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I believe that the best approach to creating a fun game is to treat design akin to tackling a scientific or engineering problem. Designs should be iterated on regularly, theories should be tested, and through deliberate choices it's possible to create robust and malleable frameworks with which players can engage. Building fun is a difficult task, and one that can be best completed by collaborating with individuals from every discipline towards a single, aligned vision.Specialties: mechanics and system design, product management, team leadership.
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Sr. Game DirectorRiot GamesSan Mateo, Ca, Us -
Sr. Design DirectorRiot Games Nov 2022 - PresentLos Angeles, Ca, UsDesign director for Riot R&D and Emerging Studios, where I assist in the development of both craft and product direction for all games in prototyping and pre-production. -
Game DirectorRiot Games Aug 2016 - Dec 2022Los Angeles, Ca, Us* Game director for Project L (2018-2022)* Lead designer for Stonehearth (2016-2017) -
Design DirectorPhoenix Labs Jun 2014 - Jun 2016Vancouver, British Columbia, CaAs the design director for Phoenix Labs working on Dauntless, I led the efforts surrounding:* Game concept design* IP development* System design* Core mechanics and combat * Narrative and lore -
Senior Technical DesignerRiot Games Jun 2009 - May 2014Los Angeles, Ca, UsAs a designer on League of Legends since before the game was launched, I had the opportunity to work with a number of different teams for a variety of different goals. In my five years at Riot League of Legends grew from a small friends and family NA beta to a multi-national game supporting over 32 million monthly active players.Notable roles:--Balance designer--Champion designer--Scripting engine developer--Dominion design lead--ARAM design and product lead--Environment team product lead--Featured game modes design and product lead -
Co-FounderProper Walrus, Llc Mar 2009 - Nov 2009With two other team members, I led the programming of our released iOS title, Tipoli. -
Ph.D. StudentCornell University Aug 2007 - May 2009Ithaca, Ny, UsPh.D. student at Cornell University working on parallel programming and architectures. -
InternNvidia May 2008 - Aug 2008Santa Clara, Ca, UsResearch intern developing new, patented memory transfer techniques using the CUDA platform. -
InternGamerail May 2006 - Aug 2006Served as technology investigator for this startup
Richard Hough Skills
Richard Hough Education Details
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Cornell UniversityComputer Engineering -
Washington University In St. LouisComputer Engineering -
Washington University In St. LouisBiology
Frequently Asked Questions about Richard Hough
What company does Richard Hough work for?
Richard Hough works for Riot Games
What is Richard Hough's role at the current company?
Richard Hough's current role is Sr. Game Director.
What is Richard Hough's email address?
Richard Hough's email address is ri****@****ail.com
What is Richard Hough's direct phone number?
Richard Hough's direct phone number is +165046*****
What schools did Richard Hough attend?
Richard Hough attended Cornell University, Washington University In St. Louis, Washington University In St. Louis.
What skills is Richard Hough known for?
Richard Hough has skills like Game Development, Game Design, Video Games, Computer Games, Gameplay, Multiplayer, Gameplay Programming, Online Gaming, Mmo, Python, Mmorpg, Perforce.
Who are Richard Hough's colleagues?
Richard Hough's colleagues are Anton Gashenko, Lee Bledsoe, Olu Adeleye, Ricardo Useche, Tim Lembke, Giovanni Menezes, Fuqi Li.
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