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Like many game developers, my love of video games started at a very young age. The earliest game memory I can recall is enjoying the original Nibbles on an old DOS computer - back when floppy disks still existed, and were floppy.Around age eight, my interest in games developed into a desire to actually make content for them. This led me to build custom levels for games such as Wolfenstein 3d and the Marathon Trilogy.Eventually building the environments wasn't enough - I wanted to populate them with my own content. So, I started making custom sprite sets, textures, and physics settings. From there I moved on to 3D assets using Cinema 4D, which I learned in a Paradise High School computer graphics class.For a long time my development interests were focused mostly on the visual aspects of games, but eventually I was fortunate enough to attend an amazing Game Prototyping class taught by Josh Morgan at The Art Institute of CA - Los Angeles. The class was a basic introduction to game programming using Flash ActionScript 3.With my newfound talent for coding game logic and effects, I shifted my focus to development with Unity and began work on a team project called Lacuna, as Creator, Director, and Programmer.After leading the prototype development for several months, along with a variety of other art, design, and programming jobs, I took on the position of Lead Engineer at GameDesk, an innovative educational games studio aimed towards integration with The Dayton Regional STEM Center Guidelines.Since leaving GameDesk, I have been working as an independent contractor for various organizations. In my free time, I have also been building some of my own projects, like Reflector Labs and other prototypes not yet ready for the public eye.Specialties:Unity 3DC#JavaScript (UnityScript)PhotoshopIllustratorCinema 4DSubstance DesignerZBrushSculptrisCrazyBumpBitmap2MaterialxNormalDreamweaver
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Developer ManagerUnity Feb 2024 - PresentSan Francisco, UsI manage an amazing, mixed-discipline team of developers in the realtime rendering space, including Engineers, Artists, and Technical Artists. -
Senior Technical ArtistUnity Sep 2020 - Feb 2024San Francisco, Us -
Software EngineerMicrosoft Aug 2016 - Sep 2020Redmond, Washington, Us -
Technical Artist & EngineerMicrosoft Feb 2015 - Aug 2016Redmond, Washington, UsEngineering & maintaining art pipelines and tools for prototype Avatars project. Worked with Unity, Maya, Substance Designer, Photoshop, Illustrator, Visual Studio, Perforce, and many other tools. -
Technical Artist & EngineerFishermen Labs Nov 2014 - Dec 2014Los Angeles, California, UsNGUI Cleanup, Gameplay Cleanup, Optimization, Lighting Refinement, Post Effects, Outstanding Issue Resolution -
Unity Engine Consultant & ProgrammerPaul F. Steinberg Nov 2014 - Nov 2014Unity Generalist Guru, Resolution of major outstanding issues outside the main team’s skillset
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Shader ProgrammerSilverhelm Studios Llc Oct 2014 - Oct 2014Create PBR shaders for character pattern and color customization through the use of splat maps.
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Unity Engineering SpecialistFireshark Studios Aug 2014 - Oct 2014Unity Generalist Guru, Creating Post Effects and Shaders, Creating Art & Scripts for World-Space UI Systems, Optimizing for Framerates -
EngineerNplay Mar 2014 - Oct 2014Gameplay, AI, Screen-Space UI, World-Space UI, General Effects, Post-Effects, Shaders, Level-Building Tools, Level Streaming, Controls, Audio Development and Integration, Custom Light-Culling System, Minor Network Code
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Shader ProgrammerSilverhelm Studios Llc Jul 2014 - Jul 2014Create PBR shaders for character pattern and color customization through the use of splat maps.
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Unity Engine Consultant & ProgrammerPaul F. Steinberg Jun 2014 - Jun 2014Unity Generalist Guru, Resolution of major outstanding issues outside the main team’s skillset
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Unity Engine Consultant & ProgrammerAscii Media Inc. Nov 2012 - Apr 2014Unity Generalist Guru, Lead Engineer & Tech Artist for MyNexus Pitch Prototype, Lead Engineer & Tech Artist for Alien Intrusion, Shaders, General Effects, Art Pipeline Management, Art Pipeline Tools (Unity), Level Building, Lighting, 2D & 3D Art, Game Design, System Design
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Unity Engine Consultant & ProgrammerSkillz Inc. Feb 2013 - Apr 2013Las Vegas, Nv, UsDeveloped a Unity integration of the Skillz multiplayer network API. -
Lead EngineerRumjug Aug 2012 - Feb 2013Turn-Based Gameplay, Action Recording/Playback System, Screen-Space UI, World-Space UI, Art Pipeline (Unity), Touch-Input/Controls, General Effects, Dynamic Action-Centric Playback Camera, Arena Configuration & Initialization
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Lead EngineerGamedesk Institute Oct 2010 - Aug 2012Los Angeles, Ca, UsUnity Generalist Guru, Post Effects, Shaders, Mobile-Performant Bird Aerodynamics Simulator, Proprietary Hardware Interfaces, Art Pipeline Management, Level Building, Lighting, Vertex Painting, Gameplay, General Effects, Animation Controller, Unity Training, GameMaker Training -
Lead Interface ArtistLoki Studios Jun 2010 - Oct 2010Overall UI Design, Character Art -
Creator/DirectorGame Wizards - Team Lacuna Mar 2010 - Oct 2010UsI was the Creator & Director of Team Lacuna, a Game Wizards team at Art Institute of CA - LA. Lacuna is a 3D sidescroller inspired by classic puzzle adventure games like King's Quest and Monkey Island. I currently lead a team of 8 people in the creation process. Responsibilities include: puzzle design, visual design, programming, story writing, team training, and creation of a "3D paint" asset pipeline. -
TechnicianSlk.Us Nov 2009 - Oct 2010Usdesigning & building company website, designing company logo, designing branded company stationery, repairing computers, repairing printers, setting up product demonstrations, and troubleshooting networks. -
Design ConsultantRockbots 3000 Jun 2010 - Sep 2010Offered design insights into the game Rockbots 3000, as well as advice on various programming techniques necessary for the project.
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Character & Prop ArtistGame Wizards - Exodus Sep 2009 - Mar 2010Initially I modeled and textured environment props for Exodus, however due to a strong need, and to expand my portfolio, I spent the second half of my time on creature/boss modeling and texturing.
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Tech Support & Web DesignerWebconference.Com Jun 2006 - Nov 2009Sun Valley, Ca, UsI worked WebConference doing sales and a variety of design assignments, including; designing websites, designing logos, designing branded stationery, repairing computers, repairing printers, setting up product demonstrations, and troubleshooting networks.
Richard Harrington Skills
Richard Harrington Education Details
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Art Institute Of California - Los AngelesProject Direction
Frequently Asked Questions about Richard Harrington
What company does Richard Harrington work for?
Richard Harrington works for Unity
What is Richard Harrington's role at the current company?
Richard Harrington's current role is Developer Manager.
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What schools did Richard Harrington attend?
Richard Harrington attended Art Institute Of California - Los Angeles.
What are some of Richard Harrington's interests?
Richard Harrington has interest in Tom Waits, Science, Education, Amanda Palmer, Afterlife Theories, Good Plots, Awesome Looking Clouds, Health.
What skills is Richard Harrington known for?
Richard Harrington has skills like Video Games, Gameplay, Unity3d, Flash, Zbrush, Game Design, 3d Modeling, Game Development, Unity, C#, Cg, Javascript.
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