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I have worked in tech start ups centered film, television, videogames, and technology products all my life, successfully exiting two companies, steering strategic visions, product management and team leadership across all aspects of development. I created exceptional culture mentoring, coaching, hiring, and evolving amazing talent while executing on all aspects of business. Many that I have hired or mentored built and exited their own studios such Night School Studios, Yacht Club Games, TikTok Games or have gone on to become highly valued executives at major companies.I have a proven track record in product dev managing high growth companies having developed, implemented operational strategies, company vision, collaborating with co-founders, creative, hiring, leading, training, managing cross functional / divisional teams, responsible for driving revenue growth + profitability by identifying new biz ops, optimizing operations, costs, revenue, sentiment, customer service, communities, live ops and day-to-day. Also responsible for Key metrics and KPI’s Financial and Data Analysis to track/improve growth, P&L responsibility, creating fun engaging company culture along the way. I began my career working several years at Steven Spielberg's Amblin Entertainment with mentors Kathy Kennedy and Frank Marshall. Working on films such as Jurassic Park, Twister, Schindlers List. This lead me to the game industry working with the best developers in the world such as Naughty Dog and Insomniac Games then as DisneyVP scaling from just myself to 100+ people. I got the entrepreneurial bug with Loose Cannon Studios sold to Popcap Games. My second company Kung Fu Factory, acquired by Kabam in 2021, which had no venture investment and 100M+ downloads. I’ve worked on evergreen titles such as Adventure Time, Spartacus, TMNT, Crash Bandicoot, Spyro the Dragon (aka Skylanders), The Thing, Scarface, WWE, Pacific Rim, Lego, NBA, and many others. A member and on the board of several organizations : YPO, The World Famous Academy of Magical Arts, NFTE, InnerFifth Ally, Electric Playground, deeply into wellness, neurology, neuroscience, meditation, AI, epigenetics and healing technology. I coach / advise entrepreneurs to discovering patterns, limitations and areas to excel.Favorite Quote: "Life's most urgent and persistent question - what are you doing for others?" MLK
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FounderStealth Mode Jun 2023 - PresentSecret Superhuman in Stealth Mode doing Secret Superhuman Things -
Founder | InvestorMacroverse Jun 2020 - PresentLos Angeles, Ca, UsMacroverse is the future of comics, web3 and media. Conceived as a platform to propel the medium into the digital age, the platform and app focuses on innovative storytelling, working with innovative creators and revolutionizing media and the web3 space. Over 100+ hundred Creators have made exclusive, innovative and original content with hundreds of episodes! Find your next Walking Dead, the next Game of Thrones, the next Breaking Bad here with Innovative episodic content, binge-worthy serialized narratives that celebrate the strengths of the traditional comics format while exploring new creative and business opportunities only possible in a modern digital experience. Learn more @ www.macroverse.com -
Angel InvestorEgobrainiac, Inc Mar 2021 - Jun 2023Established CEO/Founder and avid angel investor investing in innovative ideas, people and companies with a focus on Computer Vision, Artificial Intelligence, Machine Language, Robotics, FinTech, DeFi, Web3, NFT, Spiritual, Wellness, Psychedelics, etc. Having recently sold a large stake in my company, I am utilizing capital to invest in startups, creators, dreamers and world changers! Check out webpage for projects I have invested in and partners. -
Founder | Chief Executive Officer | Executive ProducerKung Fu Factory Jun 2010 - Jun 2023Los Angeles, Ca, UsAs the Founder and CEO of Kung Fu Factory, I demonstrated comprehensive accountability in forming and leading a diverse and dynamic development team, driving the creation of games that achieved over 100 million downloads, including titles acclaimed with Editors' Choice awards. My leadership ensured the delivery of engaging player experiences working to understand the nuances and intricacies of gamers, community, live ops and more, directly contributing to significant revenue growth and operational efficiency.Strategic Leadership and Innovation: Leveraged deep industry insights to guide the overall strategy of game development, ensuring the alignment of product vision with market trends and player expectations. Spearheaded the transition into live operations gaming, showcasing a commitment to innovation and the exploration of new gaming frontiers. Led strategic business development, creative direction and production operations.Team Development and Management: Cultivated a high-performance culture, recruiting, mentoring and expanding a world class team of professionals capable of executing complex projects. My approach emphasized entrepreneurialship, empowerment, accountability, and continuous learning, underpinning the success of Kung Fu Factory's diverse portfolio.Collaboration and Influence: Established strong relationships across the gaming ecosystem, from leading global franchises to pioneering interesting new projects. My role involved extensive collaboration, partnerships, supporting Sr. leaders and facilitating its acquisition by Netmarble in 2021.Summary: My career showcases over 15 years of leadership in the game development industry, marked by the successful management of a large, complex organization and the ability to foster growth among senior leaders. This experience is complemented by a proven track record in both live service and new game development, with significant contributions to Console, PC, Mobile, PVP, Live Ops. -
FounderLoose Cannon Studios May 2007 - Jun 2010Acquired by PopCap Games in 2010, Loose Cannon Studios produced a single title: Tornado Alley. Coming together with powerful creative individuals from one of the best game studios in the world - Suckerpunch, it was game developer heaven full of creativity, laughter and most of all lots of snacks. Throughout the process there was business development, strategic partnerships, publisher relationships and executing the vision of 3 guys and a fax machine.
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Vice President Of Mobile DivisionThe Walt Disney Company Mar 2004 - May 2007Burbank, Ca, UsBefore getting the entrepreneurial bug, I was responsible for setting up the entire mobile division of the very corporate - Walt Disney Studios, which has become quite a powerhouse in the mobile world. There I oversaw global mobile product development of branded and licensed content and services by leading two production studios (Disney Mobile and Starwave Mobile) which grew to over a hundred people working with various departments (Online, Operations, International, etc.) I helped design and create a wide variety of products, performed business development duties, negotiated contracts and oversaw development with carriers, developers, publishers, while managing and creating a diverse portfolio of mobile products including games, apps, video and animation, data services, and graphic products across multiple mobile platforms based on Disney, Pixar, and outside licensed brand products. We had over 100 distribution partners and hundred of devices that were distributed in 50+ countries and worked with every division of the studio from Animation to Television to ESPN to Pixar. -
Creative DirectorActivision Blizzard Jan 2002 - Mar 2004Santa Monica, California, UsAt Vivendi Universal (now Activision/Blizzard), I helped create Black Label games, our older games label division, based on the idea of taking cult classic licenses and working with movie directors to create awesome games. A novel idea at the time. My first 2 cult classics - John Carpenters The Thing and Brian DePalma's Scarface, two of my favorite films of all time. A dream job that I got to take these movies and create successful games out of them. We also signed up Quentin Tarantino, one of my favorite film directors to work on a new project of his which at the time was called "Kill Bill", working with Tarantino was incredible on every level. As Creative Director, I was responsible for creative, marketing, direction, etc. on multiple console projects for Universal Interactive, Black Label Games and Vivendi Universal Games such as The Thing, Scarface, Crash Bandicoot franchise, Spyro the Dragon franchise, Kill Bill, Chronicles of Riddick, and others. -
ProducerUniversal Interactive Studios Feb 1999 - Jan 2002Universal City, Ca, UsI got to work with one of the best developers in the world - Insomniac Games and loved every minute of it. I also got to work with two gaming geniuses - Mark Cerny (now father of the Playstation 4) and Michael John (master of everything). I just listened and learned everything I could from people smarter than me. Managed the overall brand vision and plan on the worldwide release of the Spyro franchise for Universal Interactive, (PS1, PS2, Xbox and Game Cube) and handheld platforms (GBA) and worked on a few Crash Bandicoot titles. -
Production ExecutiveThe Kennedy/Marshall Company Jun 1993 - May 1998Santa Monica, California, UsMy Mentors: Frank Marshall and Kathleen Kennedy / Film/TV Production Company.I was mentored, trained and molded by some of the most prestigious film producers in the industry Kathy Kennedy and Frank Marshall. Working on film after film in development, visual effects, marketing and new media, I was involved in all aspects of preproduction, production and post production from beginning to end. Kathy Kennedy now runs Lucasfilm and Frank Marshall, producer of Raiders of the Lost Ark recently produced the third highest grossing film ever made - Jurassic World. -
Production AssistantAmblin Entertainment, Inc. Jan 1990 - Jun 1993I got to work with Steven Spielberg, what else more can you say than that? Assisted in all areas of production for Steven Spielberg’s production company Amblin Entertainment on films such as Jurassic Park, Schindler’s List, The Flintstones, Hook, Casper and others and worked with people who have gone on to make some of the best films of all time.
Ricci Rukavina Skills
Frequently Asked Questions about Ricci Rukavina
What company does Ricci Rukavina work for?
Ricci Rukavina works for Stealth Mode
What is Ricci Rukavina's role at the current company?
Ricci Rukavina's current role is Serial Founder/CEO | Angel Investor | Advisor.
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Ricci Rukavina has interest in Home Improvement, Shooting, Reading, Donor, Sports, Home Decoration, Health, Children, Electronics, Outdoors.
What skills is Ricci Rukavina known for?
Ricci Rukavina has skills like Video Games, Game Development, Game Design, Mobile Games, Social Games, Casual Games, Creative Direction, Xbox 360, Mmo, Game Mechanics, Animation, Interactive Entertainment.
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