Principal Product Designer
As a Principal Designer at Altoura, I was at the forefront of product design for our 3D immersive training platform. My role involved scoping and defining features to enhance user experiences across a broad spectrum of devices, including iOS, macOS, Android, Windows, Meta Quest, VIVE, and HoloLens. In collaboration with our development team, we rapidly iterated on a diverse range of concepts tailored to our enterprise clientele. I worked in close coordination with our leadership and customers to prioritize Altoura’s expanding feature sets to increase utility and drive business impact. I managed a geographically distributed design team located both in the US and India. Throughout my tenure I placed a strong emphasis on communication, collaboration, and organization, continually striving to optimize Altoura’s development workflow.