Richard Marks Email and Phone Number
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I'm a polyglot software engineer with 11 years of experience, 22 years of freelancing, and 36 total years of computer programming for different things. I specialize in building dev tools, mobile, frontend, and video games.
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Founder And Lead ConsultantSys 64738 Consulting Services Llc Jul 2021 - PresentDecatur, Illinois, United StatesI play a central role in shaping our vision, making strategic decisions, and guiding the overall direction of the organization. I leverage my expertise to provide valuable insights and solutions to our clients, ensuring that our services effectively meet their needs and objectives.- Cultivated strong client relationships through exceptional service, ensuring repeat business.Managed project lifecycles, including timelines, budgets, and stakeholder expectations, for successful high-profile project delivery.- Developed and implemented comprehensive training programs for new hires, accelerating onboarding and team integration.- Delivered high-quality, secure, and performant code or conducted troubleshooting and diagnostics for customer devices.- Mentored junior developers, fostered knowledge sharing, and documented technical workflows for efficient knowledge transfer.- Optimized application security and performance or reduced deployment times with CI/CD pipelines. -
Cofounder And Principal Software ArchitectRambling Indie Games, Llc (Formerly Bang Bang Attack Studios) 2010 - PresentDecatur, Illinois AreaLed the development of Gelda, an adventure-platformer game which has attracted over 30,000 unique players to date created for the TVGameJam within 12 days using the Construct 3 game engine. Composed and produced all music, created and edited all sound effects for Gelda using Logic Pro. Developed an unreleased cross-platform 2D data-driven game engine using C++17 and SDL2.Gelda ProductionLeveraging the Construct 3 game engine’s event sheets and built-in features, I prototyped, tested, and developed, and debugged all of the core game mechanics of the game including player controls, dialogue, enemy AI, story progression, and checkpoint systems. I managed the project task Kanban. I set up the asset import pipeline to streamline the handover process from artist deliverables to content in the game. I worked closely with the art director and level designer to produce the final released product. I created/recorded/generated and edited the sound effects in the game. I composed and produced all of the music in the game.Aeon 2D Game Engine (Unreleased)I developed a single-threaded hardware-accelerated 2D rendering engine using SDL2 as the cross-platform window, event, and input handling framework. I developed an embedded Lua scripting solution with hot-reloading. I developed a math library for vector, matrix, and tween solutions. I developed a custom keyframe-based sprite animation binary format, processing tools, and runtime. I developed a particle simulation engine with a custom simplified physics model with verlet integration for stability. I developed a custom domain language for describing the world and entities within which may be used from the Lua scripts allowing a game to consist of Lua scripts, world definition files, entity definition files, and assets such as audio and images all sitting next to a compiled runtime executable.
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Solutions LeadAwanoo Jul 2021 - May 2023United StatesSpearheaded the greenfield development of an e-commerce data aggregation and ETL iPaaS.Acted as mentor and React/TypeScript subject-matter-expert for frontend development team. Documented all codebases and procedures for the team using Confluence. Managed the project’s JIRA issues, worked with the UI/UX designer to break down each screen into tasks for developers. Maintained slack-based daily standup, and delegated daily tasks to team members. Established the coding conventions and contribution operations for the team. Performed daily code-reviews of team contributions.Optimized the overall performance of React Native e-commerce application through multiple profiling and development sessions. Implemented iOS and Android Secure Storage Encryption for React Native application. Implemented and managed the Android DevOps pipeline using fastlane and Azure DevOps. Conducted production-readiness assessments. Documented multiple codebases and dependency structures using UML and Markdown. Collaborated with UI/UX team to ensure cohesive project execution and delivery of correct assets for application runtime and marketing. -
Senior Software EngineerStrive Sep 2020 - Jul 2021SeattleDeveloped the majority of features for a desktop and mobile application using React, ES6, Meteor, and Cordova. Developed solution for BLE communication with custom hardware using JavaScript, Java and Objective-C. Developed data aggregation and analytics routines for processing large amounts of real-time data within the app. Developed data visualizations and custom charts using GSAP, SVG, D3.js and SyncFusion. Optimized backend data aggregation and processing routines through profiling and refactoring for optimal performance. Integrated Bugsnag error reporting into React mobile app. Developed styled-components based React Native design system components with Storybook driven live style guide. Developed custom administration tools both for in-browser and CLI usage. Developed a custom deployment manager solution for streamlined build & and deploy to DigitalOcean linux servers. Spearheaded the Nx based architecture for React Native iOS app. -
Founder And Lead ConsultantCcps Solutions Jan 2002 - Jul 2021Decatur, Illinois, United StatesProvide software engineering consulting services to clients leveraging a variety of technologies dependent on their product vertical and goals. Technologies have ranged from modern frontend UI libraries to high performance video game engine libraries.Implemented Geolocation APIs, QR Code scanner, and BLE communication features for mobile application for iOS using React Native and TypeScript. Developed multiple UI/UX implementations for corporate intranet website for a financial institution, utilizing Angular 6, Bootstrap 4, and TypeScript.
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Senior Software EngineerStrive Tech Mar 2019 - May 2020SeattleLed the architectural overhaul of their product which included rewriting major UI and backend business logic modules.Decreased bugs in the existing product by 30%.Improved overall efficiency of development via the new architecture by 66%.Leveraged React, Material-UI, NVD3, Meteor, MongoDB, and Cordova technologies for major front-end UI features for a shared desktop and mobile application which communicated over BLE with custom hardware.Designed and developed hundreds of reusable React components.Onboarded and mentored a junior developer. -
Senior Software Engineering ConsultantSyrinx Consulting Dec 2015 - Mar 2019Billerica, Ma - Decatur, IlDeveloped several user-facing features for large financial institution website using ES6, React and Redux. Developed multiple reusable components and layouts for medical insurance company website using React. Spearheaded the development of large financial institution internal website and component library using React and ES6. Developed a 2D collision detection library using JavaScript. Designed and developed multiple K2 math student activities used by millions of students worldwide using CreateJS, GSAP, and ES6. Spearheaded the migration of monolithic JavaScript application into a modular provider library/consumer application architecture for an interactive educational platform used by millions of teachers and students. -
Co-Founder, Senior Technical Director, EducatorNew Orleans Game Development United Society 2006 - 2011New Orleans, Louisiana, United StatesCo-founded the special interest group with a goal of educating others and creating a local community of like-minded individuals to foster creativity.Secured local property for holding community gatherings for members.Deployed heavily customized PHP based forum and managed community interactions.Developed custom IRC bot for assisting moderation of community IRC channels.Proctored multiple part course on Python Game Programming with Pygame.Proctored class on Game Programming with C++ and Allegro.Proctored class on Game Design and General Development.Published tutorials on development of well-known arcade games using C++ and SDL.Published tutorials on development of a 2D tile mapping engine using C and Allegro.Published articles on 3D software rendering using C and Allegro.Provided on-on-one mentoring over IRC on topics ranging from basic computer science to 3D software rendering techniques.
Richard Marks Skills
Frequently Asked Questions about Richard Marks
What company does Richard Marks work for?
Richard Marks works for Sys 64738 Consulting Services Llc
What is Richard Marks's role at the current company?
Richard Marks's current role is Principal Software Engineer.
What is Richard Marks's email address?
Richard Marks's email address is cc****@****ail.com
What is Richard Marks's direct phone number?
Richard Marks's direct phone number is +128176*****
What are some of Richard Marks's interests?
Richard Marks has interest in Bmx, Programming, Computers, 3d Modeling, Science And Technology, Games, Anime, Music.
What skills is Richard Marks known for?
Richard Marks has skills like Video Games, Management, Programming, Game Development, Html, Microsoft Office, Sales, Retail, Customer Service, Sql, Program Management, Game Design.
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