Ricardo Duaik work email
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Ricardo Duaik personal email
Technical Artist specializing in the Game Industry, with over 15 years of experience. I am a co-founder of the independent developer Duaik Entertainment, responsible for releasing titles such as Aritana and the Harpy's Feather and Aritana and the Twin Masks for the Xbox console and PCs. I have extensive experience in project management, production, and agile methodologies within the team and overseeing tasks. Furthermore, I bring considerable expertise in the technical aspects, including the production of 3D assets, animation, and programming in C# and Python, for both gameplay and the development of technical tools.
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Executive DirectorDuaikSão Paulo, Brazil -
Chief Executive OfficerDuaik Feb 2024 - PresentSão Paulo, São Paulo, Brazil -
Production DirectorDuaik Entretenimento Ltda 2012 - PresentSão Paulo Area, Brazil💠 Worked as Production Director, coordinating the team in the development of new game IPs.💠 Responsible for implementing the Agile fundamentals and process for production.💠 Launched Aritana and the Twin Masks for STEAM and XBOX ONE platforms.💠 Worked with the Creative Direction for Story, Art, and Gameplay Mechanics. -
Independent Game DeveloperDuaik Entretenimento Ltda 2009 - 2015São Paulo, Brazil💠 Launched Aritana and the Harpy’s Feather indie game for STEAM and XBOX ONE platforms. It was the first Brazilian game to enter the id@xbox program.💠 Worked with the programming of the interface and gameplay mechanics.💠 Responsible for the Game Design Document and all the Level Desing.💠 Responsible for the Art Direction and all the animations.💠 Made the 2D cutscenes with Tradicional Animation and Digital Painting. -
3D Content CoordinatorMedical Harbour Apr 2022 - Feb 2024Brazil💠 Responsible for the 3D team, coordinating tasks and helping the daily development.💠 Responsible for structuring production processes, aiming to reduce problems and delivery time.💠 Staff training on technical and development issues.💠 Responsible for planning personnel costs, software, and hardware related to the 3D team. -
Lead Technical ArtistMedical Harbour May 2021 - May 2022São Paulo, São Paulo, Brazil💠 Migration of existing 3D content to WebGL and Mobile platforms.💠 Creation of 3D animated content for the platform.💠 Creation of Shaders using ShaderGraph for special effects within animations. -
3D ArtistWebcore Games 2007 - 2008São Paulo Area, Brazil💠 Worked with 3D Lowpoly modeling, texturing, and animating for Surfinia, an advergame for the novel Três Irmãs from Rede Globo.💠 Created all the art assets for the game Papercraft for mobile. -
3D Environment ArtistEdgy Digital Branding Experiences Apr 2006 - Jun 2006São Paulo Area, Brazil💠 Responsible for the environment assets and their implementation for the advergames Prisma Jump 3D and Rally Volkswagen 3D.
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3D Artist And AnimatorEne Solutions 2005 - 2006São Paulo Area, Brazil💠 Worked with Rig/Skin and Animation for Atavik: Mythological Machines.💠 Created Digital Illustrations for Atavik: Mythological Machines Cardgame.💠 Participated with the public at the AnimeFriends fair.
Ricardo Duaik Skills
Ricardo Duaik Education Details
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Digital & Virtual Design -
Quanta Academia De ArtesDrawing Course
Frequently Asked Questions about Ricardo Duaik
What company does Ricardo Duaik work for?
Ricardo Duaik works for Duaik
What is Ricardo Duaik's role at the current company?
Ricardo Duaik's current role is Executive Director.
What is Ricardo Duaik's email address?
Ricardo Duaik's email address is ri****@****our.com
What schools did Ricardo Duaik attend?
Ricardo Duaik attended Istituto Europeo Di Design - Ied São Paulo, Quanta Academia De Artes.
What skills is Ricardo Duaik known for?
Ricardo Duaik has skills like Unity3d, Photoshop, Project Management, Conceptual Art, Animation, 3d Modeling, Maya, After Effects, Character Animation, Multimedia Fusion, Game Development, Art.
Who are Ricardo Duaik's colleagues?
Ricardo Duaik's colleagues are Giovane Silva.
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