Roger Gonzalez

Roger Gonzalez Email and Phone Number

"One must imagine Sisyphus happy." @ Fiverr
Roger Gonzalez's Location
San Francisco Bay Area, United States, United States
Roger Gonzalez's Contact Details

Roger Gonzalez work email

Roger Gonzalez personal email

n/a
About Roger Gonzalez

Veteran engineering executive with track record of building high-performing teams, mastering complex problem domains, and shipping great products. Passionate about driving growth and taking on the challenges of scaling. Technical generalist. Actively codes on the side, whenever possible. Drinks a lot of coffee.Specialties: "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."-Robert A. Heinlein--Dear esteemed Business Development friends,I joined LinkedIn to network with partners, peers, and former/current/future coworkers. I realize that the site has become a great resource for you to find leads, but I do not accept connection requests or respond to any messages that have a sales intent. Nothing personal. Thanks for understanding!---

Roger Gonzalez's Current Company Details
Fiverr

Fiverr

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"One must imagine Sisyphus happy."
Roger Gonzalez Work Experience Details
  • Fiverr
    Cto, Creativelive
    Fiverr Nov 2021 - Present
    New York, Us
  • Creativelive
    Cto
    Creativelive Nov 2019 - Present
    Seattle, Wa, Us
    Role encompasses Product, Engineering, and IT.• Rearchitected internal PaaS for improved security and resiliance (>99.99% uptime).• Reduced cloud spend by 20% while simultaneously improving performance.• Continued ecosystem expansion with new Roku app.• Led product initiatives to increase LTV by prioritizing subscriptions over a la carte sales.• Supported programs with strategic partners such as Microsoft, Bertelsmann, and the EMES Project.• Assisted in driving company to profitability, ultimately leading to acquisition.Hiring exceptional devs for a variety of positions:• App developers for Roku, Android (Kotlin), and iOS/tvOS (Swift)• Full-stack and FE/BE engineers for our platform (Angular, Node, MongoDB)• Growth engineers for BI/Data/Metrics and A/B test systems (Kafka, RedShift, Mongo)• DevOps engineers for our internal PaaS (AWS, CloudFormation, Docker)• Streaming Infrastructure engineers for our video pipelines (RTMP, HLS, Premiere plugins, Elastic Transcoder, ffmpeg, Wirecast, etc)Principals only.
  • Creativelive
    Senior Vice President Of Product And Engineering
    Creativelive Nov 2016 - Nov 2019
    Seattle, Wa, Us
    • Restructured organization from siloed departments to matrixed integrated product teams.• Introduced new business opportunities with subscription offerings for consumers and enterprise. • Introduction of consumer subscription led to highest single-day sales in company history.• Expanded platform to provide LMS integrations via AICC/SCORM.• Supported B2B customers including Adobe, Red Bull, Virgin, REI, and Oxford University.• Improved velocity and fidelity of content pipeline with end-to-end tooling supporting production, editing, publishing, transcoding, and transcription.
  • Creativelive
    Vice President Of Engineering
    Creativelive Dec 2014 - Nov 2016
    Seattle, Wa, Us
    Responsible for all product engineering at online creative education company.• Overhauled organization; improved diversity, retention, morale, process, collaboration, quality, impact, and cadence of delivery.• Expanded CreativeLive ecosystem to iOS/tvOS, (4.9 stars, recognized as an "Apple App of the Day" multiple times.)• As acting CTO, provided architectural guidance, built prototypes and foundations for numerous systems, improved path to production, and modernized data pipeline.
  • Razorfish
    Vice President Of Technology
    Razorfish Jun 2012 - Aug 2014
    New York, Ny, Us
    Managed west coast technical teams and implementation of large ($MM) web, mobile, and enterprise infrastructure projects at a high-end digital agency;• Assisted in business development, scoping, and writing contracts. Clients includedIntel, Farmer’s Insurance, Activision, HTC, Stanford, West Marine, and Toyota.• Drove improvements in agile development, defined processes to allow increasedinvestment in innovation. Led distributed projects leveraging hundreds of local and off- shore resources spread across four continents.
  • Rivet Games
    Vice President Of Engineering
    Rivet Games Aug 2010 - Feb 2012
    San Francisco, Ca, Us
    First hire by CEO (a former manager) to assist in attempted reboot of a failing virtual pet company into a social/mobile gaming company.Built an engineering organization from the ground up. Hired top-notch team for software development, operations, and quality assurance. Set up infrastructure and processes for agile development and corporate IT.Provided technical strategy for company during development of four games, SDLC phases ranging from concept to sunset. Directed development towards cloud-based SOA platform and infrastructure for game publishing, provisioning, monitoring, asset management, business intelligence, real-time multiplayer, and central user services.Supported CEO and helped pitch technical strategy to potential investors and buyers. (We were unable to close a deal in time, and closed down in February 2012.)
  • The Walt Disney Company
    Technical Director, Playdom
    The Walt Disney Company Feb 2010 - Aug 2010
    Burbank, Ca, Us
    Technical Director and Engineering Manager of the Playdom San Francisco studios. Repaired a dysfunctional engineering group, encouraged adoption of software engineering (and game engineering) best practices, and helped guide scrum sprint planning. Emphasized a culture of peer review, quality code, tool development, and data-driven architecture. Championed (with mixed results) moving to cloud computing on AWS rather than investing in building a huge data center. When time and resources were short, I rolled up my sleeves and worked as an individual contributor (Rewrote the entire AI, built complex systems in Flash for character color shaders and door/window transparency, etc). Although I wasn't at Playdom long, it was a very intense period. My teams built Market Street (1M DAU / 4M MAU peak) and ESPN Sports Bar and Grill (shipped after I left).(I followed the GM to Rivet Games after the Disney acquisition was announced.)
  • Version Zero
    Cto
    Version Zero 1996 - 2010
    Founded software consulting business specializing in helping clients build first-generation products. Helped clients (listed separately in "Projects" section) with strategy, design, process, (re)architecture, building teams, and coding.
  • Adobe
    Senior Computer Scientist
    Adobe 2003 - 2007
    San Jose, Ca, Us
    Helped architect and build Flex, a compiler toolchain written in Java that allows Flash-based rich Internet applications to be authored using Actionscript (an ECMAscript dialect) and MXML, an XML layout language. Worked on architecture and all parts of the compiler. Acted as liaison to player and authoring teams to represent Flex interests. Active public voice in helping nurture the developer community; wrote articles, blogs, gave talks at conferences, participated in mailing lists, collaborated with book authors. The Flex compiler was used by virtually every company producing games or other complex software for the Flash platform.
  • Macromedia, Inc.
    Senior Software Architect
    Macromedia, Inc. 2003 - 2005
    San Francisco, California, Us
    See description above; Macromedia was acquired by Adobe in 2005.
  • Thq
    Director Of Engineering, Gamefx Studios
    Thq 1998 - 2000
    Agoura Hills, Ca, Us
    Lead 10+ engineers on multiple overlapping projects, including Sinistar Unleashed, Brunswick First Strike Bowling, two game engines, and internal multiplayer game prototypes. Simultaneously worked as an additional C++ coding resource on virtually all projects.• Architected next generation game engine for PlayStation 2 and Win32.• Optimized internal development, QA, and build process.• Implemented Winsock 2 based network layer for massively multiplayer games.
  • Netcentric
    Server Architect
    Netcentric 1995 - 1996
    Gent, Oost-Vlaanderen, Be
    First engineer hired at a fast-moving startup. Responsible for design and development of a Fax-over-IP server network to be widely deployed at ISP sites.• Architected a simple sharded distributed HTTP document store based on implicitly proxying requests to an appropriate horizontally partitioned peer node.• Implemented a proprietary web server featuring SSL encryption, support for all HTTP/1.1 methods, proxy/cache support, built-in user accounts, extended file attributes, statistics monitoring, and extensibility through CGI as well as high-performance C and Python APIs. • Set up a Linux-based development environment. Wrote large portable collection of utility libraries in C for use both on Unix as well as in Win16/Win32 client software.• Forged several valued long-term relationships with talented peers, bonded by survival through possibly the most dysfunctional startup experience imaginable.
  • Loral Advanced Distributed Simulation
    Senior Software Engineer
    Loral Advanced Distributed Simulation 1993 - 1995
    Worked in Semi-Automated Forces group. Developed and maintained simulation software in C on Unix (SGI, MIPS, Sun) platforms. • Helped bring ModSAF software from infancy to 500K line product. Worked in all areas, including architectural design, networking, X11/Motif, AI, and performance optimization. Excellence in work performed recognized by promotion. • Technical lead for Project Phenomenology. Extended ModSAF architecture to include run-time configurable distributed environmental models. Coordinated team of 5 engineers to write models using new architecture and to modify existing sensor and targeting code. Network protocol extensions proposed for extension to DIS 3.0 (IEEE-1278) and presented with project results at DIS conference. • Developed behavioral code for individual ground vehicle motion and unit level formation-keeping along routes. Supported and extended this code from creation through field tests to distribution.
  • Denning Mobile Robotics
    Senior Software Engineer
    Denning Mobile Robotics 1992 - 1993
    Responsible for all low level interface software on entire range of Denning industrial robots and embedded sensor subsystems. Accomplishments included: • Converted laser navigation subsystem into a standalone embedded module by implementing RS-232 based control protocol and utilizing HD64180 MMU and DMA controller to copy application code out of ROM into RAM. Wrote MS-DOS text windowing system and client program for configuration and control of the sensor. • Enhanced and fixed bugs in RoboScrub and UTV robots, helped perform site installations and data analysis. Ported HCTL-1000 motor controller from a differential drive robot to a tricycle drive robot. • Wrote several tools for Unix to OS-9/68000 and HD64180 cross-development.Denning went out of business in 1993, owing me several paychecks.
  • Marine Systems Engineering Laboratory
    Software Engineer
    Marine Systems Engineering Laboratory 1989 - 1992
    Designed software and hardware architectures, wrote systems software for autonomous vehicles. Projects included: • Designed and led effort to build next generation of robotic software platforms based on VxWorks real-time OS and networked low power CMOS VME hardware. • Developed parser for a stack oriented vehicle control language similar to PostScript.• Designed and developed standalone WORM file system for Maxtor RXT-800S Optical Drive and SCSI drivers for NCR5380 SCSI controller.• Wrote Unix object file tools (COFF and a.out) for embedded system work. • Developed a graphics and image capture package for Datacube boards. • Built MS-DOS based graphical front end to VFIN stabilizer flight control software.• Wrote automated test programs to exercise RF and underwater acoustic modems.

Roger Gonzalez Skills

Buzzword Compliance Grinding Agile Coffee Cynical Optimism Btdt Controlled Mayhem Dog And Pony Shows Cat Herding Underground Teambuilding Drama Reduction

Roger Gonzalez Education Details

  • Clarkson University
    Clarkson University
    Cs/Math/Ee
  • Holderness School
    Holderness School
    Hs

Frequently Asked Questions about Roger Gonzalez

What company does Roger Gonzalez work for?

Roger Gonzalez works for Fiverr

What is Roger Gonzalez's role at the current company?

Roger Gonzalez's current role is "One must imagine Sisyphus happy.".

What is Roger Gonzalez's email address?

Roger Gonzalez's email address is ro****@****ive.com

What is Roger Gonzalez's direct phone number?

Roger Gonzalez's direct phone number is +120640*****

What schools did Roger Gonzalez attend?

Roger Gonzalez attended Clarkson University, Holderness School.

What skills is Roger Gonzalez known for?

Roger Gonzalez has skills like Buzzword Compliance, Grinding, Agile Coffee, Cynical Optimism, Btdt, Controlled Mayhem, Dog And Pony Shows, Cat Herding, Underground Teambuilding, Drama Reduction.

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