Richard Rowan Email & Phone Number
@digipen.edu
9 phones found area 206, 425, 360, and 573
LinkedIn matched
Who is Richard Rowan? Overview
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Richard Rowan is listed as Professor at DigiPen Institute of Technology, based in Redmond, Washington, United States. AeroLeads shows a work email signal at digipen.edu, phone signal with area code 206, 425, 360, 573, and a matched LinkedIn profile for Richard Rowan.
Richard Rowan previously worked as Professsor at Digipen Institute Of Technology and Senior Lecturer at Digipen Institute Of Technology. Richard Rowan holds Bachelor Of Arts, Gaming Systems & Applications (Also Studied Computer Science, Business, Psychology) from Western Washington University.
Email format at DigiPen Institute of Technology
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About Richard Rowan
Richard Rowan is a Professor at DigiPen Institute of Technology. He possess expertise in game development, game design, video games, casual games, mmo and 45 more skills. Colleagues describe him as "I have know Rich for so long it is hard to begin to summarize all the talent and passion he brings to his work and personal life. He understands the technical side of development, the creative side, and the business side. He has been a key factor in many projects' success and is a great person to get to know as well. If you have the chance to work with Rich, do so." and "I worked with Rich for several months while he was the EP of an impressive, complex, and record-breaking MMO game. He brought to the game a thoughtful, detail-oriented expertise while also providing high-level oversight with a big picture vision. I hope I will have a chance to work with him again in the future, as I know there is much more to learn from him. I very much look forward to seeing his next projects."
Listed skills include Game Development, Game Design, Video Games, Casual Games, and 46 others.
Richard Rowan's current company
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Richard Rowan work experience
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Professsor
Current
Senior Lecturer
Senior lecturer and curriculum designer for game design and user experience design classes. Core faculty for the design department and known as a key contributor in design theory research, system design, content/level design, puzzle design, game development, and user experience design.I routinely teach 200+ students each semester and regularly develop new curriculum and refine curriculum for existing classes. Regularly advise Masters students on game development and user experience… Show more Senior lecturer and curriculum designer for game design and user experience design classes. Core faculty for the design department and known as a key contributor in design theory research, system design, content/level design, puzzle design, game development, and user experience design.I routinely teach 200+ students each semester and regularly develop new curriculum and refine curriculum for existing classes. Regularly advise Masters students on game development and user experience design. Show less
Design Department Chair
Lead and manage the affairs of the department with coordination responsibility for Design faculty. Represent the department to the administrative offices, other departments, other academic institutions, employers, alumni, and students. Work closely with the directors of degree programs and the faculty to oversee the development, revision, and improvement of demartment curriculum and course outcomes to meet the educational objectives of the degree programs supported. Coordinate course… Show more Lead and manage the affairs of the department with coordination responsibility for Design faculty. Represent the department to the administrative offices, other departments, other academic institutions, employers, alumni, and students. Work closely with the directors of degree programs and the faculty to oversee the development, revision, and improvement of demartment curriculum and course outcomes to meet the educational objectives of the degree programs supported. Coordinate course scheduling, staffing, and other administrative needs of the department. Show less
Consultant
CurrentGame business and production/design consulting for a variety of companies:Glu MobileEMP MuseumPremera Insurance8th Shore, Inc.
Ceo & Founder
Auric Games is a developer of premium mobile and social online games. We have acquired the game Dragon Storm, a massively multiplayer strategy game for iOS, and published it as Dragon Storm Gold less than 2 months after founding. Since taking over the game, we have made significant improvements in some of our core metrics, in some cases tripling them.http://www.auricgames.com/
Adjunct Professor
Lecturer and curriculum designer for Game History class that covers games of all types from prehistory up through modern video games.
Executive Producer
As part of the core management team of the Glu-Kirkland studio, managed two cross-discipline MMO teams including production, development, art, design, and QA. Worked closely with Glu executive team to publish and market two mobile (tablet and smart phone) freemium MMO game titles.* Visionary behind a generic mobile MMO infrastructure, including accounts, chat, mail, groups, leaderboards, transactions, game catalog, game events, metrics, notifications, and customer service infrastructure… Show more As part of the core management team of the Glu-Kirkland studio, managed two cross-discipline MMO teams including production, development, art, design, and QA. Worked closely with Glu executive team to publish and market two mobile (tablet and smart phone) freemium MMO game titles.* Visionary behind a generic mobile MMO infrastructure, including accounts, chat, mail, groups, leaderboards, transactions, game catalog, game events, metrics, notifications, and customer service infrastructure. Led the team to produce the core of these services in 3 months with a more robust set in 6 months.* Led team to design, produce and ship the freemium MMO game Dragon Storm, create live operations infrastructure, and improve the key monetization systems of the game.* Led a second team on an unannounced title. Show less
Executive Producer
Recruited as the company’s first employee by the two founders and helped to build the organization from the ground up, hiring and training a team of over 90 producers, designers, engineers, artists, and QA. Work closely with co-founders to determine business strategy, develop budgets and create staffing plans. Negotiate partner and vendor contracts. Manage multiple concurrent projects including tablet/phone games.* Led team to design, produce and ship the MMO game Marvel Super Hero Squad… Show more Recruited as the company’s first employee by the two founders and helped to build the organization from the ground up, hiring and training a team of over 90 producers, designers, engineers, artists, and QA. Work closely with co-founders to determine business strategy, develop budgets and create staffing plans. Negotiate partner and vendor contracts. Manage multiple concurrent projects including tablet/phone games.* Led team to design, produce and ship the MMO game Marvel Super Hero Squad Online. Delivered in record time (less than 2 years) with no mandatory overtime or weekend work.* Built productive, empowered organization that routinely produces top quality work within tight timeframes. Created positive work environment with strong sense of camaraderie and accountability.* Drove enormous productivity gains by implementing Agile development methodology.* Delivered MMO game on schedule with zero project slips by managing development process closely from start to finish, reorganizing the team as necessary in order to meet the project’s changing needs. Show less
President/Creative Director
Founded and managed studio focused on the production of casual video games. Hired and led team of 9 developers, artists and designers. Negotiated contracts with publishers and technology licensors including Microsoft, Capcom, and Epic.* Bootstrapped the business’s growth, funding development through contract assignments and shipping two titles (UNO Street Fighter for XBLA and Labyrinth for Zune HD).
Executive Producer
Hired to manage the production of 3rd party games but subsequently promoted to spearhead 1st party production, leading team of 3 producers managing multiple concurrent development projects. Acted as UI design and game presentation consultant across multiple groups. Earned reputation as the go-to subject matter expert on all Microsoft gaming technologies.* Instrumental in transforming the organization from a pure 3rd party distributor into a respected and successful game development studio… Show more Hired to manage the production of 3rd party games but subsequently promoted to spearhead 1st party production, leading team of 3 producers managing multiple concurrent development projects. Acted as UI design and game presentation consultant across multiple groups. Earned reputation as the go-to subject matter expert on all Microsoft gaming technologies.* Instrumental in transforming the organization from a pure 3rd party distributor into a respected and successful game development studio, Carbonated Games. Shipped a total of 34 games across multiple platforms (web, IM, Xbox Live, downloads).* Built and nurtured a development team in India from the ground up, creating a top-performing team that reduced costs approximately 60% while producing high-quality work. * Delivered multiple hit games including UNO (#1 title on Xbox Live Arcade with nearly 500K units sold and an unprecedented ~50% conversion ratio); Sudoku Web (top 5 list on MSN Games); UNO for Windows Live Messenger (#1 title, with daily peaks of over 22 thousand simultaneous players).* Authored vision document for the redesign of all legacy card and board games. Successfully helped transition these games from their previous 10-year-old ActiveX technology to modern Flash implementations.* Created numerous development and production processes including specifications, scheduling, status reporting, and 3rd party approval processes. Show less
Senior Test Lead
Initially hired as Test Lead for Asheron’s Call but promoted in 2000 to manage all Xbox testing for the studio. Built the Xbox testing organization from the ground up, hiring and training team of 11. Deployed extensive process improvements for massively-multiplayer and Xbox titles. Managed 11 different titles.* Brought Asheron’s Call back on track by mapping out clear schedule that ensure every subsequent milestone was met.* Stepped in to turn around slipping MMO game Allegiance. Worked… Show more Initially hired as Test Lead for Asheron’s Call but promoted in 2000 to manage all Xbox testing for the studio. Built the Xbox testing organization from the ground up, hiring and training team of 11. Deployed extensive process improvements for massively-multiplayer and Xbox titles. Managed 11 different titles.* Brought Asheron’s Call back on track by mapping out clear schedule that ensure every subsequent milestone was met.* Stepped in to turn around slipping MMO game Allegiance. Worked with production team to streamline features and secured additional resources. Delivered the game on schedule.* Developed testing processes for the new Xbox platform and created test plan template used by 2,000+ testers across Microsoft Game Studios, ensuring that the first wave of titles were released on time. Show less
Founder
Software Test Engineer
Playtest Coordinator
Vice President Of Products/Co-Founder
Richard Rowan education
Bachelor Of Arts, Gaming Systems & Applications (Also Studied Computer Science, Business, Psychology)
(1 Year), Management Information Science, Theater
Frequently asked questions about Richard Rowan
Quick answers generated from the profile data available on this page.
What company does Richard Rowan work for?
Richard Rowan works for DigiPen Institute of Technology.
What is Richard Rowan's role at DigiPen Institute of Technology?
Richard Rowan is listed as Professor at DigiPen Institute of Technology.
What is Richard Rowan's email address?
AeroLeads has found 1 work email signal at @digipen.edu for Richard Rowan at DigiPen Institute of Technology.
What is Richard Rowan's phone number?
AeroLeads has found 9 phone signal(s) with area code 206, 425, 360, 573 for Richard Rowan at DigiPen Institute of Technology.
Where is Richard Rowan based?
Richard Rowan is based in Redmond, Washington, United States while working with DigiPen Institute of Technology.
What companies has Richard Rowan worked for?
Richard Rowan has worked for Digipen Institute Of Technology, Consultant, Auric Games Inc., Glu Mobile, and The Amazing Society/Gazillion Entertainment.
How can I contact Richard Rowan?
You can use AeroLeads to view verified contact signals for Richard Rowan at DigiPen Institute of Technology, including work email, phone, and LinkedIn data when available.
What schools did Richard Rowan attend?
Richard Rowan holds Bachelor Of Arts, Gaming Systems & Applications (Also Studied Computer Science, Business, Psychology) from Western Washington University.
What skills is Richard Rowan known for?
Richard Rowan is listed with skills including Game Development, Game Design, Video Games, Casual Games, Mmo, Mobile Games, Online Gaming, and User Experience.
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