Rich Karstens

Rich Karstens Email and Phone Number

Another Person @ Valve Software @ Valve Software
Rich Karstens's Location
Seattle, Washington, United States, United States
Rich Karstens's Contact Details

Rich Karstens personal email

n/a
About Rich Karstens

Results driven director with deep experience in audio systems, embedded computing and a theoretical background signal processing, algorithms). Many years of experience developing end to end products and solutions for games, audio, and mobile. Practical project and team leadership skills in small and large companies.Specialties: Team LeadershipProject ManagementAudio EngineeringEmbedded Systems Development Java Web Development

Rich Karstens's Current Company Details
Valve Software

Valve Software

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Another Person @ Valve Software
Rich Karstens Work Experience Details
  • Valve Software
    No Title
    Valve Software Sep 2019 - Present
  • Magic Leap
    Audio Architect
    Magic Leap Oct 2018 - Sep 2019
    Plantation, Florida, Us
  • Valve Software
    Software Engineer
    Valve Software Dec 2017 - Oct 2018
    Desktop client software and embedded firmware for game controllers
  • Roland Virtual Sonics
    Director Of Audio Technology And Engineering
    Roland Virtual Sonics Nov 2015 - Nov 2017
    Seattle, Wa, Us
    Roland Virtual Sonics is a subsidiary of Roland International, a leading maker of musical instruments and synthesizers. Roland Virtual Sonics specializes in cutting edge virtual instrument products for the professional and amateur musician. Our vision is to create the instruments of tomorrow and bring the virtual instrument market into the 21st century by leveraging modern computing resources (cloud) and large data management. In the end, we make synthetic hyper-realistic acoustic instruments a reality on your desktop and in the cloud.I report to our CEO, Jeremy Soule, and direct the engineering product team for RVS's consumer and web-based products. I am product owner for our audio plugins, back-end systems and advanced product research and am responsible for technical planning, architecture, and execution at team level feature set, schedule and all deliverables.
  • Synapse Product Development
    Program Lead
    Synapse Product Development Sep 2013 - Nov 2015
    San Francisco, Ca, Us
    Managed multi-disciplinary team (firmware, SW, EE) for client projects in the wearable space. Client list included high-profile firms known for early entry into the wearables market, large entertainment and toy companies and small start-ups. Responsible for architecture, implementation, and design of algorithms related to client's fitness products estimating fitness parameters based on MEMs sensor input (accelerometer, gyro) and heart rate sensor.
  • The Incorporated Research Institute For Seismology
    Staff Engineer
    The Incorporated Research Institute For Seismology Sep 2009 - Sep 2013
    Washington, Dc, Us
    Architected and implemented the 'SPUD' seismic data product management system. This system comprised both a front end J2EE-based website (http://ds.iris.edu/spud/) and a full suite of RESTful web service for data management.Conceived and implemented the Web Service Shell (https://seiscode.iris.washington.edu/projects/webserviceshell) which enables organizations to easily deploy Java-based web services without undergoing a lengthy development period. This product continues in active development and is used world-wide by various scientific organizations including the University Joseph Fourier in Grenoble, France.
  • Amazon
    Sr. Manager
    Amazon 2007 - 2009
    Seattle, Wa, Us
    Managed international development group responsible for publishing all worldwide Amazon retail catalogs. 12 Engineers (London, UK), 8 Engineers/PMs (Seattle, WA)Oversaw full ‘Tier 2’ web-based services for large-scale retail system databases. Owned the process chain for publishing Amazon's retail catalog to 6 marketplaces (US, CA, UK, FR, DE, CN) and all catalog feed tools for ingestion of product data. Spearheaded the effort to combine and integrate 2 legacy catalog systems into a single homogenous system supportable with a single set of processes. This streamlined the entire buyer workflow and allowed data teams to utilize a single toolset.
  • Bluecloud Software, Llc
    Co-Founder
    Bluecloud Software, Llc 2005 - 2007
    Developed a mobile add server and front-end tools to provide targeted advertising on mobile devices, the management of ad content and tracking and billing of ads. Supported mobile HTML sites and J2ME based applications.Also developed 802.11 signal strength sensing application allowing the vetting of office spaces for VoIP installations.Created Windows Mobile applications for T9 text entry training for HTC 'Star Trek' phone.BlueCloud Software was acquired by Medio Systems, Inc. in 2007.
  • Openwave
    Product Manager, Mobile Messaging
    Openwave Sep 2004 - Dec 2005
    Redwood City, Us
    Product manager for OpenWave's mobile messaging products for email and text messaging. Supported mobile handset vendors (Siemens, Sharp, et al.) in the integration of OpenWave's software.Represented OpenWave in standards bodies including Open Mobile Alliance, ETSI, for the development of push-email and advanced messaging standards
  • Palm
    Sr Sw Manager
    Palm 1997 - 2002
    Santa Clara, California, Us
    Managed multiple teams of wireless software developers working on mobile connected devices
  • Raucous Technology, Inc.
    President And Founder
    Raucous Technology, Inc. 1994 - 1997
    Founded Raucous Technology with the express purpose of designing a full featured arcade sound system based on modern DSP technology and the latest audio data compression principles. Sound systems were designed and shipped for Incredible Technologies (Titles: Golden Tee Golf, etc.) and Acclaim (Titles: Batman Forever)Raucous was contracted by Acclaim Entertainment to produce the RAX Audio system (an arcade audio system) which shipped in various titles published by Acclaim. In 1997, Acclaim purchased the system outright and all of the IP related to the RAX Audio system. Raucous oversaw the complete product lifecycle from board-level design, tool creation, testing and deployment. Features of RAX Audio SystemProprietary MPEG-like audio data compression algorithmDSP based playback engine8 tracks compressed audio4 tracks uncompressed audioFX: phasing, flanging, delay chorus, reverbSubmixes and FX channelsStereo outputFull scripting language
  • Motorola
    Contractor, Dsp Programmer
    Motorola 1993 - 1994
    Chicago, Illinois, Us
    Implemented Motorola 56000 based DSP implementations of various wireless data protocols including CDPD and RDLAP wireless data protocols for mobile data base stations.
  • Aware
    Contractor, Audio Codec Engineer
    Aware 1992 - 1993
    Burlington, Massachusetts, Us
    Helped design and implement proprietary MP3 compatible audio CODECs. Ported CODECs to real time system. Participated in MP3 competiion at BBC Labs, UK.
  • Midway
    Sound Programmer
    Midway 1989 - 1992
    Us
    Created audio hardware and software for arcade video and pinball games.
  • Williams Electronics Games
    Sound Programmer
    Williams Electronics Games 1989 - 1992
    Created sound packages for many pinball and video games, including Indiana Jones, Twilight Zone, Funhouse and others.

Rich Karstens Skills

Embedded Systems Mobile Devices Software Engineering Software Development Product Management Linux Wireless Software Design Agile Methodologies Unix C++ Algorithms Engineering Management Mobile Applications Digital Signal Processors Java Java Enterprise Edition Assembly Language Red Hat Linux Unix Shell Scripting System Design Mobile Technology C# Embedded Software Product Planning Javabeans Product Development Sound Shell Scripting Business Development Wireless Technologies Debugging Management Team Building

Rich Karstens Education Details

  • Northwestern University
    Northwestern University
    Computer Software And Media Applications
  • University Of Wisconsin-Madison
    University Of Wisconsin-Madison
    Electrical Engineering

Frequently Asked Questions about Rich Karstens

What company does Rich Karstens work for?

Rich Karstens works for Valve Software

What is Rich Karstens's role at the current company?

Rich Karstens's current role is Another Person @ Valve Software.

What is Rich Karstens's email address?

Rich Karstens's email address is ri****@****are.com

What schools did Rich Karstens attend?

Rich Karstens attended Northwestern University, University Of Wisconsin-Madison.

What skills is Rich Karstens known for?

Rich Karstens has skills like Embedded Systems, Mobile Devices, Software Engineering, Software Development, Product Management, Linux, Wireless, Software Design, Agile Methodologies, Unix, C++, Algorithms.

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