Richard Marks
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Richard Marks Email & Phone Number

Founder and Lead Consultant at SYS 64738 Consulting Services LLC
Location: Decatur, Illinois, United States 8 work roles
1 phone found area 281 LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

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Role
Founder and Lead Consultant
Location
Decatur, Illinois, United States

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Richard Marks is listed as Founder and Lead Consultant at SYS 64738 Consulting Services LLC, based in Decatur, Illinois, United States. AeroLeads shows phone signal with area code 281 and a matched LinkedIn profile for Richard Marks.

Richard Marks previously worked as Cofounder and Principal Software Architect at Rambling Indie Games, Llc (Formerly Bang Bang Attack Studios) and Solutions Lead at Awanoo.

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SYS 64738 Consulting Services LLC

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Profile bio

About Richard Marks

I'm a polyglot software engineer with 11 years of experience, 22 years of freelancing, and 36 total years of computer programming for different things. I specialize in building dev tools, mobile, frontend, and video games.

Listed skills include Video Games, Management, Programming, Game Development, and 17 others.

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SYS 64738 Consulting Services LLC
Sys 64738 Consulting Services Llc
Founder and Lead Consultant
AeroLeads page
8 roles · 21 years

Richard Marks work experience

A career timeline built from the work history available for this profile.

Founder And Lead Consultant

Current

Decatur, Illinois, United States

I play a central role in shaping our vision, making strategic decisions, and guiding the overall direction of the organization. I leverage my expertise to provide valuable insights and solutions to our clients, ensuring that our services effectively meet their needs and objectives.- Cultivated strong client relationships through exceptional service, ensuring repeat business.Managed project lifecycles, including timelines, budgets, and stakeholder expectations, for successful high-profile project delivery.- Developed and implemented comprehensive training programs for new hires, accelerating onboarding and team integration.- Delivered high-quality, secure, and performant code or conducted troubleshooting and diagnostics for customer devices.- Mentored junior developers, fostered knowledge sharing, and documented technical workflows for efficient knowledge transfer.- Optimized application security and performance or reduced deployment times with CI/CD pipelines.

Jul 2021 - Present

Cofounder And Principal Software Architect

Rambling Indie Games, Llc (Formerly Bang Bang Attack Studios)

Decatur, Illinois Area

Led the development of Gelda, an adventure-platformer game which has attracted over 30,000 unique players to date created for the TVGameJam within 12 days using the Construct 3 game engine. Composed and produced all music, created and edited all sound effects for Gelda using Logic Pro. Developed an unreleased cross-platform 2D data-driven game engine using C++17 and SDL2.Gelda ProductionLeveraging the Construct 3 game engine’s event sheets and built-in features, I prototyped, tested, and developed, and debugged all of the core game mechanics of the game including player controls, dialogue, enemy AI, story progression, and checkpoint systems. I managed the project task Kanban. I set up the asset import pipeline to streamline the handover process from artist deliverables to content in the game. I worked closely with the art director and level designer to produce the final released product. I created/recorded/generated and edited the sound effects in the game. I composed and produced all of the music in the game.Aeon 2D Game Engine (Unreleased)I developed a single-threaded hardware-accelerated 2D rendering engine using SDL2 as the cross-platform window, event, and input handling framework. I developed an embedded Lua scripting solution with hot-reloading. I developed a math library for vector, matrix, and tween solutions. I developed a custom keyframe-based sprite animation binary format, processing tools, and runtime. I developed a particle simulation engine with a custom simplified physics model with verlet integration for stability. I developed a custom domain language for describing the world and entities within which may be used from the Lua scripts allowing a game to consist of Lua scripts, world definition files, entity definition files, and assets such as audio and images all sitting next to a compiled runtime executable.

Solutions Lead

United States

Spearheaded the greenfield development of an e-commerce data aggregation and ETL iPaaS.Acted as mentor and React/TypeScript subject-matter-expert for frontend development team. Documented all codebases and procedures for the team using Confluence. Managed the project’s JIRA issues, worked with the UI/UX designer to break down each screen into tasks for developers. Maintained slack-based daily standup, and delegated daily tasks to team members. Established the coding conventions and contribution operations for the team. Performed daily code-reviews of team contributions.Optimized the overall performance of React Native e-commerce application through multiple profiling and development sessions. Implemented iOS and Android Secure Storage Encryption for React Native application. Implemented and managed the Android DevOps pipeline using fastlane and Azure DevOps. Conducted production-readiness assessments. Documented multiple codebases and dependency structures using UML and Markdown. Collaborated with UI/UX team to ensure cohesive project execution and delivery of correct assets for application runtime and marketing.

Jul 2021 - May 2023

Senior Software Engineer

Seattle

Developed the majority of features for a desktop and mobile application using React, ES6, Meteor, and Cordova. Developed solution for BLE communication with custom hardware using JavaScript, Java and Objective-C. Developed data aggregation and analytics routines for processing large amounts of real-time data within the app. Developed data visualizations and custom charts using GSAP, SVG, D3.js and SyncFusion. Optimized backend data aggregation and processing routines through profiling and refactoring for optimal performance. Integrated Bugsnag error reporting into React mobile app. Developed styled-components based React Native design system components with Storybook driven live style guide. Developed custom administration tools both for in-browser and CLI usage. Developed a custom deployment manager solution for streamlined build & and deploy to DigitalOcean linux servers. Spearheaded the Nx based architecture for React Native iOS app.

Sep 2020 - Jul 2021

Founder And Lead Consultant

Ccps Solutions

Decatur, Illinois, United States

Provide software engineering consulting services to clients leveraging a variety of technologies dependent on their product vertical and goals. Technologies have ranged from modern frontend UI libraries to high performance video game engine libraries.Implemented Geolocation APIs, QR Code scanner, and BLE communication features for mobile application for iOS using React Native and TypeScript. Developed multiple UI/UX implementations for corporate intranet website for a financial institution, utilizing Angular 6, Bootstrap 4, and TypeScript.

Jan 2002 - Jul 2021

Senior Software Engineer

Seattle

Led the architectural overhaul of their product which included rewriting major UI and backend business logic modules.Decreased bugs in the existing product by 30%.Improved overall efficiency of development via the new architecture by 66%.Leveraged React, Material-UI, NVD3, Meteor, MongoDB, and Cordova technologies for major front-end UI features for a shared desktop and mobile application which communicated over BLE with custom hardware.Designed and developed hundreds of reusable React components.Onboarded and mentored a junior developer.

Mar 2019 - May 2020

Senior Software Engineering Consultant

Billerica, Ma - Decatur, Il

Developed several user-facing features for large financial institution website using ES6, React and Redux. Developed multiple reusable components and layouts for medical insurance company website using React. Spearheaded the development of large financial institution internal website and component library using React and ES6. Developed a 2D collision detection library using JavaScript. Designed and developed multiple K2 math student activities used by millions of students worldwide using CreateJS, GSAP, and ES6. Spearheaded the migration of monolithic JavaScript application into a modular provider library/consumer application architecture for an interactive educational platform used by millions of teachers and students.

Dec 2015 - Mar 2019

Co-Founder, Senior Technical Director, Educator

New Orleans Game Development United Society

New Orleans, Louisiana, United States

Co-founded the special interest group with a goal of educating others and creating a local community of like-minded individuals to foster creativity.Secured local property for holding community gatherings for members.Deployed heavily customized PHP based forum and managed community interactions.Developed custom IRC bot for assisting moderation of community IRC channels.Proctored multiple part course on Python Game Programming with Pygame.Proctored class on Game Programming with C++ and Allegro.Proctored class on Game Design and General Development.Published tutorials on development of well-known arcade games using C++ and SDL.Published tutorials on development of a 2D tile mapping engine using C and Allegro.Published articles on 3D software rendering using C and Allegro.Provided on-on-one mentoring over IRC on topics ranging from basic computer science to 3D software rendering techniques.

2006 - 2011 ~5 yrs
FAQ

Frequently asked questions about Richard Marks

Quick answers generated from the profile data available on this page.

What company does Richard Marks work for?

Richard Marks works for SYS 64738 Consulting Services LLC.

What is Richard Marks's role at SYS 64738 Consulting Services LLC?

Richard Marks is listed as Founder and Lead Consultant at SYS 64738 Consulting Services LLC.

What is Richard Marks's phone number?

AeroLeads has found 1 phone signal(s) with area code 281 for Richard Marks at SYS 64738 Consulting Services LLC.

Where is Richard Marks based?

Richard Marks is based in Decatur, Illinois, United States while working with SYS 64738 Consulting Services LLC.

What companies has Richard Marks worked for?

Richard Marks has worked for Sys 64738 Consulting Services Llc, Rambling Indie Games, Llc (Formerly Bang Bang Attack Studios), Awanoo, Strive, and Ccps Solutions.

How can I contact Richard Marks?

You can use AeroLeads to view verified contact signals for Richard Marks at SYS 64738 Consulting Services LLC, including work email, phone, and LinkedIn data when available.

What skills is Richard Marks known for?

Richard Marks is listed with skills including Video Games, Management, Programming, Game Development, Html, Microsoft Office, Sales, and Retail.

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