Richard Davison Email and Phone Number
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Lecturer in Games Engineering at Newcastle University. Extensive experience of video game and real-time rendering technologies. Proficient with Vulkan, OpenGL and AGC rendering APIs, and the shading languages GLSL, HLSL and PSSL. Experienced in C++ and C# in the context of high-performance video game technologies. Long time user of Unity, Qt, RenderDoc, NVIDIA Nsight Graphics.
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Lecturer In Game EngineeringNewcastle UniversityNewcastle Upon Tyne, Gb -
Lecturer In Game EngineeringNewcastle University Feb 2019 - PresentNewcastle Upon Tyne, United KingdomLeader for masters level modules focussed around game technology and computer graphics. I mainly teach rendering techniques using OpenGL and GLSL, with particular attention paid to aiding in understanding of the graphics pipeline and performance implications of code decisions by using tools such as Renderdoc and NVIDIA Nsight Graphics. I also deliver material related to cross-platform rendering using modern console APIs and analysis tools. -
Research Software EngineerNewcastle University Sep 2015 - Jan 2019Software engineering on research related projects. Utilised the Unity game engine to create a virtual reality based training scenario for flight attendants in collaboration with awarding organisation NCFE. Developed Unity-based stroke rehabilitation applications in collaboration with the NHS. Created an Android-based interactive app for encouraging exercise on campus. Technologies used: C++, C#, Unity, Qt. Developed practical material relating to rendering, using OpenGL and PlayStation 4 APIs. Supervised students in game engineering based projects. -
Phd Student Computing ScienceNewcastle University Sep 2010 - Sep 2015PhD investigating the use of gaming technology such as motion sensing devices for the purpose of aiding in rehabilitation of hemiplegic stroke. Involved writing high performance C++ code and interfacing with external libraries and peripheral driver code to detect motions and gauge user ability. -
Teaching FellowNewcastle University Oct 2012 - Sep 2013Employed as a Teaching Fellow at Newcastle University, where my main duty was to support all aspects of the MSc Games Engineering course, with a particular focus on creating course material relating to graphical techniques. I also assisted the Game Technology Group in its various teaching and student support roles, both at the MSc and BSc level. As part of this I developed material for teaching the fundamentals of computer graphics, using C++ to write a software rasteriser to emulate a standard rendering pipeline. -
Software EngineerNosebleed Interactive Ltd Aug 2013 - Nov 2014Newcastle Upon Tyne, England, United KingdomDeveloper on 'The Hungry Horde', a Unity-based PS Vita titled published by Sony XDEV Studios Europe. Tasks involved group AI, HLSL shader writing, and rendering optimisation. -
StudentNewcastle University Sep 2008 - Aug 2009
Richard Davison Skills
Richard Davison Education Details
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C++, Opengl, Physics, Ai -
Software Engineering, Programming, Networking
Frequently Asked Questions about Richard Davison
What company does Richard Davison work for?
Richard Davison works for Newcastle University
What is Richard Davison's role at the current company?
Richard Davison's current role is Lecturer in Game Engineering.
What is Richard Davison's email address?
Richard Davison's email address is rd****@****rld.com
What schools did Richard Davison attend?
Richard Davison attended Newcastle University, University Of Sunderland.
What are some of Richard Davison's interests?
Richard Davison has interest in Music, Procedural Generation, Game Technologies, Reading.
What skills is Richard Davison known for?
Richard Davison has skills like Opengl, C++, Game Development, Software Engineering, Video Games.
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Richard Davison
United Kingdom1cobragroup.com2 +442074XXXXXX
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Richard Davison
United Kingdom -
Richard Davison
Greater Manchester -
Richard Davison
Driving Financial Efficiency And Innovation With Cutting-Edge Digital SolutionsEdinburgh1jcca.co.uk2 +441312XXXXXX
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