Ryan Oh Email & Phone Number
@later.com
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Who is Ryan Oh? Overview
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Ryan Oh is listed as Software Developer at Later, a company with 28 employees, based in North Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at later.com and a matched LinkedIn profile for Ryan Oh.
Ryan Oh previously worked as Software Developer, Quality at Unity and Back End Developer at Later. Ryan Oh studied at The University Of British Columbia.
Email format at Later
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AeroLeads found 1 current-domain work email signal for Ryan Oh. Compare company email patterns before reaching out.
About Ryan Oh
Ryan Oh is a Software Developer at Later. He possess expertise in game development, c#, project management.
Listed skills include Game Development, C#, and Project Management.
Ryan Oh's current company
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Ryan Oh work experience
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Software Developer
CurrentContributing to reducing AWS costs by adding cache headers via Lambda@Edge functions to older image assets. Terraform for provisioning.Helping transition to a fully terraform provisioned multi-service infrastructure for the backend.Updating internal LinkedIn API client to newer version and continous support for monthly versions.Implemented a job and.
Software Developer, Quality
- Part of the Mobile Creators team, helping develop Gum, an AR world building app.https://create.unity.com/unity-gum
- Automating editor tests on Yamato, Unity's internal cloud build platform, via custom YAML configs.
- Creating test suites on TestRails. Performing smoke tests and observing error logs on Sentry in order to create JIRA tickets.
- Writing automated UI tests with Unity’s Automated QA package.Acquired Skills: TestRails, Unity Automated QA package, Sentry, Unity Cloud Build, CI/CD with Yamato
Back End Developer
- Ruby on Rails development for an EmberJS frontend.
- Interacting with various third-party APIs (AWS, GCP, Github, Reddit, and Heroku) to create internal tooling (e.g. AWS DB maintenance calendar, Github automatic PR tool), while using OmniAuth for authentication.
- Created custom Rubocops to enforce internal Ruby on Rails coding conventions.
- Using PostgreSQL to analyze user data and implement better error handling with Ruby’s ActiveRecord.
- Created admin tools via ActiveAdmin.Acquired Skills: Ruby on Rails, PostgreSQL, EmberJS, RuboCops, AWS, Google Cloud Platform, Github API, Reddit API, Heroku API, OmniAuth
Software Engineer
- Server-side public API development with Scala, support Push API service for customers.
- Implementing ETL of analytical data from partners using Scala and embedding the application securely for partners.
- Fixing issues with quartz jobs failing before being deployed to Kubernetes.
- Full Stack app development with Angular 9 using RxJS and smart and presentational components to support multiple SSO configurations for customers.Acquired Skills: Scala, SBT, Typescript, Angular 9, Jenkins
Game Producer
Working as the producer for Plushie Defense.Managing biweekly sprints with a Agile-Waterfall Hybrid methodology during a 4 month dev cycle.https://raccoopack.com/plushiedefense
Lead Game Designer
Worked as the Design Lead for our new title Plushie Defense.Spanning from unit to level balance for a puzzle game, as well as user flows and UI work.
Unity Software Developer
Worked on Cook to the Beat, a rhythm game build with Unity.Besides building the game with C# from scratch, created editor tools and csv importers for live ops.https://cttb.raccoopack.com/
Undergraduate Teaching Assistant
I worked as a CPSC 213 Teaching Assistant for 2019 W1
Software Engineer
- Architectured OOP based data design objects for IAP and Gacha using C# and Unity3D.
- Strengthened player data verification by sending Action packets from the C# frontend to the PHP backend.
- Implemented dependency injection based UI using instantiated canvases on load, to keep everything in prefabs.
- Communicated with Art, UI/UX, Audio departments, and producers on features, following scrum and waterfall workflow.Acquired Skills: C#, Unity3D, SourceTree, Unity Android SDK, Jenkins, Agile/Waterfall Sprint
Vp Events
Ubc Worklearn Student Developer
Continuing VR/AR/MR projects as a WorkLearn student developer for Emerging Media Lab.One of the larger projects, the Stanley Park VR Experience, was my prime focus, as the lead developer and photogrammetry implementer.I primarily used Unity with C#, and 3DS Max for the photogrammetry.
Ryan Oh education
Frequently asked questions about Ryan Oh
Quick answers generated from the profile data available on this page.
What company does Ryan Oh work for?
Ryan Oh works for Later.
What is Ryan Oh's role at Later?
Ryan Oh is listed as Software Developer at Later.
What is Ryan Oh's email address?
AeroLeads has found 1 work email signal at @later.com for Ryan Oh at Later.
Where is Ryan Oh based?
Ryan Oh is based in North Vancouver, British Columbia, Canada while working with Later.
What companies has Ryan Oh worked for?
Ryan Oh has worked for Later, Unity, Visier Inc., Raccoopack Studios, and The University Of British Columbia.
How can I contact Ryan Oh?
You can use AeroLeads to view verified contact signals for Ryan Oh at Later, including work email, phone, and LinkedIn data when available.
What schools did Ryan Oh attend?
Ryan Oh studied at The University Of British Columbia.
What skills is Ryan Oh known for?
Ryan Oh is listed with skills including Game Development, C#, and Project Management.
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