Principal Engineer
CurrentImplementation of back-end (AWS) & front-end clients (React). Setup build processes for back-end, mobile clients, and web clients.
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@apricityhealth.com
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4 phones found area 512 and 972
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Richard Lyle is listed as VP of Engineering and Technology at MANCOMM, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at apricityhealth.com, phone signal with area code 512, 972, and a matched LinkedIn profile for Richard Lyle.
Richard Lyle previously worked as Principal Engineer at Mancomm and VP of Engineering and Technology at Apricity Health. Richard Lyle holds Computer Science from Oklahoma State University.
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AeroLeads found 1 current-domain work email signal for Richard Lyle. Compare company email patterns before reaching out.
I worked for over 22+ years in the game industry. In that period of time, I have been involved in the development of 15 published commercial products for XBOX, PC, PSX, iOS, Android, and 3DO. I have worked in a leadership position on most of those products either as lead programmer or a senior engineer. My tasks included making key engineering decisions, scheduling, documentation, hiring, and of course taking on key programming tasks.In 2015 I joined IBM to work in the innovation lab here in Austin, TX. Since joining I've been instrumental in leading several projects to completion and release. My most recent project "Intu" was a cognitive embodiment middle-ware that allowed "Watson" services to be embedded into a Robot or space. I was the lead engineer on this project and implemented many of the key systems including planning, models, sensors, and skills.I work exceptionally well with other team members, adapt and learn quickly, accomplish my tasks on time, and make smart engineering decisions. Additionally, I’m well rounded with experience and expertise in a wide range of areas including multi-threading, networking, graphics, and general game programming. My programming language of choice is C++; my code is clean, well-documented, and well designed. I practice and use standard engineering methodologies, including design patterns and code-review processes.Key Skills:* Expert level programming skills using design patterns and object orientated design in C++ and C#.* Very strong understanding of high performance computing, 3D graphics, artificial intelligence, machine learning, networking, multi-threading, non-blocking event processing, graph and SQL databases, assembly language and GPU programming.* Leadership and mentor for other engineers.* Project management using agile techniques, tracking team member’s workloads and moving forward to completion.* Expert user of GIT, SVN, Microsoft Visual Studio, and JIRA.
Listed skills include Mmo, Game Development, Video Games, Game Design, and 27 others.
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A career timeline built from the work history available for this profile.
Davenport, Iowa, US
Implementation of back-end (AWS) & front-end clients (React). Setup build processes for back-end, mobile clients, and web clients.
Austin, TX, US
Chief Engineer of all software development for Apricity Health. Apricity is applying artificial intelligence, machine learning and robotics to helping patients and physicians.
In 1999, I founded my own startup company then published a MMO call DarkSpace in 2001. I design and developed, documented, scheduled, and managed the development of an engine, tools, and game. I secured a software development deal with Blue Byte Software, and worked with our publisher on schedules, budget, and marketing.
Technical consultant for ArtCraft helping them develop a massively multiplayer game engine. Implemented network based movement system for the MMO engine.
Austin, Texas, US
I've been hired to work in the innovation lab at CognitveScale where I will be exploring new technologies in AI, Deep Learning, and visualizations.
Armonk, New York, NY, US
I worked as a lead engineer on several innovation projects in the lab. I led scrums, reviewed all pull requests, and held design meetings bi-weekly with our chief scientist and director. I implemented many of the key systems in our projects in C++ or C#. I was the principle engineer implementing Intu, a cognitive embodiment middleware for AI on the edge.
Round Rock, Texas, US
I was hired initially as a Lead Programmer for a unreleased MMO. During the development of this MMO I managed up to 13 programmers on my own project as well developed key core systems for use by all MMO's at the studio. I was eventually promoted to the role of Principle Programmer where I currently help guide all technology development in the studio and.
Worked at Ritual Entertainment as a Senior Software Engineer. My duties included using the “Source Engine” to implement game mechanics and systems for “Sin Episodes”. Additionally, I was given the responsibility for updating the original “Sin” game to use “Miles”, “Bink”, and “Steam”.
Hired as the senior network engineer on Men of Valor (PC); my primary duty was the integration of GameSpy and networking with the Unreal engine. I took on additional responsibility later on with the XBOX version, taking on the task of solving critical memory usage issues. I was promoted to Lead Programmer for the next project; my duties included.
Hired as the Director of Technology and took on the task of designing, scheduling, documenting, engineering, and management of an in-house engine for use by the current game in development.
My primary role at Kinesoft was as a Senior Software Engineer working on the design and development on an in-house game engine for future products. I designed, documented, and developed many of the key engine systems.
Paterson, NSW, AU
I worked on in-house asset editing tools and a built the graphics engine that was being used by all in-house projects at the time.
I worked as a senior software engineer and/or lead programmer on several console games and developed tools and technologies for use in several published titles and by 3rd party developers.
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Richard Lyle works for MANCOMM.
Richard Lyle is listed as VP of Engineering and Technology at MANCOMM.
AeroLeads has found 1 work email signal at @apricityhealth.com for Richard Lyle at MANCOMM.
AeroLeads has found 4 phone signal(s) with area code 512, 972 for Richard Lyle at MANCOMM.
Richard Lyle is based in Austin, Texas Metropolitan Area, United States while working with MANCOMM.
Richard Lyle has worked for Mancomm, Apricity Health, Palestar, Artcraft Entertainment, and Cognitivescale.
You can use AeroLeads to view verified contact signals for Richard Lyle at MANCOMM, including work email, phone, and LinkedIn data when available.
Richard Lyle holds Computer Science from Oklahoma State University.
Richard Lyle is listed with skills including Mmo, Game Development, Video Games, Game Design, Gameplay, C++, Directx, and Unity3D.
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