers for the various projects, departments, and DCCs, using REZ for environment management• Began building CI system for unit testing, building, release, and syncing of code, using Github ActionsBuilt and maintained various scripts and tools• Built Qt GUI for artists to more easily log their time in Shotgun/Shotgrid• Maintained Blender publishing tool and asset manager• Set up and built Shotgun/Shotgrid action menu scripts• Built and maintained various Shotgun/Shotgrid event scripts and serverSupported and built tools for front-end departments in all shows• Deadline, Maya, Blender, Houdini, and Nuke
Pipeline Technical Director
Animation Technical Director
Built and maintained pipeline tools for PREVIS, LAYOUT, TRACKING, ANIMATION, CROWDS, and RIGGING departments• Built various Maya tools, including: file opener/saver, render submitter, playblast manager, FBX/Maya converter, picture-in-picture creator, viewport mask creator• Built new tools and helped maintain the existing pipe for Maya, MotionBuilder, Houdini, Nuke, 3DEqualizer, Shotgun• Created desk-side review tool/workflow, integrating Shotgun and RV in a traceable review processWorked closely with artists, providing solutions to their technical problems, and scripts to automate workflows• Acted as the primary support TD for PREVIS, LAYOUT, TRACKING, ANIMATION, CROWDS, and RIGGING departments• Wrote various ad hoc scripts per artist needs• Coached tech-savvy artists in MEL and Python to enable them to write their own simple scripts for use in MayaTrained and mentored Junior TDs• Instilled customer service values to foster positive relationships with artists and Production Management• Provided Python and MEL scripting advice and review• Coached on troubleshooting techniques, via job shadowing and "see one, do one, teach one"
Technical Director
Developed and maintained pipeline tools for all pipeline departments, but specializing in PREVIS/LAYOUT, ANIMATION, FINALING and COMP• Built asset cloning tool to automate the manual process of copying assets for re-use• Built Vue pipeline, including writing Vue render submission tool, Vue render de-noise submission tool, automatic slap-comps with Maya renders for validation purposes, and co-writing tools for transferring geo, camera, and point data between Maya and Vue• Maintained and enhanced various Animator tools, including character pickers and pose/cycle management tool• Built asset cataloguing tool for reviewing ingested client assets• Managed automated movie generation (from departmental playblasts, shot renders, asset turntables, Vue renders) for posting to Shotgun and/or client delivery, for all shows• Built Fusion comp templates, for adding burn-ins and safe-guides, that used eyeonscript/Lua to allow configurable resolutions and aspect ratios according to show-specific needsWorked closely with artists, providing solutions to their technical problems, and scripts to automate workflows• Acted as the primary support TD for ANIMATION, as well as supporting LAYOUT, FINALING, and COMP departments• Wrote various ad hoc scripts per artist needs• Coached tech-savvy artists in MEL and Python to enable them to write their own simple scripts for use in MayaWrote and executed batch scripts to support Production needs• Asset replacement in multiple shots, while maintaining animation and constraints• Batch asset cloning• Batch re-staging of assets across shotsTrained and mentored Assistant TDs• Instilled customer service values to foster positive relationships with artists and PRODUCTION MANAGEMENT• Provided Python and MEL scripting advice and review• Coached on troubleshooting techniques, via job shadowing and "see one, do one, teach one"
Technical Assistant
Regulatory Affairs And Label Control Associate
Colleagues at SPIN VFX
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Craig Kirkham
Colleague at Spin VfxToronto, Ontario, Canada
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Bryan Hughes
Colleague at Spin VfxToronto, Ontario, Canada
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Naaz Khan
Colleague at Spin VfxIndia
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Janine Razon
Colleague at Spin VfxToronto, Ontario, Canada
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Olufemi A.
Colleague at Spin VfxUnited States
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Michael W. C.
Colleague at Spin VfxCanton, Georgia, United States
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Samir Hoon
Colleague at Spin VfxUnited States
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Ashley Venturo
Colleague at Spin VfxToronto, Ontario, Canada
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Charlotte Campbell
Colleague at Spin VfxToronto, Ontario, Canada
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Hyunmi Choi
Colleague at Spin VfxToronto, Ontario, Canada
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Reza Abolmolouk education
Frequently asked questions about Reza Abolmolouk
Quick answers generated from the profile data available on this page.
What company does Reza Abolmolouk work for?
Reza Abolmolouk works for SPIN VFX.
What is Reza Abolmolouk's role at SPIN VFX?
Reza Abolmolouk is listed as CFX Technical Director at SPIN VFX.
What is Reza Abolmolouk's email address?
AeroLeads has found 1 work email signal at @arcproductions.com for Reza Abolmolouk at SPIN VFX.
Where is Reza Abolmolouk based?
Reza Abolmolouk is based in Toronto, Ontario, Canada while working with SPIN VFX.
What companies has Reza Abolmolouk worked for?
Reza Abolmolouk has worked for Spin Vfx, Dneg, Monsters Aliens Robots Zombies, Tangent Animation, and Mr. X.
Who are Reza Abolmolouk's colleagues at SPIN VFX?
Reza Abolmolouk's colleagues at SPIN VFX include Craig Kirkham, Bryan Hughes, Naaz Khan, Janine Razon, and Olufemi A..
How can I contact Reza Abolmolouk?
You can use AeroLeads to view verified contact signals for Reza Abolmolouk at SPIN VFX, including work email, phone, and LinkedIn data when available.
What schools did Reza Abolmolouk attend?
Reza Abolmolouk holds Honours Bachelor Of Science, Human Biology from University Of Toronto.
What skills is Reza Abolmolouk known for?
Reza Abolmolouk is listed with skills including Maya, Mel, Python, Mental Ray, Animation, Computer Graphics, Visual Effects, and Character Animation.
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