Richard Aplin

Richard Aplin Email and Phone Number

I love embedded systems; hardware, firmware, radios... it's like getting paid to eat cake. @ EverCharge, Inc.
Richard Aplin's Location
San Francisco, California, United States, United States
Richard Aplin's Contact Details

Richard Aplin personal email

About Richard Aplin

Embedded systems and ...all sorts. Generalist, experienced at taking products from back-of-envelope to production. I dearly love what I do, work a lot of hours, get a lot done. I've picked up a few neat tricks I'll be happy to share or (cleanly) re-implement for your project. I see a colleague wrote in their recommendation "Richard is fun to work with" so.. there's that. ;-) Past:UK games industry; published a game as kid, got an industry job at 17, wrote dozen-ish games on all sorts of hw, worked at a publisher, managed teams, wrote code, hired+fired, partied at E3, etc. Next; HW for Codemasters; RE'ing games consoles, built devkits, tools, ASIC design for the famous "Game Genie". Lots of wires, very, very fun.Then a PSX game, then moved from UK to SF in 2000 to be Tech Director of Blam Video Games, got interested in servers & ran invite-only music streaming (DrTune.com) in the early 00's on borrowed T1's - a proto-Spotify for me+friends.Then startup CTO: "Mobile Greetings" in 2004 (pre-iOS). Wrote their content vending backend + clients on Brew & J2ME (thankfully a bygone era), led the team & we produced many pretty apps.In mid-2007 I 'hopped over the fence' to work for Verizon Wireless. Educational! Learned lot about getting projects done at a Huge Corp, wrote a ton of documents & had many,many meetings. After 3yrs contracting they said "Assimilation or banishment!" so I cheerfully opted for the latter.Then; Game Servers! helped Munkyfun on "Archetype" for iOS (#1/rev in US app store!), later built their python server used on "My Horse" (~65M users and counting), "Bounty Bots" and more.Now; hardware & firmware, because I adore low level electronics geekin':Several wireless audio products, 360deg-stereo VR camera, a high-tech DSP hearing aid, BLE action figure and IOT before it had a TLA...& countless personal projects; some go to Burning Man.Buzzwords? A few:Python,C/++, asm, C#, firmware, fwd/reverse engineering hw+sw (I IDA'd, patched & fixed the Ambarella fw in the GoPro3+),linux, BT / BLE / wifi and sub-Gig RF, db admin, AWS; so many hatsI love this stuff. It's fantastic that it's also a career.It's like finding out you can get paid to eat cake.See my work/fun progress on Twitter: @DrTune

Richard Aplin's Current Company Details
EverCharge, Inc.

Evercharge, Inc.

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I love embedded systems; hardware, firmware, radios... it's like getting paid to eat cake.
Richard Aplin Work Experience Details
  • Evercharge, Inc.
    Hat Model
    Evercharge, Inc. Apr 2021 - Present
    Palo Alto, Ca, Us
    Embedded linux tweaking, wifi mesh networking, Hardware In Loop automation, factory test fixtures, OTA deployment, debugging tools, ARM firmware, schematic design, board bringup, one of those fun places where you can have a hand/hat in lots of challenges, something new every day. Really enjoying the flexibility and ability to invent tools to help people do their jobs.
  • Valve Corporation
    The Guy Who [Redacted] With The [Redacted]
    Valve Corporation Dec 2020 - Apr 2021
    Bellevue, Wa, Us
    It would not be appropriate for me to talk about the lickable wallpaper, infinite gobstoppers, or fizzy lifting juice that Valve create behind firmly closed doors. An incredibly interesting gig diving very deep into a specific technology, and I had a lot of fun with it.
  • Iron Ox
    Robot Motivator
    Iron Ox Jul 2020 - Dec 2020
    San Carlos, Ca, Us
    Company is literally something out of Sci-Fi, they grow tasty gourmet veg with robots; goal is automation of the whole deal. Most trippy is that even though they're early stage, they right now grow + sell produce (grown by actual robots) to actual stores and it may already have been been part of your actual dinner. Not easy; many interesting things to make work and optimize. Weird market requirements (they're not trying to change longstanding customer preferences) part of fun. Big on reliability. Insanely interesting, you can imagine how cross-disciplinary it can get. Am helping out where I can, admiring the rest.
  • Boomerang Bike
    "Let'S Ship This Thing" Dude
    Boomerang Bike Jun 2020 - Jul 2020
    Quick gig helping out with the firmware for a sweet Bike alarm product. Has GPS, Nordic BLE (52832), Cat-M1 LTE modem, and a distressingly loud piezo beeper - driven by a 120v boost converter (from a 1S lipo!). Holy moley it's loud when it triggers; it's like World War III is kicking off and it's your fault. If you see one of these mounted on a bike I strongly recommend you don't touch it unless you want to learn sign language. I handled the nRF app side, added update-nRF-over-cell-modem, and deep-sleep power optimization for the main CPU (an Atmel SamD). Short and sweet.
  • Evercharge, Inc.
    That Guy Who'S Exceedingly Careful Where He Puts His Fingers
    Evercharge, Inc. May 2019 - Apr 2020
    Palo Alto, Ca, Us
    EV Charging. One of those jobs where Crocs are not mocked, but prized for their exceptionally high flashover voltage. Where 'letting the smoke out' is more like 4th July, a 1950's Weller soldering gun is a handy 100Amp test power supply, and where kitty is NOT permitted to find his own warm place to sleep. Underwriter's Lab (UL) safety certification requirements are impressively extensive when users are charging a car with 240v@20KW via a removable cable, in the rain.What Could Possibly Go Wrong? UL knows!Firmware spends most of its time looking for the slightest justification to shut off the power and beep at you - and we used an especially annoying beeper, and tuned it. There's extra analog circuits just to make sure the digital circuits are working. There a microphone to make sure the annoying beeper actually bee-- ok now I'm kidding. - But almost not; was seriously grueling. There's CAN, Homeplug GP, J1772, RFID, Wifi, a dedicated CPU just for safety critical code... I def now appreciate how UL/CE save a lot of lives (and not just in countries that enforce them; a single product design often ships worldwide, so if it's safer there's a global benefit). Also - _super_ interesting gig, many safety-critical paths mean lots of circuit simulation, code review, and testing; yay so far: [nothing on fire, 10 fingers]. I designed a bunch of the analog front end (GMI, GFCI), programmed both MCUs (we had to add one MCU to totally isolate safety-critical functions and allow the code to be reviewed by UL and permanently locked down), and built a vpn-based backend using MQTT, InfuxDB and Grafana for diagnostics and telemetry)Update April: bought to a premature close by everyone's fave virus! product is pretty much done (been through brutal UL testing which involved _vaporizing_ the relays on several units(!) ) , am available for new gigs. ..Sadly Bay To Breakers was cancelled this year, but I shot this vid from a camera mounted on my Bubble Machine, it's a trip..
  • Scoot Networks
    Is There A Desk Under All Those Wires?
    Scoot Networks Nov 2018 - May 2019
    San Francisco, California, Us
    It's amazing how many details there to get right with Scooter/eBike sharing; Scoot is a riot of skilled engineering folks; mechanical, electrical, software, you name it... I'm contracting to help with whatever needs it; firmware (vehicle 'brain' and bus-connected accessories such as this lock https://bit.ly/2SFuydW ) , networked production test fixtures and programming, cell modems, PCB bringup; all sorts of interesting geekin' to be done.Confession: I do not yet fully understand how the espresso machine works; it's either broken or sentient and malicious.[ Update; Scoot has joined Bird! Congrats to all involved, and I'm on to my next adventure... ]
  • Playfusion
    Electronics, Firmware & Enthusiasm Dude
    Playfusion Nov 2015 - Feb 2018
    Nyc, New York, Us
    Friend from decades ago pinged me on FB and said "Hey Rich, you fancy doing some Bluetooth stuff?", and sure, I'm always partial to a bit of 2.4Ghz RF, whether it's megabits, kilobits, or warming up yesterday's leftovers... So I got on Skype and talked to the CEO of Playfusion (Mark) and was thoroughly impressed by him and his "Toys-to-life" / AR product. Lovely guy, we hit it off immediately. Turns out there's plenty of things to do, so I'm helping do them. I have an unsurpassed collection of BLE chipsets now (TI, Nordic, Broadcom, NXP, Cypress, you name it I've got it) and a veritable forest of PCBs wired up on my desk. Mmmm I do love this stuff... Hardware architecture and firmware? That's me.Pleasingly it's all working great right now too. First board spin looks like it's working 100% :-)Update Feb'17: All done! Going into mass production now, currently in limited beta release, in retail (Toys'R'Us etc) in April I believe. I did the toy electronics (two CPUs), the firmware, and various production line stuff (an internet connected factory programmer/tester etc)Update Feb'20: Damn they're quick. I'm sitting here in SF at 4:49am watching the live log output from the factory tester (see below) running in China. Nearly 2k boards run through so far. >95% pass, which is so pleasing to see at this early stage that I may have to open another beer, to go with my beer. Yay![Postscript: Man this was great. I started at a company that had funding and a deal and a design for a videogame-connected action figure, and took it from design doc to mass production in China. I designed the electronics, wrote the firmware & tools, and - most interestingly - designed and programmed the factory programming/test jigs, which was a whole world of fun you never even knew existed. We had amazing support and help from Tomy Inc, our manufacturing and distribution partner; can't credit them enough. Mentioning their name really opened doors with vendors too. Super fun]
  • Condition One
    That Guy With The Room Full Of Wires And Cameras And Stuff
    Condition One Mar 2015 - Mar 2016
    Condition One make immersive Virtual Reality movies (and are working on many of the tools one needs to make VR movies). Their shit is DOPE; when they first gave me a demo I spent the next month ranting at everyone I met about how ridiculously good it was. I went from being pretty "meh"​ about the whole VR thing (after seeing it go nowhere for the last couple of decades) to being a fully signed-up Kool AId-sipping VR advocate. I'm helping them get a part of their pipeline working a little more smoothly but unfortunately a specific subsection of my contract stops me saying anything more detailed than that about it. Everything working pretty nicely now; 100MBytes/sec of H264? Certainly sir![Edit in 2018: LOL! Ok, see you next time VR's about to happen ]
  • Astro Gaming, Inc.
    The Firmware Dude Who Did Those Other Things; I Bet He Can Get This Working.
    Astro Gaming, Inc. Jan 2015 - Mar 2015
    San Francisco, Ca, Us
    Having had a cosy christmas period making a popular-ish sculpture with a couple of thousand RGB LEDs, my friends at Astro pinged me asking for help implementing an audio peripheral that's compatible with XBox One, PC, PS3, PS4, OSX, you name it. Microsoft charmingly invented their own XBox USB protocols and security protocols (where 'security' is a MS euphemism for 'pay us a bunch of licensing fees') so it's proving to be some entertaining geekery. This is just a quickie contract gig but it's turning out to be really fun.Just to take a break from USB protocols for a minute... here's my Haight Ashbury Hippie Trap, which was installed over the Xmas/NY period 2014-15. Used an ARM cpu with microwave and PIR sensors, a seriously beefy power supply and so on... Was rather popular...
  • Soundhawk
    The Firmware Dude Who Ain'T From Around Here
    Soundhawk Dec 2013 - Nov 2014
    So I'm doing... whatever I was doing and the phone rings and it's some recruiter, checking out my friend's job reference. In the middle of the conversation she says "oh you're a Firmware Dude, I know some folks.." and before you know it I've got a desk covered in CSR Bluetooth hardware and wires up the wazoo. One thing rarely appreciated about Bluetooth is that it's while the chips cost practically nothing it's really, really frickin' complicated; combine that with a huge honking chunk of vendor-provided black-box library code, patchy documentation and a DSP for audio processing and you've got yourself a recipe for many hours of solid geekin' entertainment. Reminds me how much I love alternating between embedded firmware and cloud server gigs; they're practically opposite ends of the spectrum (e.g. 10K ram vs 64G) & both fascinating fun in different ways.Contracting for Soundhawk is turning out to be a pleasure; everybody involved is highly experienced hence we have pleasingly concise & focused meetings with no dumb questions, prototypes that work, few unexpected issues, and things are generally cooking on gas. Nice folks, you should have them round for dinner sometime.
  • Wetag Inc
    "Enough Of This Kickstarter Scam Bullshit!" Kinda Person
    Wetag Inc May 2014 - Jul 2014
    This was a personal crusade:In 2014 kickstarter project was launched called "iFind":https://www.kickstarter.com/projects/yuansong84/ifind-the-worlds-first-battery-free-item-locating/description...which claimed to be a small (dogtag-size) cheap ($14) Bluetooth Low Energy locator tag that you stick on to valuable items and use your phone to activate when you lose them. All fine so far (in fact there's many of them out there) but THIS one claimed to "work forever, never requires batteries" by using energy harvesting of existing radio signals (Wifi, TV, cell towers, etc). The energy-harvesting claim I found to be utterly implausible. The Kickstarter campaign included many detailed claims (and a slick - obviously faked - video) and repeatedly stated they had a working prototype device - but no pictures, evidence or anything much else. Me+smarter ppl did back-of-the envelope numbers and concluded there was no way in hell it was ever going to work. The Kickstarter pledges went up and up, reaching over $500k, and I decided enough was enough - this was basically a "slow motion bank robbery". I compiled a long list of facts and calculations that utterly refuted their claims - demonstrating that their numbers were pure fantasy (wrong by a factor of at least 1,000), publicised it (posted to Slashdot, The Register and other tech sites) and was exceedingly gratified when Kickstarter themselves cancelled the campaign with hours to go before the scammers would have picked up the cash. Kickstarter sent a 'thx' email, which was nice of them.Final score: Science:1 Scammers:0 References:http://mobile.slashdot.org/story/14/06/23/2357200/500k-energy-harvesting-kickstarter-scam-unfolding-right-nowhttp://www.theregister.co.uk/2014/06/24/ifind_kickstarter/http://www.theregister.co.uk/2014/06/27/ifind_kickstarter_cancelled/rambling Google Doc of info/evidence...http://bit.do/ifs:-)
  • Car Fiend
    The Server Dude With The Bubble Machine In A Baby Stroller
    Car Fiend Jan 2013 - Dec 2013
    So I'm hanging out, keeping it real, and yet another old friend (Noah Hurwitz, who is practically Captain Awesome) calls me up and says "Hey Rich, I'm doing this thing with teh computers and interwebs and phones without wires, and I have some typing and stuff. - You Dig?"Well as it happens, I dig, so I'm doing some typing and stuff, with these other cats, and eventually there'll be a thing that's got done, and it'll be awesome sauce... => Profit.That gig was an iOS/Android clients talking to a Python stack running on a swathe of AWS services (EC2, RDS, SQS, S3, Opsworks,minor DNS etc). We didn't use Amazon for search though; running our own Elasticsearch has turned out to be an exceedingly tasty treat.This is a specialized social app (of sorts), so it has to deal with 'followers' and 'likes' and 'news feeds' and all those jazz standards; so far it's all working smoothly.The bubble machine is nothing whatsoever to do with this, but it's pretty awesome if I say so myself:
  • Astro Gaming, Inc.
    The Slightly Taller Firmware Dude With A Mobile Snowcone Machine
    Astro Gaming, Inc. Jun 2011 - Oct 2012
    San Francisco, Ca, Us
    So I've just put a couple of projects to bed, and then my mate rings me up and.. yes it's another one of those. Soupe de Jour is a 2.4 / 5.8Ghz wireless audio consumer product; infinitely beyond crappy Bluetooth A2DP, this baby does 4 bidirectional stereo 48k/16 channels -and- Dolby-digital and Dolby headphone 5.1 surround. There's some USB, some battery powered stuff, some wireless, all sorts of junk in the trunk; four embedded CPUs and a DSP and I love them all.Update April'12:Going well, TXD and A50 products nearly in production, just today bringing up first PCB for another forthcoming product.Astro also have a new firmware dude on board (hi Kyle) who jumped ship from Apple because debugging ipad chips wasn't hard enough.Postscript July'12- "Kyle's joined the band"! Yay! My job title now "Slightly Taller Firmware Dude". It's only fair.Update: October'12 Thanks Astro! That was fun.As a complete non sequiteur - here's my mobile snowcone machine+soundsystem. Turns out it's exactly what you need when it's 95+ degrees and you're in the middle of the desert.
  • Munkyfun
    The Server Dude With The Ultraviolet Lasers
    Munkyfun 2010 - Apr 2012
    San Francisco, California, Us
    Was minding my own business and an old friend calls up "Hey Rich, our iPhone game is about to launch, can you give us a hand with keeping our servers sweet?"A week or so later "Archetype" for iPhone hit #1 App By Revenue in the US app store, and I've been having a lot of fun optimizing their EC2-based cloud farm.Server performance is >10x quicker so far, and there's still a few more tricks in the bag. This directly increases profitability because we can use less servers for a lot more people - it's also *crazy good* geek entertainment, oh yes.Update; Dec10 to June2011 I designed (& programmed, hey what the hell) their whole new V2.0 server architecture. It runs on Amazon EC2/RDS, it's in Python, it's fast and it's getting faster, and I had a hell of a lot of fun writing it. Ok now all you people go buy their games.Update: September 2011: "My Horse" launched last week on iOS using my python server backend and has reached millions (plural) of users in the first 10 days without problems. Very pleased. ;-)Dec30th: Obviously a lot of iPads in stockings this year; "My Horse" galloping towards an 8-figure customer base. Servers are fine. ;-)April'12: Apparantly I'm not supposed to say but the #Mil of users on Horse just passed a number rhyming with "fine". And it is! I just checked the Amazon EC2 control panel and the servers in the us-east-1d zone were having a little party with wine & nibbles.Jan'13: Oooh! Just popped back to fix a bug for Munky (...turned out it was in their client code) and was happy to see that there are {Some word that rhymes with "Plenty"} million Horse users now. Dang!Sep'13: More! My Horse users would now comprise the second largest state in the US, or 9th largest European country. Crazy.Dec'13: 2^25 users. Yawn.July'14: 40 million. It appears people like horses. Who knew?In other news; here's some 405nm laser action..
  • Verizon Wireless
    Consultant Rides Again (Wearing A Blindingly Bright Lampshade-Hat)
    Verizon Wireless Oct 2010 - Nov 2010
    Basking Ridge, Nj, Us
    Came back to help move some items of data (that were waaaay too big for a key vendor's product to cope with) onto two cloud storage providers (one as failover; VZ really like reliability) which coped with them just fine for a tiny fraction of the cost. Much amusement at discovering the root cause of vendor's problems.Ok, having ridden again, I'm definitely hanging up my Verizon gunbelt now and settling down for peaceful life with my family. ... but then don't they always say that at the start of the second sequel?And now, a shit-load of RGB lumens, in a hat. Probably not coming to your local VZW store any time soon.
  • Verizon Wireless
    Consultant With Highly Unsafe Bicycle Slingshot
    Verizon Wireless Jul 2007 - Jul 2010
    Basking Ridge, Nj, Us
    Verizon Wireless Tech Development / Product Realization. Worked on a variety of projects over the years; VCast Store, app license management, mobile OS and VM work, mobile web, etc. One time I flew to Basking Ridge to demo very early Android SDK running on a Beagleboard dev kit, compared it to J2ME, talked fast and waved my arms around a lot. Who knows if that changed anything, but it made me feel better and I've still never seen a VZW J2ME phone. ;-)Pop quiz; is it more fun to work for Verizon, or fire people out of a 50-foot long bungee slingshot?
  • Mobile Greetings
    Chief Technical Officer
    Mobile Greetings 2004 - 2007
    Us
    Lots of fun developing a bunch of very pretty mobile applications on Brew and J2ME. I wrote a Brew client/server engine (which could play preprocessed Flash files) and we really cranked the handle on it, doing dozens of movie-branded ringtone and wallpaper portals.This is where I had a long tryst with PHP; you love it or hate it and over three years I did a lot of both*This was pre-iPhone and pre-EC2; i.e. building everything was more difficult - but it was a hugely interesting learning experience for me and we had a small tight crew who produced a large amount of product.(*however with the benefit of hindsight I'd now say if you choose PHP you need your head examined)And finally, this is the only remaining footage of the "Bikeophone". It amused some people.
  • Blam
    Technical Director
    Blam 2000 - 2003
    San Francisco video games company, a bunch of really fun creative people in a big old house in the city (..situated above a bar with a permanent company tab open for employees. How civilized) A variety of projects (PSX, Flash, Web, early WAP and J2ME) but eventually we just got squeezed out of business between generations of consoles (PS1->PS2) as the development costs skyrocketed.The bar tab may have had something to do with it.
  • Fube Industries
    Senior Programmer
    Fube Industries 1997 - 2000
    Great bunch of ex-Argonaut people in West London; we put out a really fun 50's Sci-fi themed 3d first-person shooter on PSX & PC. I did the PSX port of Attack Of The Saucerman. Top team; smart coders, skilled artists, wonderful musician (Joris de Man). By a fortuitous sequence of having friends in various places, I got an offer to go work for Sony America in Santa Monica on early PS2 stuff. (SCEA, went on to do God Of War)Sweet! ...But for tedious visa reasons that job fell through, but a second company liked me, up in San Francisco, and worked some visa-magic so I packed up my hard drives and Headed West.
  • Codemasters
    Senior Hardware Designer
    Codemasters 1993 - 1997
    Southam, Warwickshire, Gb
    This was F.U.N. I spent several years pulling games consoles apart and examining their innards while working on the Game Genie cheat devices, reverse engineering, building development systems. Mmmm circuit boards and logic analysers and FPGA programmers and wires and splashes of solder all over my jeans. All done in a farmhouse out in the middle of the Warwickshire countryside, surrounded by sheep grazing peacefully. It's hard to overstate how enjoyable this was; I reverse-engineered the Gameboy and later the Super Nintendo from scratch ...... without running any games. That was quite challenging but the stakes were high, I was young, free+single, I was on a royalty, and the only distraction was the acid house/rave scene. ;-)Eventually the lights, sounds and art of the Big City were just too much to resist, so I moved to London...
  • Creative Materials Ltd
    Lead Programmer
    Creative Materials Ltd 1990 - 1992
    This company was a revamped version of Binary Design with many of the same staff. I did a couple more ST/Amiga conversions here, "Final Fight" was probably the prettiest and cleverest if not the funnest.For fun I built a hardware disk copier ("Cyclone") which saw some popularity on the 'dark side' as part of the X-Copy package.Also I put together a home-made Sega Genesis dev kit, which I ended up showing to Codemasters, which led to the next job...
  • Binary Design
    Senior Programmer
    Binary Design 1988 - 1990
    Binary Design did a lot of work for Mastertronic, including the "GET IT DONE BY CHRISTMAS OR DIE" Double Dragon arcade conversions. Development of these titles was not trouble-free, meaning I camped out in Manchester for a couple of months as the publisher's Enforcer. The project got done and Binary Design decided to hire me to manage their new development studio in Bristol, which made a refreshing change from Mastertronic. In that studio me and the lads wrote a bunch of games for Amiga, ST, Amstrad etc. Lots and lots of fun.
  • Mastertronic
    In-House Geek
    Mastertronic 1987 - 1988
    Crazy time, crazy introduction to The Biz. Frank Herman, a legendary and perceptive businessman with a background in erm 'movies for grown ups', started Mastertronic invented the concept of 'budget games' - pile 'em high and sell 'em cheap. Roaring success. I moved to London as youth and worked on a torrent of titles, mastering all their titles and other geeky things. During this time I wrote 'Invade-a-load' for the C64 in a week, which due to the vast volume of games that used it became possibly the thing I'm most widely known for. Life is odd like that.

Richard Aplin Skills

Python Programming Linux C++ Mysql Java Cloud Computing Javascript Embedded Systems Amazon Web Services Application Servers C Network Architecture Database Admin Database Management Sql Amazon Web Services Embedded Linux System Architecture Usb Dsp I2c I2s Serial Communications Sata Spdif 2d Graphics 3d Rendering Video Games Web Servers Load Balancing Hardware Development Audio Processing Drm Mobile Applications Rsa Three Years As Dilbert Data Warehousing Game Design Game Development Mobile Devices Power Electronics Cellular Communications Information Security Computer Networking Real Time Operating Systems Assembly Language Battery Management Systems Bluetooth Low Energy Reverse Engineering Digital Audio Low Level Programming Logic Analyzer Software Defined Radio Bluetooth Optimizing Performance Electronics Hardware Design Wireless Communications Systems Power Optimization Data Compression Lithium Ion Batteries

Richard Aplin Education Details

  • The Worst Bug I Ever Had
    The Worst Bug I Ever Had
    Bug Hunting

Frequently Asked Questions about Richard Aplin

What company does Richard Aplin work for?

Richard Aplin works for Evercharge, Inc.

What is Richard Aplin's role at the current company?

Richard Aplin's current role is I love embedded systems; hardware, firmware, radios... it's like getting paid to eat cake..

What is Richard Aplin's email address?

Richard Aplin's email address is dr****@****ail.com

What schools did Richard Aplin attend?

Richard Aplin attended The Worst Bug I Ever Had.

What skills is Richard Aplin known for?

Richard Aplin has skills like Python, Programming, Linux, C++, Mysql, Java, Cloud Computing, Javascript, Embedded Systems, Amazon Web Services, Application Servers, C.

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