Richard Terrell Email & Phone Number
@facebook.com
1 phone found area 801
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Who is Richard Terrell? Overview
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Richard Terrell is listed as Software Engineer at Facebook, a with 24382 employees, based in Greater Orlando, United States. AeroLeads shows a work email signal at facebook.com, phone signal with area code 801, and a matched LinkedIn profile for Richard Terrell.
Richard Terrell previously worked as Software Engineer at Meta and Co-Founder at Lightbulb Labs. Richard Terrell holds Executive Mba from University Of Florida - Warrington College Of Business.
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About Richard Terrell
I am an entrepreneurial leader with a background in gaming and immersive technologies. I have experience leading and working in larger corporate environments in defense simulations, video games, theme park attractions and am always open to new industries. I have also worked in startups over the last several years as a leader and primary technologist (code, architecture, design, maintenance). I have released a bestselling online multiplayer game for the first wave of VR on Oculus Go / Samsung Gear and currently create custom high-speed solutions in networking, virtual/augmented reality, and machines/robots for clients.
Listed skills include Video.
Richard Terrell's current company
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Richard Terrell work experience
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Software Engineer
Software Engineer
CurrentCo-Founder
CurrentWe are in the business of merging the digital world with the physical world. Our work includes public activities, such as releasing applications on XR platforms (iOS, Oculus) as well as private work, including the programming of robots, working with custom sensors, and creating systems that orchestrate movement among machines and digital entities.
Founder
CurrentVirtually Invincible was created to release virtual reality products independently on various stores.Our first VR product, Disc League, was a best seller on the Oculus Store for the Oculus Go and Samsung Gear VR platform. This was a launch title for Oculus social, featuring online gameplay with authoritative servers and networked physics.Other titles have been in production but cannot be mentioned for client discretion.
Systems Engineer / Technical Assessor
My experiences at CAE have been broad technically and otherwise. Currently I work on web technologies involving Ruby on Rails, JRuby, JavaScript and other frameworks. Much of my other technical experience here has been in low level coding and framework development.At the project level, I produce technical solutions from the latest technologies or re-purpose and harvest capabilities from legacy systems as needed. I also serve as a technical assessor where I guide the technical growth of engineers and evaluate their technical performance.Current Projects and Responsibilities:• Developing terrain generation web server using JRuby on Rails• Setup other services to support web application • PostgreSQL with SSL, background processing (Delayed_Jobs), build systems• Write technical documentation for proposals, create technical plans, perform engineering estimates• Visit customers to collect or convey technical information• Evaluate and provide feedback for engineers’ technical growth• Participate in interviewing and hiring of engineersPrevious Projects:• Lead development for full product development life cycle of 3D geospatial data editor (.Net, C#)• Experience with pipelines for visual databases in training and simulation• Developed API for internal GIS PC application• Worked on low level embedded systems in C and ADA• Developed propagation model for radio communication
Software Engineer, Manager
Oculus Maximus was created purely in my spare time. A team of three of us spent many hours nights and weekends building the ultimate gladiator combat experience of our dreams using the Oculus Rift and Razer Hydra. We started testing and building the technology and then entered the official Oculus VR Jam 2013. Although we did not win, we did win some fans and were happy to have shared a fun game with those fortunate enough to own both an Oculus Rift and Razer Hydra. After the jam we continued development until other opportunities lead us to stop. I learned many things through this experience, both technical and in life. Now I am very excited about the future of VR and want to further build the VR community in Orlando, FL, USA.Technical skills used:⇨ Unreal Development Kit (UDK)⇨ PhysX (a lot of physics experimentation and tuning with rag dolls, rigid bodies and springs)⇨ Animset / AnimTree (to create complex animation trees with lots of masking and IK controls)⇨ ActorX / FBX (helped with exporting problems and asset debugging) ⇨ VR peripherals – Razer Hydra⇨ Actor and Pawn coding for AI and general gameplay⇨ Kismet (created levels, events and sequences)⇨ Rapid Prototyping of featuresManagement tasks and responsibilities:⇨ Coordinated work scheduling and milestones⇨ Communicated progress with audience via Oculus forums⇨ Sought extra work and talent as needed (audio guy, concept artist, electrical engineers to fix our hydras)⇨ Arranged presentation for Indienomicon (Orlando Meetup) - about 150 people attended⇨ Kept track of all finances⇨ Acquired business licenses, handled taxes, got registered agent⇨ Handled all communication and money with landlord for co-working space⇨ Setup project website
Software Engineer
The majority of my time at EA was spent on the central gameplay team. There I worked a lot with skeletal animation systems, the game engine and other internal middleware. Some of the more advanced (and fun) things I got to do were: replace a blend shape facial animation system with a joint driven animation system, port physics and animation processing to SPUs on the PS3, prototype cool new gameplay features and implement some of them into the games. Before the gameplay team I worked on a lot different things like the PS3 graphics asset pipeline, an Xbox live demo, and our studio’s first PSP Madden game.Credited Titles:o Madden 2010, NCAA 2010 - Xbox 360 and PS3o Madden 2009, NCAA 2009 - Xbox 360 and PS3o NFL Tour – Xbox 360 and PS3o NCAA 2008 – Xbox 360 Live Demoo NFL Head Coach - PS2, Xbox, PCo Madden 06 - PSP
Key Programmer
Working at Sensory Sweep was an exciting, small studio experience. At this studio we pumped out games every 3-6 months and I had the opportunity to work on many different areas of the games we made. Most of my time here I worked as a lead/key programmer and helped a lot of the new engineers and scripters get up to speed. Some of the cool things I got to do were: create a level editing system in Maya using Maya plugins and MEL, create a game scripting and event system, write poker gameplay and state machines, and work in the bits and bytes of Nintendo’s hand held systems (NDS and GBA). Even at this early stage in my career I got to participate in some of the game design negotiations with publishers and participated in the hiring of engineers.Credited Titles:o Crash Tag Team Racing (cancelled) - Nintendo DSo World Championship Poker - Nintendo DSo Yuyu Hakusho: Dark Tournament Tactics – Gameboy Advance
Web Developer
I worked on web pages using Cold Fusion and Java Script to build a pay tracking system for truck drivers. I left when I was offered the job at Sensory Sweep because I had a passion for games. Although it was only 3 months, my boss told me he was happy because he felt like he got maximum value from me and he knew I would be moving on to gaming eventually anyway.
Teacher'S Assistant
At the university, I taught classes in a lab and I did all of the things you normally expect a teacher’s assistant to do: grade papers, teach lessons and help students.
Colleagues at Facebook
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Chantelle Peters
Colleague at FacebookGreater Sydney Area, Australia
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Freelancer Shovon
Colleague at FacebookKhulna, Bangladesh
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Edwar Muñoz
Colleague at FacebookColombia
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Davina Caldana
Colleague at FacebookAnderlues, Walloon Region, Belgium
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Mary Ann Matthew
Colleague at FacebookGreater Seattle Area, United States
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Dora Alicia Gutiierrez
Colleague at FacebookEl Salvador
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Antony Irungu
Colleague at FacebookNairobi County, Kenya
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Lwin Oo
Colleague at FacebookMyanmar
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Michelle Lai Fong Siew
Colleague at FacebookBukit Mertajam, Penang, Malaysia
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WT
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Colleague at FacebookBangladesh
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Richard Terrell education
Executive Mba
B.S., Computer Science
Frequently asked questions about Richard Terrell
Quick answers generated from the profile data available on this page.
What company does Richard Terrell work for?
Richard Terrell works for Facebook.
What is Richard Terrell's role at Facebook?
Richard Terrell is listed as Software Engineer at Facebook.
What is Richard Terrell's email address?
AeroLeads has found 1 work email signal at @facebook.com for Richard Terrell at Facebook.
What is Richard Terrell's phone number?
AeroLeads has found 1 phone signal(s) with area code 801 for Richard Terrell at Facebook.
Where is Richard Terrell based?
Richard Terrell is based in Greater Orlando, United States while working with Facebook.
What companies has Richard Terrell worked for?
Richard Terrell has worked for Facebook, Meta, Lightbulb Labs, Virtually Invincible Llc, and Cae.
Who are Richard Terrell's colleagues at Facebook?
Richard Terrell's colleagues at Facebook include Chantelle Peters, Freelancer Shovon, Edwar Muñoz, Davina Caldana, and Mary Ann Matthew.
How can I contact Richard Terrell?
You can use AeroLeads to view verified contact signals for Richard Terrell at Facebook, including work email, phone, and LinkedIn data when available.
What schools did Richard Terrell attend?
Richard Terrell holds Executive Mba from University Of Florida - Warrington College Of Business.
What skills is Richard Terrell known for?
Richard Terrell is listed with skills including Video.
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