Richard Harrington

Richard Harrington Email and Phone Number

Developer Manager @ Unity
Richard Harrington's Location
Seattle, Washington, United States, United States
About Richard Harrington

Like many game developers, my love of video games started at a very young age. The earliest game memory I can recall is enjoying the original Nibbles on an old DOS computer - back when floppy disks still existed, and were floppy.Around age eight, my interest in games developed into a desire to actually make content for them. This led me to build custom levels for games such as Wolfenstein 3d and the Marathon Trilogy.Eventually building the environments wasn't enough - I wanted to populate them with my own content. So, I started making custom sprite sets, textures, and physics settings. From there I moved on to 3D assets using Cinema 4D, which I learned in a Paradise High School computer graphics class.For a long time my development interests were focused mostly on the visual aspects of games, but eventually I was fortunate enough to attend an amazing Game Prototyping class taught by Josh Morgan at The Art Institute of CA - Los Angeles. The class was a basic introduction to game programming using Flash ActionScript 3.With my newfound talent for coding game logic and effects, I shifted my focus to development with Unity and began work on a team project called Lacuna, as Creator, Director, and Programmer.After leading the prototype development for several months, along with a variety of other art, design, and programming jobs, I took on the position of Lead Engineer at GameDesk, an innovative educational games studio aimed towards integration with The Dayton Regional STEM Center Guidelines.Since leaving GameDesk, I have been working as an independent contractor for various organizations. In my free time, I have also been building some of my own projects, like Reflector Labs and other prototypes not yet ready for the public eye.Specialties:Unity 3DC#JavaScript (UnityScript)PhotoshopIllustratorCinema 4DSubstance DesignerZBrushSculptrisCrazyBumpBitmap2MaterialxNormalDreamweaver

Richard Harrington's Current Company Details
Unity

Unity

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Developer Manager
Richard Harrington Work Experience Details
  • Unity
    Developer Manager
    Unity Feb 2024 - Present
    San Francisco, Us
    I manage an amazing, mixed-discipline team of developers in the realtime rendering space, including Engineers, Artists, and Technical Artists.
  • Unity
    Senior Technical Artist
    Unity Sep 2020 - Feb 2024
    San Francisco, Us
  • Microsoft
    Software Engineer
    Microsoft Aug 2016 - Sep 2020
    Redmond, Washington, Us
  • Microsoft
    Technical Artist & Engineer
    Microsoft Feb 2015 - Aug 2016
    Redmond, Washington, Us
    Engineering & maintaining art pipelines and tools for prototype Avatars project. Worked with Unity, Maya, Substance Designer, Photoshop, Illustrator, Visual Studio, Perforce, and many other tools.
  • Fishermen Labs
    Technical Artist & Engineer
    Fishermen Labs Nov 2014 - Dec 2014
    Los Angeles, California, Us
    NGUI Cleanup, Gameplay Cleanup, Optimization, Lighting Refinement, Post Effects, Outstanding Issue Resolution
  • Paul F. Steinberg
    Unity Engine Consultant & Programmer
    Paul F. Steinberg Nov 2014 - Nov 2014
    Unity Generalist Guru, Resolution of major outstanding issues outside the main team’s skillset
  • Silverhelm Studios Llc
    Shader Programmer
    Silverhelm Studios Llc Oct 2014 - Oct 2014
    Create PBR shaders for character pattern and color customization through the use of splat maps.
  • Fireshark Studios
    Unity Engineering Specialist
    Fireshark Studios Aug 2014 - Oct 2014
    Unity Generalist Guru, Creating Post Effects and Shaders, Creating Art & Scripts for World-Space UI Systems, Optimizing for Framerates
  • Nplay
    Engineer
    Nplay Mar 2014 - Oct 2014
    Gameplay, AI, Screen-Space UI, World-Space UI, General Effects, Post-Effects, Shaders, Level-Building Tools, Level Streaming, Controls, Audio Development and Integration, Custom Light-Culling System, Minor Network Code
  • Silverhelm Studios Llc
    Shader Programmer
    Silverhelm Studios Llc Jul 2014 - Jul 2014
    Create PBR shaders for character pattern and color customization through the use of splat maps.
  • Paul F. Steinberg
    Unity Engine Consultant & Programmer
    Paul F. Steinberg Jun 2014 - Jun 2014
    Unity Generalist Guru, Resolution of major outstanding issues outside the main team’s skillset
  • Ascii Media Inc.
    Unity Engine Consultant & Programmer
    Ascii Media Inc. Nov 2012 - Apr 2014
    Unity Generalist Guru, Lead Engineer & Tech Artist for MyNexus Pitch Prototype, Lead Engineer & Tech Artist for Alien Intrusion, Shaders, General Effects, Art Pipeline Management, Art Pipeline Tools (Unity), Level Building, Lighting, 2D & 3D Art, Game Design, System Design
  • Skillz Inc.
    Unity Engine Consultant & Programmer
    Skillz Inc. Feb 2013 - Apr 2013
    Las Vegas, Nv, Us
    Developed a Unity integration of the Skillz multiplayer network API.
  • Rumjug
    Lead Engineer
    Rumjug Aug 2012 - Feb 2013
    Turn-Based Gameplay, Action Recording/Playback System, Screen-Space UI, World-Space UI, Art Pipeline (Unity), Touch-Input/Controls, General Effects, Dynamic Action-Centric Playback Camera, Arena Configuration & Initialization
  • Gamedesk Institute
    Lead Engineer
    Gamedesk Institute Oct 2010 - Aug 2012
    Los Angeles, Ca, Us
    Unity Generalist Guru, Post Effects, Shaders, Mobile-Performant Bird Aerodynamics Simulator, Proprietary Hardware Interfaces, Art Pipeline Management, Level Building, Lighting, Vertex Painting, Gameplay, General Effects, Animation Controller, Unity Training, GameMaker Training
  • Loki Studios
    Lead Interface Artist
    Loki Studios Jun 2010 - Oct 2010
    Overall UI Design, Character Art
  • Game Wizards - Team Lacuna
    Creator/Director
    Game Wizards - Team Lacuna Mar 2010 - Oct 2010
    Us
    I was the Creator & Director of Team Lacuna, a Game Wizards team at Art Institute of CA - LA. Lacuna is a 3D sidescroller inspired by classic puzzle adventure games like King's Quest and Monkey Island. I currently lead a team of 8 people in the creation process. Responsibilities include: puzzle design, visual design, programming, story writing, team training, and creation of a "3D paint" asset pipeline.
  • Slk.Us
    Technician
    Slk.Us Nov 2009 - Oct 2010
    Us
    designing & building company website, designing company logo, designing branded company stationery, repairing computers, repairing printers, setting up product demonstrations, and troubleshooting networks.
  • Rockbots 3000
    Design Consultant
    Rockbots 3000 Jun 2010 - Sep 2010
    Offered design insights into the game Rockbots 3000, as well as advice on various programming techniques necessary for the project.
  • Game Wizards - Exodus
    Character & Prop Artist
    Game Wizards - Exodus Sep 2009 - Mar 2010
    Initially I modeled and textured environment props for Exodus, however due to a strong need, and to expand my portfolio, I spent the second half of my time on creature/boss modeling and texturing.
  • Webconference.Com
    Tech Support & Web Designer
    Webconference.Com Jun 2006 - Nov 2009
    Sun Valley, Ca, Us
    I worked WebConference doing sales and a variety of design assignments, including; designing websites, designing logos, designing branded stationery, repairing computers, repairing printers, setting up product demonstrations, and troubleshooting networks.

Richard Harrington Skills

Video Games Gameplay Unity3d Flash Zbrush Game Design 3d Modeling Game Development Unity C# Cg Javascript Php Mysql .net Xml Html Html 5 Monodevelop Dreamweaver Software Engineering Xcode 2d Agile Methodologies Computer Graphics Photoshop Illustrator Adobe Audition After Effects Cinema 4d Microsoft Office Crazybump Substance Designer Substance Painter Allegorithmic Substances Bitmap2material Pbr Ios Development Ios Android Android Development Mac Os X Windows Web Development Game Programming Maya Texturing User Interface

Richard Harrington Education Details

  • Art Institute Of California - Los Angeles
    Art Institute Of California - Los Angeles
    Project Direction

Frequently Asked Questions about Richard Harrington

What company does Richard Harrington work for?

Richard Harrington works for Unity

What is Richard Harrington's role at the current company?

Richard Harrington's current role is Developer Manager.

What is Richard Harrington's email address?

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What is Richard Harrington's direct phone number?

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What schools did Richard Harrington attend?

Richard Harrington attended Art Institute Of California - Los Angeles.

What are some of Richard Harrington's interests?

Richard Harrington has interest in Tom Waits, Science, Education, Amanda Palmer, Afterlife Theories, Good Plots, Awesome Looking Clouds, Health.

What skills is Richard Harrington known for?

Richard Harrington has skills like Video Games, Gameplay, Unity3d, Flash, Zbrush, Game Design, 3d Modeling, Game Development, Unity, C#, Cg, Javascript.

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