Reza Ghobadinic
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Reza Ghobadinic Email & Phone Number

CG Supervisor / Crowd, FX, Pipeline Technical Director / Developer (Python/C++) at Scanline VFX
Location: Montreal, Quebec, Canada 19 work roles 2 schools
1 work email found @framestore.com LinkedIn matched
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Work email r****@framestore.com
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Current company
Role
CG Supervisor / Crowd, FX, Pipeline Technical Director / Developer (Python/C++)
Location
Montreal, Quebec, Canada
Company size

Who is Reza Ghobadinic? Overview

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Quick answer

Reza Ghobadinic is listed as CG Supervisor / Crowd, FX, Pipeline Technical Director / Developer (Python/C++) at Scanline VFX, a company with 620 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at framestore.com and a matched LinkedIn profile for Reza Ghobadinic.

Reza Ghobadinic previously worked as Technical Crowd Supervisor at Scanline Vfx and Senior Crowd Pipeline TD at Sunrise Animation Studios. Reza Ghobadinic holds Film Directing Course from Makhmalbaf Film School.

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Email format at Scanline VFX

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{first}.{last}@framestore.com
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Profile bio

About Reza Ghobadinic

Programming Languages and Tools:

Listed skills include Visual Effects, Maya, Nuke, Mel, and 43 others.

Current workplace

Reza Ghobadinic's current company

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Scanline VFX
Scanline Vfx
CG Supervisor / Crowd, FX, Pipeline Technical Director / Developer (Python/C++)
los angeles, california, united states
Website
Employees
620
AeroLeads page
19 roles

Reza Ghobadinic work experience

A career timeline built from the work history available for this profile.

Technical Crowd Supervisor

Current

Montreal, Quebec, Canada

Nov 2024 - Present

Senior Crowd Pipeline Td

City Of Cape Town, Western Cape, South Africa

Developing tools to automate and improve the workflow for the artists, using Python, PySide2, JSON, Maya Python Libraries and API, Houdini Python Library, Git and Github in Linux environment.

Apr 2024 - Sep 2024

Associate Cg Supervisor

Montreal, Quebec, Canada

Supervised the CG team for HBO's "His Dark Materials, Season 3" and "My Spy 2".

Dec 2021 - Mar 2024

Crowd Technical Director

Montreal, Quebec, Canada

Aug 2021 - Dec 2021

Head Of Crowd / Fx Technical Director

Montreal, Canada Area

Feb 2018 - Aug 2021

Crowd Supervisor / Fx Technical Director

London, United Kingdom

Supervising the crowd teams on various film projects in London and Montreal.

Oct 2014 - Feb 2018

Lead Crowd Technical Director

London, United Kingdom

Used Golaem Crowd System in Maya to design and create the crowd for Dracula Untold. Lead of a team of 5 to 8 people during the period of the project.

Feb 2014 - Sep 2014

Digital Artist - Fx/Crowd Td

Sydney Area, Australia

Working on The Lego Movie: The Piece of Resistance.Using Houdini for creating crowds for shots and creating the related OTL assets that may include Python scripting.

Mar 2013 - Nov 2013

Digital Artist - Lead Crowd Td

Sydney, Australia

Designed and developed some pipeline related tools and Massive agents for "Walking With Dinosaurs" from the BBC Earth. Also worked on shots and was leading the crowd department of 5 people.

Oct 2011 - Mar 2013

Digital Artist - Fx Td

Sydney, Australia

Worked on variety of effects on different projects including Happy Feet 2, Polar Bear Coca Cola Ad, Sucker Punch, Kia Optima Ad, Ford Ad.The effects include particle effects to generate snow debris, flurries and wind, hero and background droplets, fur dynamics for wind and underwater effects, embers, smoke, etc...Sometimes worked on some Massive crowd.

Jul 2010 - Sep 2011

Digital Artist - Crowd Td

Sydney, Australia

Worked as a senior Crowd TD using Massive Software to generate crowds of army and later as Effects TD to create embers, smoke, etc.. on a movie called Sucker Punch.

Mar 2010 - Jun 2010

Massive Td (+Developer)

Wellington & Wairarapa, New Zealand

During this time I worked in the Crowd Department of Weta Digital on Avatar.First year:I was implementing texture synthesis tools using C++ on Linux/GCC and implemented a couple of papers including “Jump Map Texture Synthesis” and “Hybrid Texture Synthesis”. Also made a tool that used Massive and Maya Mel Script for an automated natural plant generation.

Apr 2007 - Nov 2009

Cg Consultant (Supervisor)

Rpca

Tehran, Iran

Helped setting up a film studio from scratch!

Jan 2007 - Mar 2007

Crowd Td

Sydney, Australia

Made crowd scenes using Massive, Maya, Mayaman, Digital Fusion and Renderman for Happy Feet.

Jan 2006 - Oct 2006

Technical Assistant

Sydney, Australia

  • As a technical assistant, I worked under the FX department supervisor to help various department in their tasks:
  • Hair and Feather bake process
  • Ambient Occlusion pass process for characters
  • Working on VFX department's test scenes (Lighting, Particle, Compositing,...)
  • Helping Lighting and Character departments in test renders and bake processes
  • Writing MEL script tools for TA department to improve the pipeline and optimizing the speed
Oct 2004 - Dec 2005

C++ Developer

Niksoonegar

Tehran, Tehran Province, Iran

  • Developping Analyzer and Excercizer for next generation PC Bus (PCI-Express) in a team of 12talented hardware and software engineers:
  • Design and implementation of Hardware Abstraction Layer (HAL) with OO and C++
  • TCP/IP and Winsock programming in C++
  • USB programming in C++
  • GUI programming using MFC and Windows SDK
  • Documentation
Jan 2003 - Oct 2003

Freelance Programmer And Cg Artist

Self-Employed

Tehran, Tehran Province, Iran

  • Making commercials, film effects and Multimedia CDs as a freelancer in my own small office
  • Helping many Advertising Companies in their TV commercial productions.
Sep 2000 - Jul 2002
Team & coworkers

Colleagues at Scanline VFX

Other employees you can reach at scanlinevfx.com. View company contacts for 620 employees →

2 education records

Reza Ghobadinic education

Film Directing Course

Makhmalbaf Film School

Six months weekends film directing course with the well known Iranian director Mohsen Makhmalbaf.

Bachelor Of Science, Computer Hardware Engineering

Tehran Azad University (South Branch)
FAQ

Frequently asked questions about Reza Ghobadinic

Quick answers generated from the profile data available on this page.

What company does Reza Ghobadinic work for?

Reza Ghobadinic works for Scanline VFX.

What is Reza Ghobadinic's role at Scanline VFX?

Reza Ghobadinic is listed as CG Supervisor / Crowd, FX, Pipeline Technical Director / Developer (Python/C++) at Scanline VFX.

What is Reza Ghobadinic's email address?

AeroLeads has found 1 work email signal at @framestore.com for Reza Ghobadinic at Scanline VFX.

Where is Reza Ghobadinic based?

Reza Ghobadinic is based in Montreal, Quebec, Canada while working with Scanline VFX.

What companies has Reza Ghobadinic worked for?

Reza Ghobadinic has worked for Scanline Vfx, Sunrise Animation Studios, Framestore, Animal Logic, and Weta Digital.

Who are Reza Ghobadinic's colleagues at Scanline VFX?

Reza Ghobadinic's colleagues at Scanline VFX include Maegan Veloso, Bharath Smj, Aaron B., Miguel Martinez Rodilla, and David Man.

How can I contact Reza Ghobadinic?

You can use AeroLeads to view verified contact signals for Reza Ghobadinic at Scanline VFX, including work email, phone, and LinkedIn data when available.

What schools did Reza Ghobadinic attend?

Reza Ghobadinic holds Film Directing Course from Makhmalbaf Film School.

What skills is Reza Ghobadinic known for?

Reza Ghobadinic is listed with skills including Visual Effects, Maya, Nuke, Mel, Compositing, Renderman, Computer Graphics, and Particle Effects.

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