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As a software engineer, I've worked with technologies such as C#, .ASP.NET, NET CORE, Entity Framework, NODE.JS, SQL Server, C++, Unity3D and Unreal Game Engine. I’ve worked on many exciting projects with talented engineers extending these skillsets. Alongside software engineering, I’ve also worked in the industry as a developer evangelist and technical marketer. Developer evangelist responsibilities include creating /publishing code samples for public consumption, traveling to various events presenting technical code samples and material helping people ramp up on specific technologies. One of my favorite aspects of the software development lifecycle is, the beginning. I love designing the architecture of how a system will come together, the technologies used, and then designing out the object-oriented codebase and all their interactions, roles and responsibilities. Even after all my time in the industry, I still feel like a kid in a candy store when working on fun and exciting projects. Most recently I have worked with the Unreal Engine helping add features to a High Fidelity Digital Twin project (HFDT). Further, helping to bring SaaS capabilities to the HFDT while running inside Unreal Pixel Streaming technology all hosted inside Microsoft Azure.
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Unreal DeveloperBoeingSalem, Or, Us -
Senior Software Engineer (Unreal Developer)Boeing Mar 2023 - Sep 2024Arlington, Va, UsWorking as a software engineer on a team developing High Fidelity Digital Twins (HFDT) software using the Unreal game engine. Using C++ and blueprints, integrated HTTP Rest APIs transferring JSON data back from web API into HFDT. Developed demo application using Unreal blueprints, C++ and Cesium to replicate a flight path in a real-world environment. Demo reads in CSV data, including starting GPS location, loads Cesium scene at that GPS location. When running the demo, app dynamically reads CSV data to fly the drone based on offset and 6 DOF data. Created a full play head that would start, stop, pause, reverse, fast forward, fast reverse the flight path.Used Unreal and Cesium together to create a proof of concept that could read airport runway GPS locations, heading, distance to lay down spline generated airport runways. Worked with co-worker using Microsoft Azure servers to host Unreal HFDT Pixel Streaming applications allowing users to interact with our HFDT applications in a browser rather than forcing a local install. Using database and web APIs created functionality that allowed for monitoring HFDT Pixel Streaming activity, user logins, user custom settings and file uploads. -
Technical Marketing EngineerIntel Corporation Aug 2021 - Feb 2023Santa Clara, California, UsWork with software engineers to develop technical content, help ratify content for approval. Coordinate, manage and lead efforts to get Intel technology content landed and published through various distribution channels including our website(s) and marketing partners. Developed Unreal software sample using Intel XeSS technology, showcased code sample to developer audience at Intel On 2022. -
Senior Software Engineer - Full StackIntel Corporation Apr 2020 - Sep 2021Santa Clara, California, UsWork as a team member to help convert dated ASP.NET web application to modern .NET CORE. .NET CORE backend with REST endpoints, using SQL Server database and Angular JavaScript front end functionality. Included requirements gathering, studying existing codebase to bring business logic to the new codebase. -
Senior Software Engineer - Developer EvangelistIntel Corporation Feb 2014 - Apr 2020Santa Clara, California, UsAs a developer evangelist my responsibilities included creating software examples, documentation and presenting at hackathons bringing awareness to various Intel technologies. Software code samples included working with the Intel RealSense 3D camera, showing how to use the API in raw code, as well as the Unity3D game engine. Virtual Reality:Created a documentary style user experience that consisted of both still 360 degree images as well as 360 degree videos documenting the ghost town of Bodie California. Created a photogrammetry Virtual Reality project, where a drone was used to capture multiple images that were fed into photogrammetry software with an end result of having a Virtual Reality experience where you could visit the Oregon Vista House in the Columbia River George. Intel OpenVINO:Helped drive technical awareness to Intel OpenVINO by co-developing two applications written with the Unreal game engine showcasing how to integrate OpenVINO into the Unreal game engine. Intel Aero Drone board:Using C++ and Linux technologies created code samples and documentation showcasing how to stream camera data through firmware on the drone boards onboard chipset. -
Sofware Engineer - Full StackIntel Corporation Aug 2000 - Feb 2014Santa Clara, California, UsWorked as a team to drive external website usage by parsing web logs generated by public visits, allowing Intel to analyze traffic with the end goal of having better user experiences. Worked on full stack software that helped Intel Sales teams generate customer facing custom messaging on dynamic websites allowing for targeted messaging. Further Helped sales teams by creating internal full stack application bringing together a centralized location for sales team to collect product data allowing them to have a single location for access to relevant product information. Worked on middle tier software for the purpose of managing the transfer of business data from one software system to other software systems.
Rick Blacker Skills
Rick Blacker Education Details
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Portland Community CollegeComputer Software Engineering Technology
Frequently Asked Questions about Rick Blacker
What company does Rick Blacker work for?
Rick Blacker works for Boeing
What is Rick Blacker's role at the current company?
Rick Blacker's current role is Unreal Developer.
What is Rick Blacker's email address?
Rick Blacker's email address is ri****@****tel.com
What is Rick Blacker's direct phone number?
Rick Blacker's direct phone number is +150371*****
What schools did Rick Blacker attend?
Rick Blacker attended Portland Community College.
What skills is Rick Blacker known for?
Rick Blacker has skills like Microsoft Office, Management, Research, Powerpoint, Leadership, Training, Photoshop, Visual Studio, C#, C++, Unity3d, Realsense.
Who are Rick Blacker's colleagues?
Rick Blacker's colleagues are Preston Tarr, Brenna E., Jacob Long, Michael Rosa, Armando Munoz, Melanie Powell, Brian Cordes.
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